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HTML5 / Js画布在快速移动时捕获鼠标坐标

[英]Html5/Js canvas capturing mouse coords when it moves fast

我在画布上绘制曲线。 基于该曲线绘制onmouseup线,并为其连接特定的x点。

问题是,如果快速移动鼠标 ,则不会捕获其所有点。

var canvas;
var ctx;
function drawCanvas(popup) {
    var flag = false;
    canvas = document.querySelector(popup + " #canvasG");
    ctx = canvas.getContext('2d');

    var sketch = document.querySelector(popup + " #canvasD");
    var sketch_style = getComputedStyle(sketch);
    canvas.width = parseInt(sketch_style.getPropertyValue('width'));
    canvas.height = parseInt(sketch_style.getPropertyValue('height'));

    // Creating a tmp canvas
    var tmp_canvas = document.createElement('canvas');
    var tmp_ctx = tmp_canvas.getContext('2d');
    tmp_canvas.id = 'tmp_canvas';
    tmp_canvas.width = canvas.width;
    tmp_canvas.height = canvas.height;

    sketch.appendChild(tmp_canvas);

    var mouse = {x: 0, y: 0};
    // Pencil Points
    var ppts = [];

    var mousXprev = 0;
    /* Mouse capturing work -- here is the problem!!! */
    tmp_canvas.addEventListener('mousemove', function(e) {
        if (!flag) { drawScales(ctx, canvas); flag = true; }
        if (mousXprev <= e.offsetX  // only allow to draw inside the allowed area
                && e.offsetX > 12 && mouse.x > 12  && e.offsetX <= 12*24+12 && mouse.x < 12*24+12
                && e.offsetY < tmp_canvas.height-28 && mouse.y < tmp_canvas.height-28 && e.offsetY > tmp_canvas.height-224 && mouse.y > tmp_canvas.height-224) {
            mouse.x = typeof e.offsetX !== 'undefined' ? e.offsetX : e.layerX;
            mousXprev = mouse.x;
            mouse.y = typeof e.offsetY !== 'undefined' ? e.offsetY : e.layerY;
        } else {
            drawLines(tmp_ctx, canvas, ppts);
            ppts = []; // clear points
        }
    }, false);

    tmp_ctx.lineWidth = 2;
    tmp_ctx.lineJoin = 'round';
    tmp_ctx.lineCap = 'round';
    tmp_ctx.strokeStyle = 'blue';
    tmp_ctx.fillStyle = 'blue';

    tmp_canvas.addEventListener('mousedown', function(e) {
            tmp_canvas.addEventListener('mousemove', onPaint, false);
            mousXprev = 0;
            ppts = []; // clear points
            ctx.clearRect(0, 0, tmp_canvas.width, tmp_canvas.height); // clear path
            drawScales(ctx, canvas);

            if (e.offsetX > 12 && e.offsetX <= 12*24+12 && e.offsetY < tmp_canvas.height-28 && e.offsetY > tmp_canvas.height-224) {
                mouse.x = typeof e.offsetX !== 'undefined' ? e.offsetX : e.layerX;
                mouse.y = typeof e.offsetY !== 'undefined' ? e.offsetY : e.layerY;
                ppts.push({x: mouse.x, y: mouse.y});
                onPaint();
            }
    }, false);

    tmp_canvas.addEventListener('mouseup', function() {
            tmp_canvas.removeEventListener('mousemove', onPaint, false);
            if (ppts.length > 1) {
                ctx.drawImage(tmp_canvas, 0, 0);
                tmp_ctx.clearRect(0, 0, tmp_canvas.width, tmp_canvas.height);
                // draw lines...
                ppts = [];
            }
    }, false);

    var onPaint = function() {
            ppts.push({x: mouse.x, y: mouse.y});
            if (ppts.length < 3) {
                    var b = ppts[0];
                    tmp_ctx.beginPath();
                    tmp_ctx.arc(b.x, b.y, tmp_ctx.lineWidth / 2, 0, Math.PI * 2, !0);
                    tmp_ctx.fill();
                    tmp_ctx.closePath();
                    return;
            }
            tmp_ctx.clearRect(0, 0, tmp_canvas.width, tmp_canvas.height);
            tmp_ctx.beginPath();
            tmp_ctx.moveTo(ppts[0].x, ppts[0].y);
            for (var i = 1; i < ppts.length - 2; i++) {
                    var c = (ppts[i].x + ppts[i + 1].x) / 2;
                    var d = (ppts[i].y + ppts[i + 1].y) / 2;
                    tmp_ctx.quadraticCurveTo(ppts[i].x, ppts[i].y, c, d);
            }
            // For the last 2 points
            tmp_ctx.quadraticCurveTo(
                    ppts[i].x,
                    ppts[i].y,
                    ppts[i + 1].x,
                    ppts[i + 1].y
            );
            tmp_ctx.stroke();
    };
};

第二个问题是在IE和fireFox中无法绘制。 IE / fireFox的兼容性修补程序可以是什么?

您不太可能“丢失”任何mousemove事件。

每个操作系统都会调节(限制)每秒发出多少mousemove事件。 因此,快速移动鼠标会导致mousemove事件之间的距离更大(分辨率更低)。 没有解决方法可以每秒获得更多的mousemove点。

您似乎正在捕获点以创建样条曲线。 如果是这样,Stackoverflow的Ken Fyrstenberg创建了一个不错的脚本,当喂入一组点时将创建一个样条曲线。 您可以放松Ken样条曲线上的张力,这会使您的样条曲线相对于航路点变得更加平滑。 松开张力将减少具有少于所需的mousemove航路点的影响。

如何使用javascript HTML5 canvas通过N点绘制平滑曲线?

至于以跨浏览器兼容的方式捕获鼠标事件...

这是用于捕获跨浏览器的鼠标拖动事件的模板:

 window.onload=function(){ // canvas related variables var canvas=document.getElementById("canvas"); var ctx=canvas.getContext("2d"); var BB,BBoffsetX,BBoffsetY; setBB(); // a flag indicating the mouse is being dragged var isDown=false; // an array of points accumulated during mouse dragging var ppts=[]; // listen for mouse events canvas.onmousedown=handleMousedown; canvas.onmousemove=handleMousemove; canvas.onmouseup=handleMouseup; canvas.onmouseout=handleMouseup; // recalculate the canvas offset if the window is scrolled window.onscroll=function(e){ var BB=canvas.getBoundingClientRect(); offsetX=BB.left; offsetY=BB.top; } function handleMousedown(e){ // tell the browser we're handling this event e.preventDefault(); e.stopPropagation(); // get the mouse position relative to the canvas var mouseX=e.clientX-BBoffsetX; var mouseY=e.clientY-BBoffsetY; // start a new ppts array ppts=[]; // set the mouse-is-down flag isDown=true; } function handleMouseup(e){ // if the mouse isn't being dragged, just return if(!isDown){return;} // tell the browser we're handling this event e.preventDefault(); e.stopPropagation(); // clear the mouse-is-down flag isDown=false; // get the mouse position relative to the canvas var mouseX=e.clientX-BBoffsetX; var mouseY=e.clientY-BBoffsetY; // add this point to ppts ppts.push({x:mouseX,y:mouseY}); alert('You have accumulated '+ppts.length+' points.'); } function handleMousemove(e){ // if the mouse isn't being dragged, just return if(!isDown){return;} // tell the browser we're handling this event e.preventDefault(); e.stopPropagation(); // get the mouse position relative to the canvas var mouseX=e.clientX-BBoffsetX; var mouseY=e.clientY-BBoffsetY; // add this point to ppts ppts.push({x:mouseX,y:mouseY}); } // calculate the canvas offset function setBB(){ BB=canvas.getBoundingClientRect(); BBoffsetX=BB.left; BBoffsetY=BB.top; } }; // end window.onload; 
 body{ background-color: ivory; } canvas{border:1px solid red;} 
 <h4>Drag mouse to accumulate ppts</h4> <canvas id="canvas" width=300 height=300></canvas> 

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