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在C#中使用Graphics.DrawString时,如何减少闪烁?

[英]How to reduce flickering when using Graphics.DrawString in C#, for a timer?

下面是将文本绘制到进度条的C#代码。 它用于向进度条添加文本,显示剩余时间倒计时。 我使用Graphics类绘制字符串而不是Windows窗体标签,因为放置在进度条上时标签背景无法设置为透明。

但是,使用此代码,文本每次更新时都会闪烁(此方法在每秒钟滴答一次的计时器内调用),因此它会不断闪烁并且无法使用。

/// <summary>
    /// Adds time remaining text into a System.Windows.Forms.ProgressBar
    /// </summary>
    /// <param name="target">The target progress bar to add text into</param>
    /// <param name="remainingTimeText">The text to add into the progress bar.</param>
    private void set_progress_bar_text( System.Windows.Forms.ProgressBar target, string remainingTimeText )
    {
        // Make sure we do not have a null progress bar.
        if( target == null )
        {
            throw new ArgumentException( "Null Target" );
        }

        // Use the progress bar label font and size.
        Font textFont = new Font( labelProgress.Font.Name, labelProgress.Font.Size );

        // gr will be the graphics object we use to draw on the progress bar.
        using( Graphics gr = target.CreateGraphics() )
        {
            gr.DrawString( remainingTimeText,
                textFont,
                new SolidBrush( Color.Black ), // The brush we will use to draw the string, using a black colour.

                // The position on the progress bar to put the text.
                new PointF(
                // X location of text, to be placed at the centre of the progress bar.
                    progressBar.Width / 2 - ( gr.MeasureString( remainingTimeText,
                    textFont ).Width / 2.0F ),
                // Y Location
                progressBar.Height / 2 - ( gr.MeasureString( remainingTimeText,
                    textFont ).Height / 2.0F ) ) );
        }
    }

我已尝试在此方法中设置DoubleBuffered = true ,如Stack Overflow上的相关问题所示,但它不会阻止闪烁。 我不能减少文本更新的次数,因为文本是必须每秒更新一次的倒计时时钟。 有没有办法防止双缓冲闪烁,还是有其他潜在的解决方案?

ProgressBar似乎是试图隐藏绘画的控件之一。 所以我们需要自己动手。 只需将ProgressBar与此进行交换即可。

添加了CreateParams覆盖以减少评论中提到的闪烁。

public class MyLovelyProgressBar : ProgressBar
{
    public MyLovelyProgressBar()
    {
        SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
    }

    private string foregroundText;
    public string ForegroundText 
    {
        get { return foregroundText;  }
        set 
        {
            if (foregroundText != value)
            {
                Invalidate();
                foregroundText = value;
            }
        } 
    }

    protected override CreateParams CreateParams
    {
        get
        {
            CreateParams result = base.CreateParams;
            result.ExStyle |= 0x02000000; // WS_EX_COMPOSITED 
            return result;
        }
    }

    protected override void WndProc(ref Message m)
    {
        base.WndProc(ref m);
        switch (m.Msg)
        {
            case 15: //WmPaint
                using (var graphics = Graphics.FromHwnd(Handle))
                    PaintForeGroundText(graphics);
                break;
        }
    }

    private void PaintForeGroundText(Graphics graphics)
    {
        if (!string.IsNullOrEmpty(ForegroundText))
        {
            var size = graphics.MeasureString(ForegroundText, this.Font);
            var point = new PointF(Width / 2.0F - size.Width / 2.0F, Height / 2.0F - size.Height / 2.0F);
            graphics.DrawString(ForegroundText, this.Font, new SolidBrush(Color.Black), point);
        }
    }
}

然后只需在Timer事件中更改ProgressBar的ForegroundText。

myLovelyProgressBar1.ForegroundText = "A constantly changing lovely text";

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