[英]WebSocket Java Error
我对Java还是很陌生,最近已被介绍给websockets。 我当前正在创建服务器atm,但似乎无法启动服务器而出现错误
May 10, 2015 10:04:58 PM org.glassfish.grizzly.http.server.NetworkListener start
INFO: Started listener bound to [0.0.0.0:8025]
May 10, 2015 10:04:58 PM org.glassfish.grizzly.http.server.HttpServer start
INFO: [HttpServer] Started.
May 10, 2015 10:04:58 PM org.glassfish.tyrus.server.Server start
INFO: WebSocket Registered apps: URLs all start with ws://localhost:8025
May 10, 2015 10:04:58 PM org.glassfish.tyrus.server.Server start
INFO: WebSocket server started.
May 10, 2015 10:04:58 PM org.glassfish.grizzly.http.server.NetworkListener shutdownNow
INFO: Stopped listener bound to [0.0.0.0:8025]
May 10, 2015 10:04:58 PM org.glassfish.tyrus.server.Server stop
INFO: Websocket Server stopped.
我也在测试我得到的示例程序,并将其用作参考。 区别在于@EndPointServer批注似乎是问题所在。
到目前为止,这是我的代码... WebSocket服务器
package GameSever;
import org.glassfish.tyrus.server.*;
public class GameSocketServer {
public static void main(String[] args) {
runServer();
}
public static void runServer() {
Server server = new Server("localhost", 8025, "/websockets", null, GameServerEndpoint.class);
try {
server.start();
} catch(Exception e) {
throw new RuntimeException(e);
} finally {
server.stop();
}
}
}
这是EndPointServer
package GameSever;
import java.util.logging.Logger;
import javax.websocket.CloseReason;
import javax.websocket.OnClose;
import javax.websocket.OnOpen;
import javax.websocket.Session;
import javax.websocket.server.ServerEndpoint;
@ServerEndpoint(value = "/game")
public class GameServerEndpoint {
private Logger logger = Logger.getLogger(this.getClass().getName());
@OnOpen
public void OnOpen(Session player){
logger.info("Connected ... " + player.getId());
}
@OnClose
public void OnClose(Session session, CloseReason closeReason) {
logger.info(String.format("Session %s closed because of %s", session.getId(), closeReason));
}
}
因此,代码的问题是错误“ org.glassfish.grizzly.http.server.NetworkListener shutdownNow”似乎阻止了我启动服务器。 反正有可能解决此问题吗?
如果在catch块的末尾添加了finally块,则无论try还是catch块如何,都会执行该块
如果没有发生异常
try{
//code here get executed first
} catch(Exception e){
//code here not executing
}finally{
//this code executed after try block
}
如果发生异常
try{
//Exception occurred here
} catch(Exception e){
//code here get executed when exception is thrown
}finally{
//this code executed after catch block
}
所以在你的情况下应该像
try{
//start here
} catch(Exception e){
//close(stop server) here
//then throw the exception
}
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