[英]paintComponent method not being called by repaint
我正在尝试通过使用重画来调用我的paintComponent方法,但从未调用过它。 这是我的第一堂课:
public class start
{
public static void main(String[] args){
Frame f = new Frame();
f.createFrame();
}
}
这是我希望调用paintComponent方法的类,但是发生的只是一个空白框:
import javax.swing.JButton;
import javax.swing.JComponent;
import java.awt.Graphics;
import javax.swing.JFrame;
import java.awt.image.*;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.Timer;
public class Frame implements Runnable,ActionListener
{
JFrame window = new JFrame("Frame");
int i = 0;
Canvas myCanvas = new Canvas();
public void createFrame(){
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 700, 500);
window.setFocusable(true);
window.setFocusTraversalKeysEnabled(false);
window.setVisible(true);
(new Thread(new Frame())).start();
}
public void run(){
Timer timer = new Timer (17,this);
timer.start();
}
public void actionPerformed(ActionEvent e){
myCanvas.updateGame();
myCanvas.render();
window.add(myCanvas);
}
}
class Canvas extends JPanel{
int x = 10;
int y = 10;
public void updateGame(){
x++;
}
public void render(){
repaint();
System.out.println("repaint");
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g.drawString("hi",x,y);
System.out.println("paint");
}
}
重绘被多次调用,但从不调用重绘。 为什么repaint不调用paintComponent方法?
我在下面的行中注释了以下内容,而不是创建新框架,而是传递了现有框架:
public void createFrame(){
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 700, 500);
window.setFocusable(true);
window.setFocusTraversalKeysEnabled(false);
window.setVisible(true);
(new Thread(new Frame())).start(); <--- instead of creating a new frame, pass in the existing frame
}
您还应该真正考虑以下改进:
1)不要将您的班级命名为Frame
,因为它与Frame冲突
2)移动createFrame
的主体以及以下三行:
JFrame window = new JFrame("Frame");
int i = 0;
Canvas myCanvas = new Canvas();
进入构造函数,并将这些局部变量(例如Canvas
放入成员字段中。
3)从构造函数中删除创建线程的最后一行,并将其公开为方法(例如“ startAnimation”),并在创建对象后调用它。
编辑:
尝试这个:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Frame implements Runnable, ActionListener
{
final JFrame window;
final Canvas myCanvas;
public Frame(){
this.window = new JFrame("Frame");
this.myCanvas = new Canvas();
this.window.add(this.myCanvas);
this.window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.window.setBounds(30, 30, 700, 500);
this.window.setFocusable(true);
this.window.setFocusTraversalKeysEnabled(false);
this.window.setVisible(true);
}
public void startApp() {
final Thread t = new Thread(this);
t.start();
}
public void run(){
final Timer timer = new Timer (1000,this);
timer.start();
}
public void actionPerformed(ActionEvent e){
myCanvas.updateGame();
window.repaint();
}
public static void main(String[] args) {
final Frame f = new Frame();
f.startApp();
}
}
class Canvas extends JPanel {
int x = 10;
int y = 10;
public void updateGame() {
x++;
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g.drawString("hi", this.x, this.y);
System.out.println("paint");
}
}
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