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WPF多重绑定-需要使用Relaycommand

[英]WPF Multibinding - Need to use Relaycommand

因此,我有一个具有2个参数要传递的命令的元素。

以前,我只是用发现的一小段代码来完成此操作,但是我一生都无法记住该怎么做或再次找到它。

因此,这是我之前创建的多值转换器:

public class MultiValueConverter : IMultiValueConverter
{

    public object Convert(object[] values, Type targetType,
    object parameter, CultureInfo culture)
    {
        return values.Clone();
    }

    public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
    {
        return (value as string).Split(' ');
    }

}

现在,我只需要分配要在ICommand中调用的函数。 我通常使用类似于以下内容的行:

enemyPopupTooltip = new RelayCommand(param => this.EnemyPopupTooltipEx(param),null);

但是,这在其多值时将不起作用。如何使用多值转换器将我的relaycommand传递2个参数到我的函数中?

作为参考,这是relaycommand类中的所有内容:

public class RelayCommand : ICommand
{
    /// <summary>
    /// Initializes a new instance of the <see cref="RelayCommand"/> class.
    /// </summary>
    /// <param name="execute">The execute.</param>
    public RelayCommand(Action<object> execute)
        : this(execute, null)
    {
    }

    /// <summary>
    /// Initializes a new instance of the <see cref="RelayCommand"/> class.
    /// </summary>
    /// <param name="execute">The execute.</param>
    /// <param name="canExecute">The can execute.</param>
    public RelayCommand(Action<object> execute, Predicate<object> canExecute)
    {
        if (execute == null)
            throw new ArgumentNullException("execute");
        _execute = execute;
        _canExecute = canExecute;
    }

    /// <summary>
    /// Defines the method that determines whether the command can execute in its current state.
    /// </summary>
    /// <param name="parameter">Data used by the command.  If the command does not require data to be passed, this object can be set to null.</param>
    /// <returns>
    /// true if this command can be executed; otherwise, false.
    /// </returns>
    public bool CanExecute(object parameter)
    {
        return _canExecute == null ? true : _canExecute(parameter);
    }

    /// <summary>
    /// Occurs when changes occur that affect whether or not the command should execute.
    /// </summary>
    public event EventHandler CanExecuteChanged
    {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

    /// <summary>
    /// Defines the method to be called when the command is invoked.
    /// </summary>
    /// <param name="parameter">Data used by the command.  If the command does not require data to be passed, this object can be set to null.</param>
    public void Execute(object parameter)
    {
        _execute(parameter);
    }

    /// <summary>
    /// Action
    /// </summary>
    private readonly Action<object> _execute;


    /// <summary>
    /// Predicate
    /// </summary>
    private readonly Predicate<object> _canExecute;

你说:

但是,当其多值时,这将不起作用

这个假设是错误的。 确实有效!

当您的多转换器返回值数组时,该数组将作为参数传递给Command.Execute方法。

new RelayCommand(EnemyPopupTooltipEx, null);

public void EnemyPopupTooltipEx(object parameter){
   var values = (object[])parameters;
}

但是,这是非常肮脏的方法。 我猜您正在将一些UIElement传递给命令参数。 这违反了viewmodel的责任。 考虑将需要引用UIElement的代码移到代码背后。

只需将两个参数放入一个对象。 您可以使用任何类型的集合或数组,但也许最简单的选择是在IMultiValueConverter使用Tuple<T1, T2>

if (values != null && values.Length >= 2)
{
    Tuple<Type1, Type2> yourTwoValues = new Tuple<Type1, Type2>(values[0], values[1]);
    return yourTwoValues;
}

然后,您可以将Tuple作为参数传递给ICommand ,并在另一端提取各个值。

尝试使用新属性,在CommandParameter中进行多路处理,并在ExecuteEnterCommand中进行处理。 object[] arr = (object[])obj;

 public ICommand EnemyPopupTooltip
        {
            get
            {
                if (this.enemyPopupTooltip == null)
                {
                    this.enemyPopupTooltip = new RelayCommand<object>(this.ExecuteEnterCommand, this.CanExecuteEnterCommand);
                }

                return this.enemyPopupTooltip;
            }
        }


        private ICommand enemyPopupTooltip;

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