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Valgrind检测到可到达的泄漏,它们在哪里?

[英]Valgrind detects reachable leaks, where are they?

我使用链表在C中编写了一个简单堆栈的小型实现。 该应用程序在对gdb和valgrind进行了一些大惊小怪之后才能正常工作。 但是,我注意到valgrind在程序终止时报告了许多“仍可到达”的泄漏。

经过一番谷歌搜索后,我发现这些类型的泄漏不是问题,我通常不必担心它们。 好吧,这是个好消息! 唯一的是,我真的很想了解valgrind为什么会看到这些泄漏及其出现的位置。 在我第一次通过此应用程序时,我非常努力地努力释放所有分配的内存。 我错过了什么? valgrind看到这些分配在哪里,但我看不到?

我已经凝视了一段时间,尽管以这种方式摆弄代码,却空手而归。 希望大家能在这项工作中对我有所帮助。

我已将应用程序简化为一个最小的示例,该示例将显示我正在观察的泄漏。 它只是初始化堆栈,然后立即销毁它并退出。

// simple stack implementation
#include <stdio.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>

/*--- data structure in a stack item ---*/
struct data {
    char * message;
};

/*--- stack item structure ---*/
struct item {
    struct data * my_data;
    struct item * next;
};

/*--- stack data structure ---*/
struct stack {
    int initialized;
    int empty;
    struct item * head;
};
struct stack * my_stack;

/*--- create a new stack data structure with provided initial data ---*/
int
create_stack(struct data  ** initial_items, int num_items) {

    //allocate memory for the stack structure itself
    my_stack = (struct stack *) malloc(sizeof(struct stack));
    if(!my_stack) return -1;
    my_stack->empty = 1;
    my_stack ->initialized = 0;

    if(num_items) {
        //allocate memory for the head of the list first
        my_stack->head = (struct item *) malloc(sizeof(struct item));
        if(!my_stack->head) return -1;
        my_stack->head->my_data = initial_items[0];
        my_stack->head->next = NULL;
        struct item * tracker = my_stack->head;

        //fill the stack with elements containing the provided data
        int i = 1;
        for(; i < (num_items); i++) {
            tracker->next = (struct item *) malloc(sizeof(struct item));
            tracker = tracker->next;
            if(!tracker) return -1;
            tracker->my_data = initial_items[i];
            tracker->next = NULL;
        }

        //no longer empty
        my_stack->empty = 0;
    }

    //set initialized flag & return
    my_stack->initialized = 1;
    return 0;
}

/*--- destroy the stack by recursively freeing nodes ---*/
int
destroy_stack(struct item * recurse) {

    //if the starting node is valid, begin
    if(recurse) {
        //if the current node links to another
        if(recurse->next)
            //recurse on the next node
            destroy_stack(recurse->next);
        else
            //otherwise we hit the end, free the node
            free(recurse);
    }
    //the starting node is invalid, just free the stack itself
    else {
        free(my_stack);
    }

    return 0;
}

/*--- test wrapper ---*/
int
main(int argc, char **argv) {

    //initialize 10 element list of data structures to fill the stack items with
    int i = 0;
    int length = 10;
    struct data ** initial_values = (struct data **) malloc(length*sizeof(struct data *));

    //set each data element's value to i
    for(; i < length; i++) {
        char temp[16];
        sprintf(temp, "%d", i);
        initial_values[i] = (struct data *) malloc(sizeof(struct data));
        initial_values[i]->message = strdup(temp);
    }

    //simple test case
    //create a stack with the generated initial data, then destroy it
    assert( !create_stack(initial_values, length) );
    assert( !destroy_stack(my_stack->head) );

    //free the string data our stack nodes were pointing to
    i = 0;
    while(i < length) {
        free(initial_values[i]->message);
        free(initial_values[i]);
        i += 1;
    }
    free(initial_values);

    return 0;
}

通过valgrind运行此命令将生成以下已标识的未释放块:

(trusty)kin3tix@localhost:~/C Practice/Data Structures$ valgrind --leak-check=full --show-leak-kinds=all ./stack_leak_test
==19340== Memcheck, a memory error detector
==19340== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==19340== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
==19340== Command: ./stack_leak_test
==19340== 
==19340== 
==19340== HEAP SUMMARY:
==19340==     in use at exit: 168 bytes in 10 blocks
==19340==   total heap usage: 32 allocs, 22 frees, 364 bytes allocated
==19340== 
==19340== 16 bytes in 1 blocks are still reachable in loss record 1 of 3
==19340==    at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==19340==    by 0x400739: create_stack (stack_leak_test.c:40)
==19340==    by 0x40093B: main (stack_leak_test.c:95)
==19340== 
==19340== 24 bytes in 1 blocks are still reachable in loss record 2 of 3
==19340==    at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==19340==    by 0x4006E6: create_stack (stack_leak_test.c:33)
==19340==    by 0x40093B: main (stack_leak_test.c:95)
==19340== 
==19340== 128 bytes in 8 blocks are still reachable in loss record 3 of 3
==19340==    at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==19340==    by 0x4007A1: create_stack (stack_leak_test.c:48)
==19340==    by 0x40093B: main (stack_leak_test.c:95)
==19340== 
==19340== LEAK SUMMARY:
==19340==    definitely lost: 0 bytes in 0 blocks
==19340==    indirectly lost: 0 bytes in 0 blocks
==19340==      possibly lost: 0 bytes in 0 blocks
==19340==    still reachable: 168 bytes in 10 blocks
==19340==         suppressed: 0 bytes in 0 blocks
==19340== 
==19340== For counts of detected and suppressed errors, rerun with: -v
==19340== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)

它们似乎都源于“ create_stack”,但是据我所知,destroy函数应该捕获我分配的所有内容。 我在这里想念什么?

您的销毁逻辑试图将两个任务(删除堆栈对象及其项)以递归方式组合在一个函数中。 更糟的是, else国家不应该存在 您已经确定要坐在动态节点上( recurse )。 需要删除。 是否有next不是由当前深度决定的。 在下一个递归深度中将予以解决。

坦白地说,如果您创建一个帮助程序来擦除链表,并作为单独的包装器来进行上述操作(与堆栈本身相同),则这要简单得多:

/*--- destroy linked list nodes recursively ---*/
static void destroy_stack_items(struct item *item)
{
    if (item)
    {
        destroy_stack_items(item->next);
        free(item);
    }
}

/*--- destroy the stack by recursively freeing nodes ---*/
int destroy_stack(struct stack *s)
{
    if (s)
    {
        destroy_stack_items(s->head);
        free(s);
    }
    return 0
}

并简单地调用为:

destroy_stack(my_stack);

就我个人而言,我会反复进行此操作(因此在此过程中删除帮助程序),但是我确定您有其他理由。 例如:

/*--- destroy the stack by iteratively freeing nodes ---*/
int destroy_stack(struct stack *s)
{
    if (s)
    {
        while (s->head)
        {
            struct item *tmp = s->head;
            s->head = tmp->next;
            free(tmp);
        }
        free(s);
    }
    return 0
}

祝你好运。

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