[英]HTML5 Canvas Image Draw with input text
我是Canvas的新手,我有一个任务,其中有一个输入框来输入文本。 然后我上传一张图片。当图片显示时,它应该在后台重复文字。
到目前为止,我已经能够上传图像并对其进行稍微灰度化,但是我不知道如何使用文本在背景中重复
如果有人能指出下一步的方向,那就太好了。
到目前为止我的代码:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<script>
document.addEventListener('DOMContentLoaded', function(){
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var source = document.getElementById('fileupload');
source.addEventListener('change',handleImage,false);
function handleImage(e){
var reader = new FileReader();
reader.onload = function(event){
var img = new Image();
img.onload = function(){
context.drawImage(img,0,0);
grayScale(context, canvas);
}
img.src = event.target.result;
}
reader.readAsDataURL(e.target.files[0]);
}
function grayScale(context, canvas) {
var imgData = context.getImageData(0, 0, canvas.width, canvas.height);
var pixels = imgData.data;
for (var i = 0, n = pixels.length; i < n; i += 4) {
pixels[i]+=20;
var grayscale = (pixels[i*4] + pixels[i*4+1] + pixels[i*4+2]) /3;
pixels[i*4 ] = grayscale; // red
pixels[i*4+1] = grayscale+30; // green
pixels[i*4+2] = grayscale; // blue
// pixels[i+3] = 0.5; // is alpha
}
//redraw the image in black & white
context.putImageData(imgData, 0, 0);
}
})
</script>
<input type="text" id="textcontent">
<input type="range" id="slider">
Background<input type="checkbox" id="background">
Select file: <input id="fileupload" type="file" multiple>
<canvas id='canvas' width="800" height ="800"></canvas>
</body>
</html>
我不确定这是否正是您想要的,但是根据给定的代码和您的要求,这是一个解决方案:
您可以先在新的画布上绘制文本 ,然后将其用作主要画布上的图案 。 然后,由于context2d的globalCompositeOperation
设置为'destination-in'
,因此您只能在图像上保留文本模式。
var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var source = document.getElementById('fileupload'); source.addEventListener('change', handleImage, false); var slider = document.getElementById('slider'); slider.onchange = handleImage; var inputText = document.getElementById('textcontent'); inputText.onchange = handleImage; function handleImage(e) { if (source.files.length < 1) return; var reader = new FileReader(); reader.onload = function(event) { var img = new Image(); img.onload = function() { context.fillRect(0, 0, canvas.width, canvas.height); context.drawImage(img, 0, 0); grayScale(context, canvas); textBackground(); } img.src = event.target.result; } reader.readAsDataURL(source.files[0]); } function grayScale(context, canvas) { var imgData = context.getImageData(0, 0, canvas.width, canvas.height); var pixels = imgData.data; for (var i = 0, n = pixels.length; i < n; i += 4) { pixels[i] += 20; var grayscale = (pixels[i] + pixels[i + 1] + pixels[i + 2]) / 3; pixels[i] = grayscale; // red pixels[i + 1] = grayscale + 5; // green pixels[i + 2] = grayscale; // blue // pixels[i+3] = 0.5; // is alpha } //redraw the image in black & white context.putImageData(imgData, 0, 0); } function textBackground() { var txt = inputText.value; if (!txt) return; var fontSize = +slider.value; var c = document.createElement('canvas'), ctx = c.getContext('2d'); var check = document.getElementById('background').checked; //set the fontSize so we are able to set our canvas size ctx.font = fontSize + "px Arial"; c.width = ctx.measureText(txt).width + fontSize; c.height = fontSize; // set it again since the change of width has reset it ctx.font = fontSize + "px Arial"; ctx.fillText(txt, 0, fontSize); // draw our text var pattern = context.createPattern(c, 'repeat'); // set our main canvas fillStyle to our newly created pattern context.fillStyle = pattern; // should we keep only the text or draw the text over the image context.globalCompositeOperation = check ? 'destination-in' : 'source-over'; context.fillRect(0, 0, canvas.width, canvas.height); // reset the context context.globalCompositeOperation = 'source-over'; context.fillStyle = "#000"; }
<input type="text" id="textcontent"> <input type="range" id="slider" min=4 max=40 value=6>Background <input type="checkbox" checked id="background">Select file: <input id="fileupload" type="file" multiple> <canvas id='canvas' width="800" height="800"></canvas>
注意:我还修复了您的灰度功能,以避免可能不希望的波纹效果。
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