[英]Count variable does not reset in javascript when re-initialized
我遇到了一个奇怪的情况。 我正在JS中构建一个漂亮的小Tic-Tac-Toe游戏,我无法弄清楚为什么count变量在我第二次init()时不会重置。
第一场比赛运作良好; 即使var count在init()中重置,第二个游戏计数也不会重置为0。
游戏规则:游戏从X开始,应始终以X开头。你会注意到第二个游戏以O开头。
有人想看看吗? 小提琴: http : //jsfiddle.net/1ommcdxg/
var board;
var gameBoard;
var winners = [
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[2,4,6]
];
var count;
var checkWin = function (a) {
for (var i = 0; i < winners.length; i++) {
if (gameBoard[winners[i][0]] === a &&
gameBoard[winners[i][1]] === a &&
gameBoard[winners[i][2]] === a)
{
return a;
};
};
};
var gamePlay = function (ev) {
console.log(ev);
ev = ev || window.event; // browser compatibility
var target = ev.target || ev.srcElement; //browser c...
var choice = target.id; //sets a variable from the id
choice = parseInt(choice.substring(1,2));
// console.log(target);
// console.log(choice);
console.log("in gameplay " + count);
if (count < 9) {
if (count % 2 === 0) {
target.innerHTML = "X";
target.className = target.className + " x";
gameBoard[choice] = "x";
if (checkWin(gameBoard[choice])) {
alert("X wins!");
init();
};
} else {
target.innerHTML = "O";
target.className = target.className + " o";
gameBoard[choice] = "o";
if (checkWin(gameBoard[choice])) {
alert("O wins!");
init();
};
};
} else {
console.log("no more turns!");
};
count++;
};
var init = function () {
gameBoard = new Array();
xPlayer = [];
oPlayer = [];
count = 0;
board = document.getElementById("board");
if (board.hasChildNodes()) {
board.removeChild(board.firstChild);
};
var b = document.createElement("b");
board.appendChild(b);
for (var i = 0; i < 9; i++) {
var el = document.createElement("div");
el.className = "square";
el.id = "t" + i;
b.appendChild(el);
console.log(el);
el.addEventListener('click', gamePlay);
};
console.log(count);
};
init();
Felix Kling是对的,这是因为gamePlay函数结束时的count ++,它是在init()之后调用的。
您可以在调用init()后立即从gamePlay函数返回,以解决此问题。
var board; var gameBoard; var winners = [ [0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6] ]; var count; var checkWin = function (a) { for (var i = 0; i < winners.length; i++) { if (gameBoard[winners[i][0]] === a && gameBoard[winners[i][1]] === a && gameBoard[winners[i][2]] === a) { return a; }; }; }; var gamePlay = function (ev) { console.log(ev); ev = ev || window.event; // browser compatibility var target = ev.target || ev.srcElement; //browser c... var choice = target.id; //sets a variable from the id choice = parseInt(choice.substring(1,2)); // console.log(target); // console.log(choice); console.log("in gameplay " + count); if (count < 9) { if (count % 2 === 0) { target.innerHTML = "X"; target.className = target.className + " x"; gameBoard[choice] = "x"; if (checkWin(gameBoard[choice])) { alert("X wins!"); init(); return; }; } else { target.innerHTML = "O"; target.className = target.className + " o"; gameBoard[choice] = "o"; if (checkWin(gameBoard[choice])) { alert("O wins!"); init(); return; }; }; } else { console.log("no more turns!"); }; count++; }; var init = function () { gameBoard = new Array(); xPlayer = []; oPlayer = []; count = 0; board = document.getElementById("board"); if (board.hasChildNodes()) { board.removeChild(board.firstChild); }; var b = document.createElement("b"); board.appendChild(b); for (var i = 0; i < 9; i++) { var el = document.createElement("div"); el.className = "square"; el.id = "t" + i; b.appendChild(el); console.log(el); el.addEventListener('click', gamePlay); }; console.log(count); }; init();
#board { width: 400px; } .square { width: 100px; height: 100px; border: 2px solid #333; margin: 2px; float: left; text-align: center; } .x { background-color: blue; color: white; } .o { background-color: red; color: white; }
<body> <h1>Tic Tac Toe</h1> <div id="board"></div> </body>
我在您的代码中发现了2个问题:
init()
您就不会破坏代码执行,而count ++仍将执行 试试这个片段:
var board; var gameBoard; var winners = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6] ]; var count; var checkWin = function(a) { for (var i = 0; i < winners.length; i++) { if (gameBoard[winners[i][0]] === a && gameBoard[winners[i][1]] === a && gameBoard[winners[i][2]] === a) { return a; } } }; var gamePlay = function(ev) { ev = ev || window.event; // browser compatibility var target = ev.target || ev.srcElement; //browser c... target.removeEventListener('click', gamePlay); var choice = target.id; //sets a variable from the id choice = parseInt(choice.substring(1, 2)); console.log("in gameplay " + count); if (count < 9) { if (count % 2 === 0) { target.innerHTML = "X"; target.className = target.className + " x"; gameBoard[choice] = "x"; if (checkWin(gameBoard[choice])) { alert("X wins!"); return init(); } } else { target.innerHTML = "O"; target.className = target.className + " o"; gameBoard[choice] = "o"; if (checkWin(gameBoard[choice])) { alert("O wins!"); return init(); } } } else { console.log("no more turns!"); } count++; }; var init = function() { gameBoard = []; xPlayer = []; oPlayer = []; count = 0; board = document.getElementById("board"); if (board.hasChildNodes()) { board.removeChild(board.firstChild); } var b = document.createElement("b"); board.appendChild(b); for (var i = 0; i < 9; i++) { var el = document.createElement("div"); el.className = "square"; el.id = "t" + i; b.appendChild(el); el.addEventListener('click', gamePlay); } console.log(count); }; init();
#board { width: 400px; } .square { width: 100px; height: 100px; border: 2px solid #333; margin: 2px; float: left; text-align: center; } .x { background-color: blue; color: white; } .o { background-color: red; color: white; }
<h1>Tic Tac Toe</h1> <div id="board"></div>
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