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在java中制作绘画应用程序的更简单方法?

[英]Easier way to make a paint application in java?

所以基本上我有一些我几天前正在处理的代码,有点像 Paint,它允许你基本上使用鼠标在屏幕上绘制。 我有点偶然地发现了这个属性,我意识到它确实效率低下,我想知道是否有更实用的方法来做到这一点。 没有任何理由提供我所有的代码,但这里是重要的部分

private static void createAndShowGui() {
    SimpleDraw mainPanel = new SimpleDraw();
    MenuBar.createMenuBar();
    JLabel label = new JLabel();
    label.setText("Drawing prototype 0.0.1");
     // label.setHorizontalTextPosition(JLabel.NORTH);
    label.setFont(new Font("Serif", Font.BOLD, 20));
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.getContentPane().add(mainPanel);
    frame.pack();
    frame.setLocationByPlatform(true);
    frame.getContentPane().setLayout(new BoxLayout(frame.getContentPane(),BoxLayout.PAGE_AXIS));
    frame.setVisible(true);
    frame.setJMenuBar(MenuBar.getMenuBar());
    frame.setBackground(Color.WHITE);
    frame.add(label);

上面的代码块设置了 jframe(窗口)

 @Override
    public void mouseDragged(MouseEvent e)
    {
    // These console outputs are just so that I know what is happening
        System.out.println("Event: MOUSE_DRAG");
        System.out.println(e.getX());
        System.out.println(e.getY());
        System.out.println(e.getComponent());
        System.out.println(e.getWhen());
        System.out.println(e.getButton());
         MOUSE_X = e.getX() - 5;  //-5 so that the cursor represents the center of the square, not the top left corner.
         MOUSE_Y = e.getY() - 5;  //^
         rect = new Rectangle(MOUSE_X, MOUSE_Y, 10, 10 ); //This doesn't ever come into action.
         repaint();  

     }

上面的代码几乎只是设置了 MOUSE_X 和 MOUSE_Y 变量以及 repaint(); 方法

@Override
    protected void paintComponent(Graphics g) {

    Graphics2D g2 = (Graphics2D) g;
    if (rect != null) {

        if (!colorChoice.equals("Default"))
        {
            g2.setColor(Color.BLACK);
        }

        switch(colorChoice) {

        case "GRAY":
            g2.setColor(Color.GRAY);
            break;
        case "CYAN":
            g2.setColor(Color.CYAN);
            break;
        case "BLUE":
            g2.setColor(Color.BLUE);
            break;
        case "RED":
            g2.setColor(Color.RED);
            break;
        case "PINK":
            g2.setColor(Color.PINK);
            break;
        case "YELLOW":
            g2.setColor(Color.YELLOW);
            break;
        case "GREEN":
            g2.setColor(Color.GREEN);
            break;
        case "PURPLE":
            g2.setColor(Color.MAGENTA);
            break;
        case "RESET":
            g2.setColor(Color.WHITE);
        case "WHITE":
            g2.setColor(Color.WHITE);

        }





        g2.fillRect(MOUSE_X, MOUSE_Y, 15, 15); 

        if (colorChoice.equals("RESET")) 
        resetColorOnCursor(); 

        }
    }

    public static void clearBoard()
    {
    tempColor = colorChoice;
    setColorChoice("RESET");
    frame.repaint();




    }


    public static void resetColorOnCursor()
    {
    setColorChoice(tempColor);
    }

这是我偶然遇到的事情。 当我发现这一点时,我试图做的基本上是在您移动鼠标时使一个正方形跟随您的光标。 但是我忘记输入代码部分paintComponent(g); ,这将这个程序变成了我最初想要的东西。 这的底部部分基本上是我将如何清除板。 我 100% 确定这不是清除/重置这样的框架的正确方法,但我找不到其他方法。 如果有人有任何提示或更好的方法来正确执行此操作,我将不胜感激。 谢谢! :D

您当前的方法基本上是通过不调用super.paintComponent打破绘制链的要求。 paintComponent方法执行一组操作,您不会接管这些操作,这可能会导致一些非常奇怪的绘制工件,这些工件难以一致地复制。

Graphics是共享资源,因此用于绘制其他控件的Graphics上下文将与用于绘制组件的相同,除非您事先“清理”上下文,否则先前绘制到上下文的内容将保留(这就是为什么您当前的代码“似乎”有效)。

相反,您应该使用MouseListener来定义一个锚点,它表示鼠标被按下的点,然后使用MouseMotionListener来定义选择区域的范围,例如...

油漆选择

import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class SelectExample {

    public static void main(String[] args) {
        new SelectExample();
    }

    public SelectExample() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private Rectangle selection;

        public TestPane() {
            MouseAdapter ma = new MouseAdapter() {

                private Point clickPoint;

                @Override
                public void mousePressed(MouseEvent e) {
                    clickPoint = e.getPoint();
                    selection = null;
                }

                @Override
                public void mouseDragged(MouseEvent e) {
                    Point dragPoint = e.getPoint();
                    int x = Math.min(clickPoint.x, dragPoint.x);
                    int y = Math.min(clickPoint.y, dragPoint.y);

                    int width = Math.max(clickPoint.x, dragPoint.x) - x;
                    int height = Math.max(clickPoint.y, dragPoint.y) - y;

                    if (selection == null) {
                        selection = new Rectangle(x, y, width, height);
                    } else {
                        selection.setBounds(x, y, width, height);
                    }
                    repaint();
                }

                @Override
                public void mouseReleased(MouseEvent e) {
                    selection = null;
                    repaint();
                }

            };

            addMouseListener(ma);
            addMouseMotionListener(ma);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            if (selection != null) {
                g.setColor(UIManager.getColor("List.selectionBackground"));
                Graphics2D g2d = (Graphics2D) g.create();
                g2d.setComposite(AlphaComposite.SrcOver.derive(0.5f));
                g2d.fill(selection);
                g2d.dispose();
                g2d = (Graphics2D) g.create();
                g2d.draw(selection);
                g2d.dispose();
            }
        }

    }

}

只是为了强调如果您继续违反paintComponent方法的要求将面临的问题,这就是当我不调用super.paintComponent时会发生的情况

违反

我只是在JFrame添加了两个JButton (所以甚至没有直接添加到面板中)。 paintComponent做了一系列重要的工作,你忽略了这些工作,这会导致更多的问题和问题。

自由形式行示例...

自由形式的线实际上是一种错觉,它是在一系列点之间绘制的一系列(小)线,这是因为MouseListener不会报告它移动的每个鼠标位置,这取决于鼠标的速度搬家,你可能会收到很多或几个回电。

因此,我们不只是绘制点,而是将点存储在List并在它们之间画线,例如......

自由形式

import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class FreeFormLines {

    public static void main(String[] args) {
        new FreeFormLines();
    }

    public FreeFormLines() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private List<List<Point>> points;

        public TestPane() {
            points = new ArrayList<>(25);
            MouseAdapter ma = new MouseAdapter() {

                private List<Point> currentPath;

                @Override
                public void mousePressed(MouseEvent e) {
                    currentPath = new ArrayList<>(25);
                    currentPath.add(e.getPoint());

                    points.add(currentPath);
                }

                @Override
                public void mouseDragged(MouseEvent e) {
                    Point dragPoint = e.getPoint();
                    currentPath.add(dragPoint);
                    repaint();
                }

                @Override
                public void mouseReleased(MouseEvent e) {
                    currentPath = null;
                }

            };

            addMouseListener(ma);
            addMouseMotionListener(ma);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            for (List<Point> path : points) {
                Point from = null;
                for (Point p : path) {
                    if (from != null) {
                        g2d.drawLine(from.x, from.y, p.x, p.y);
                    }
                    from = p;
                }
            }
            g2d.dispose();
        }

    }

}

这是实际绘画应用程序的一个简单示例,您可以在其中控制和更改绘图的大小和颜色。

public class Main extends Application{
    @Override
    public void start(Stage stage){
        try{
            g = can.getGraphicsContext2D();
            g.setStroke(Color.BLACK);
            g.setLineWidth(1);
            c.setValue(Color.BLACK);
            c.setOnAction(e->{
                g.setStroke(c.getValue());
            });
            sli.setMin(1);
            sli.setMax(100);
            sli.setShowTickLabels(true);
            sli.setShowTickMarks(true);
            sli.valueProperty().addListener(e->{
                double val = sli.getValue();
                String str = String.format("%.1f",  val);
                lab.setText(str);
                g.setLineWidth(val);
            });
            gri.addRow(0,  c, sli, lab);
            gri.setHgap(20);
            gri.setAlignement(Pos.TOP_CENTER);
            gri.setPadding( new Insets( 20, 0, 0, 0));

            scene.setOnMousePressed(e->{.
               g.beginPath();
               g.lineTo(e.getSceneX(), e.getSceneY());
               g.stroke();
            });
            scene.setOnMoudrDragged(e->{. 
                g.lineTo(e.getSceneX(),  e.getSceneY());
                g.stroke();
            });
            pan.getChildren().addAll(can, gri);
            stage.setScene(scene);
            stage.show();
        }catch(Exception e){

            e.printStrackTrace();
        }

       Canvas can = new Canvas(760, 490);
       GraphicsContext  g ;
       ColorPicker  c =  new ColorPicker();
       Slider sli = new Slider();
       Label lab = new Label("1.0");
       GridPane gri = new GridPane();
       StackPane pan =  new StackPane();
       Scene  scene = new Scene(pan, 760, 490);
   public static void main (String [] args){
       launch(args);
   }
}

或者我们可以尝试只绘制 java 代码,我认为它是如此简单和强大。

package drawingbymouse;

import java.awt.*;
import java.awt.event.*;

public class DrawingByMouse extends Frame 
                          implements MouseMotionListener{

    DrawingByMouse(){
        addMouseMotionListener(this);
        setSize(400, 400);
        setLayout(null);
        setVisible(true);
    }
    @Override
    public void mouseDragged(MouseEvent e){
        Graphics g = getGraphics();
        g.setColor(Color.BLACK);
        g.fillOval(e.getX(), e.getY(), 10, 10);
    }
    public void mouseMoved(MouseEvent e){
    }
    public static void main (String[]args){
        new DrawingByMouse();
    }
}

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