[英]Image stops for a second while switching arrow keys
我有另一个问题。 当我将主要玩家图像向左或向右移动时,它移动得很好,除非你向右移动然后你赶紧按下左键,而右键仍然按下,图像停止一秒钟,然后它决定向左移动. 反之亦然。
主程序
var getPlatF1POSX = 0;
var getPlatF1POSY = 0;
var addVar = 0;
var addVar2 = 0;
var addVar3 = 0;
function loadGame() {
document.getElementsByTagName("DIV")[4].style.visibility = "visible";
addEventListener('mousemove', getData, false);
addEventListener('keydown', movePlayer, false);
addEventListener('keyup', stopPlayer, false);
movePlat();
moveP();
document.getElementById("player").style.left = xPos + "px";
document.getElementById("player").style.top = yPos + "px";
}
function getData(gData) {
}
var thisThis = 1;
var moveBlock1 = 350;
var stLandT = 0;
var gPos = "";
var rightPos = false;
var leftPos = false;
function movePlat() {
}
function movePlayer(mPlayer) {
switch (mPlayer.keyCode) {
case 39: // RIGHT
if (stLandT == 0 && gPos == "" && rightPos == false) {
setThis = setTimeout(landT, 500);
thisSet = setTimeout(moveLand, 30);
stLandT = 1;
}
gPos = "RIGHT";
rightPos = true;
leftPos = false;
break;
case 37: // LEFT
if (stLandT == 0 && gPos == "" && leftPos == false) {
setThis = setTimeout(landT, 500);
thisSet = setTimeout(moveLand, 30);
stLandT = 1;
}
gPos = "LEFT";
rightPos = false;
leftPos = true;
break;
case 38: // UP
break;
case 40: // DOWN
break;
}
}
function stopPlayer(sPlayer) {
switch (sPlayer.keyCode) {
case 39:
clearTimeout(setThis);
clearTimeout(thisSet);
stLandT = 0;
gPos = "";
rightPos = false;
leftPos = false;
break;
case 37:
clearTimeout(setThis);
clearTimeout(thisSet);
stLandT = 0;
gPos = "";
rightPos = false;
leftPos = false;
break;
}
}
移动土地和玩家
var cTAdd = 0;
var setThis = 1;
var GAPlayer = 3;
function landT() {
setThis = setTimeout(landT, 500);
if (xPos >= 500) {
cTAdd = Math.floor(Math.random() * 100 + 1);
var block00 = document.createElement("img");
if (cTAdd > 0 && cTAdd < 25) {
block00.src = "images/sep2.png";
}
if (cTAdd > 25 && cTAdd < 50) {
block00.src = "images/sep1.png";
}
if (cTAdd > 50 && cTAdd < 100) {
block00.src = "images/platform00.png";
}
document.getElementById("land01").appendChild(block00);
var block01 = document.createElement("img");
var getB = block01.getBoundingClientRect();
if (cTAdd > 0 && cTAdd < 25) {
block01.src = "images/platform00.png";
}
if (cTAdd > 25 && cTAdd < 50) {
block01.src = "images/sep2.png";
}
if (cTAdd > 50 && cTAdd < 100) {
block01.src = "images/sep1.png";
}
document.getElementById("land00").appendChild(block01);
GAPlayer = GAPlayer + 2;
}
}
var thisSet = 1;
var cPlayer = 0;
var moveSpeed = 5;
var xPos = 50;
var yPos = 300;
function moveLand() {
thisSet = setTimeout(moveLand, 30);
if (xPos >= 500) {
moveBlock1 = moveBlock1 - 10;
document.getElementById("land00").style.left = moveBlock1 + "px";
document.getElementById("land01").style.left = moveBlock1 + "px";
}
cPlayer++;
if (cPlayer >= 4)
cPlayer = 0;
document.images[GAPlayer].src = gPlayer[cPlayer].src;
}
function moveP() {
var setThis = setTimeout(moveP, 10);
if (leftPos == false) {
xPos = xPos + moveSpeed;
}
if (rightPos == false) {
xPos = xPos - moveSpeed;
}
document.getElementById("player").style.left = xPos + "px";
document.getElementById("player").style.top = yPos + "px";
if (xPos >= 500) {
xPos = 500;
}
if (xPos <= 50) {
xPos = 50;
}
}
这是因为无论按下哪个键,您都会停止播放器。 您应该存储上次按下的键,而不是按下键时,您需要检查最后一个键是否被释放。
我很难调试你的代码,所以我在 jQuery 中做了它(并且遇到了和你一样的麻烦):
var game = { settings: { moveSpeed: 5, // 5 milliseconds, 200fps moveBy: 2 // 2 pixels }, land: null, landWidth: null, landLeft: null, viewport: null, viewportWidth: null, landMinLeft: null, init: function() { game.land = $('.land'); game.landWidth = game.land.width(); game.landLeft = game.land.position().left; game.viewport = $('.viewport'); game.viewportWidth = game.viewport.width(); game.landMinLeft = -(game.landWidth-game.viewportWidth); }, movingInterval: null, lastKey: null, keyDown: function (e) { switch (e.keyCode) { case 39: // RIGHT game.lastKey = e.keyCode; clearInterval( game.movingInterval ); game.movingInterval = setInterval( function() { game.move('right'); }, game.settings.moveSpeed); break; case 37: // LEFT game.lastKey = e.keyCode; clearInterval( game.movingInterval ); game.movingInterval = setInterval( function() { game.move('left'); }, game.settings.moveSpeed); break; } }, keyUp: function(e) { if( e.keyCode==game.lastKey ) { game.stopMoving(); }; }, move: function( direction ) { switch( direction ) { case 'left': var newLeft = game.land.position().left+game.settings.moveBy; if( newLeft>0 ) newLeft=0; game.land.css({ 'left': newLeft+'px' }); break; case 'right': var newLeft = game.land.position().left-game.settings.moveBy; if( newLeft<game.landMinLeft ) newLeft=game.landMinLeft; game.land.css({ 'left': newLeft+'px' }); break; }; }, stopMoving: function() { clearInterval( game.movingInterval ); } }; game.init(); $(window).on('keydown', game.keyDown); $(window).on('keyup', game.keyUp);
* { margin: 0; padding: 0; box-sizing: border-box; } body, html, .viewport { width: 100%; height: 100%; } .viewport { position: relative; overflow: hidden; } .land { position: absolute; left: 0; top: 0; width: 2300px; height: 200px; background: url('//dummyimage.com/2300x400/000/fff&text=Mario+is+great!+Mario+is+our+hero!+We+love+you+mario!') no-repeat center center; background-size: cover; will-change: left; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script> <div class="viewport"> <div class="land"></div> </div>
也在操场上。
这就是你在 Javascript/HTML5 中的做法
游戏.js
var getPlatF1POSX = 0;
var getPlatF1POSY = 0;
var addVar = 0;
var addVar2 = 0;
var addVar3 = 0;
var thisThis = 1;
var moveBlock1 = 350;
var stLandT = 0;
var moveRight = false;
var moveLeft = false;
var movePL = 0;
var movePR = 0;
//////////////////////////////////////////////////////////
//
// LOAD PLATFORMS/SET KEY UP AND DOWN/SET PLAYER POS
function loadGame() {
document.getElementsByTagName("DIV")[4].style.visibility = "visible";
addEventListener('mousemove', getData, false);
addEventListener('keydown', movePlayer, false);
addEventListener('keyup', stopPlayer, false);
moveP();
document.getElementById("player").style.left = xPos + "px";
document.getElementById("player").style.top = yPos + "px";
}
function getData(gData) {
}
//////////////////////////////////////////////////////////
//
// KEY DOWN TO MOVE PLAYER
function movePlayer(mPlayer) {
switch (mPlayer.keyCode) {
case 39: // RIGHT
if (stLandT == 0) {
setThis = setTimeout(landT, 500);
thisSet = setTimeout(moveLand, 30);
stLandT = 1;
}
movePL = 0;
movePR = 1;
break;
case 37: // LEFT
if (stLandT == 0) {
setThis = setTimeout(landT, 500);
thisSet = setTimeout(moveLand, 30);
stLandT = 1;
}
movePL = 1;
movePR = 0;
break;
case 38: // UP
break;
case 40: // DOWN
break;
}
}
//////////////////////////////////////////////////////////
//
// KEY UP TO STOP PLAYER/VOID STOP AND GO GLITCH
function stopPlayer(sPlayer) {
if (sPlayer.keyCode == 39) {
clearTimeout(setThis);
clearTimeout(thisSet);
stLandT = 0;
movePR = 0;
}
if (sPlayer.keyCode == 37) {
clearTimeout(setThis);
clearTimeout(thisSet);
stLandT = 0;
movePL = 0;
}
}
landThis.js/ 移动播放器和平台
var cTAdd = 0;
var setThis = 1;
var GAPlayer = 3;
//////////////////////////////////////////////////////////
//
// SHOW PLATFORMS TO MOVE
function landT() {
setThis = setTimeout(landT, 500);
if (xPos >= 500) {
cTAdd = Math.floor(Math.random() * 100 + 1);
var block00 = document.createElement("img");
if (cTAdd > 0 && cTAdd < 25) {
block00.src = "images/sep2.png";
}
if (cTAdd > 25 && cTAdd < 50) {
block00.src = "images/sep1.png";
}
if (cTAdd > 50 && cTAdd < 100) {
block00.src = "images/platform00.png";
}
document.getElementById("land01").appendChild(block00);
var block01 = document.createElement("img");
var getB = block01.getBoundingClientRect();
if (cTAdd > 0 && cTAdd < 25) {
block01.src = "images/platform00.png";
}
if (cTAdd > 25 && cTAdd < 50) {
block01.src = "images/sep2.png";
}
if (cTAdd > 50 && cTAdd < 100) {
block01.src = "images/sep1.png";
}
document.getElementById("land00").appendChild(block01);
GAPlayer = GAPlayer + 2;
}
}
//////////////////////////////////////////////////////////
//
// MOVE PLATFORMS
var thisSet = 1;
var cPlayer = 0;
var moveSpeed = 5;
var xPos = 50;
var yPos = 300;
function moveLand() {
thisSet = setTimeout(moveLand, 30);
if (xPos >= 500) {
moveBlock1 = moveBlock1 - 10;
document.getElementById("land00").style.left = moveBlock1 + "px";
document.getElementById("land01").style.left = moveBlock1 + "px";
}
}
//////////////////////////////////////////////////////////
//
// MOVE PLAYER
var setP = 1;
function moveP() {
setP = setTimeout(moveP, 10);
if (movePR == 1) {
xPos = xPos + moveSpeed;
cPlayer++;
if (cPlayer >= 4)
cPlayer = 0;
document.images[GAPlayer].src = gPlayer[cPlayer].src;
}
if (movePL == 1) {
xPos = xPos - moveSpeed;
cPlayer++;
if (cPlayer >= 4)
cPlayer = 0;
document.images[GAPlayer].src = gPlayer[cPlayer].src;
}
document.getElementById("player").style.left = xPos + "px";
document.getElementById("player").style.top = yPos + "px";
if (xPos >= 500) {
xPos = 500;
}
if (xPos <= 50) {
xPos = 50;
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.