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shared_ptr-删除操作员中的访问冲突

[英]shared_ptr - access violation in operator delete

我有一个用Visual C ++编写的应用程序,并且在以下代码段中遇到访问冲突错误:

game_object_ptr GameObjectFactory::createGameObject(const int& id) {

    game_object_ptr fullObj;
    if(RANGE_PLAYERS_MIN <= id && RANGE_PLAYERS_MAX >= id) {
        fullObj = game_object_ptr(new PlayerCharacter());
    }

    if(fullObj) {
        return fullObj; // Crashes here...
    }

    return nullptr;
}

game_object_ptr的定义如下: typedef std::shared_ptr<GameObject> game_object_ptr;

PlayerCharacter类是从PlayerCharacter派生GameObject

调用堆栈如下:

msvcr110d.dll!operator delete(void * pUserData) Line 52 C++
MyApp.exe!GameObject::`scalar deleting destructor'(unsigned int)    C++
MyApp.exe!std::_Ref_count<GameObject>::_Destroy() Line 161  C++
MyApp.exe!std::_Ref_count_base::_Decref() Line 120  C++
MyApp.exe!std::_Ptr_base<GameObject>::_Decref() Line 347    C++
MyApp.exe!std::shared_ptr<GameObject>::~shared_ptr<GameObject>() Line 624   C++
MyApp.exe!GameObjectFactory::createGameObject(const int & id) Line 44   C++ 
(...)

因此,似乎在删除GameObject对象时发生崩溃,这表明它被删除了两次,但是我完全不知道为什么要删除它,如果-据我了解-共享资源的引用计数不应该降为0,因为在调用createGameObject()函数时,我进一步传递了所有权:

account->m_characterInGame = std::dynamic_pointer_cast<PlayerCharacter>(GameObjectFactory::createGameObject(characterInfo->m_typeId));

有人知道这里发生了什么吗? 也许我错过了一些显而易见的事情。

编辑:

m_characterInGame的定义如下: character_ptr m_characterInGame;

character_ptrtypedef std::shared_ptr<PlayerCharacter> character_ptr;

遵循David Schwartz和The Badger的建议,我确实重建了该项目,并且成功了。 可能是该文件未使用常规版本重新编译。

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