[英]Fabric.js - Constrain Resize/Scale to Canvas/Object
在使用Fabric.js时,如何将对象限制为仅在画布(或我的情况下的另一个对象)的范围内调整大小/缩放?
目前,我正在处理object:scaling
事件:
// Typescript being used;
onObjectScaling = (event): boolean => {
// Prevent scaling object outside of image
var object = <fabric.IObject>event.target;
var objectBounds: BoundsHelper;
var imageBounds: BoundsHelper;
object.setCoords();
objectBounds = new BoundsHelper(object);
imageBounds = new BoundsHelper(this.imageManipulatorContext.getImageObject());
if (objectBounds.left < imageBounds.left || objectBounds.right > imageBounds.right) {
console.log('horizontal bounds exceeded');
object.scaleX = this.selectedObjectLastScaleX;
object.lockScalingX = true;
object.setCoords();
} else {
this.selectedObjectLastScaleX = object.scaleX;
}
if (objectBounds.top < imageBounds.top || objectBounds.bottom > imageBounds.bottom) {
console.log('vertical bounds exceeded');
object.scaleY = this.selectedObjectLastScaleY;
object.lockScalingY = true;
object.setCoords();
} else {
this.selectedObjectLastScaleY = object.scaleY;
}
return true;
}
**编辑BoundsHelper
类只是一个帮助程序,用于包装计算对象边界框右侧/底侧的数学运算。
import fabric = require('fabric');
class BoundsHelper {
private assetRect: { left: number; top: number; width: number; height: number; };
get left(): number { return this.assetRect.left; }
get top(): number { return this.assetRect.top; }
get right(): number { return this.assetRect.left + this.assetRect.width; }
get bottom(): number { return this.assetRect.top + this.assetRect.height; }
get height(): number { return this.assetRect.height; }
get width(): number { return this.assetRect.width; }
constructor(asset: fabric.IObject) {
this.assetRect = asset.getBoundingRect();
}
}
export = BoundsHelper;
我还使用onBeforeScaleRotate
回调来禁用上面添加的缩放锁定:
onObjectBeforeScaleRotate = (targetObject: fabric.IObject): boolean => {
targetObject.lockScalingX = targetObject.lockScalingY = false;
return true;
}
我观察到的问题是,似乎Fabric不能足够快地重绘对象,以便我准确地检测到比例正在通过图像的边界。 换句话说,如果我慢慢扩展,那么生活就是好的; 如果我快速缩放,那么我可以在图像边界之外缩放。
这不是关于速度。 事件是您使用鼠标执行某些操作的离散采样。 即使您虚拟地逐像素移动,鼠标也有自己的采样率,并且当您快速移动时,javascript事件不会触发您移动的每个像素。
因此,如果您在克服限制时限制应用程序停止缩放,当您克服此限制时,您将停止缩放,在限制之后的某个像素,仅仅因为最后一次检查您在绑定前是1像素,在您是10之后的事件它之后的像素。
我改变了代码,这根本不是完美的,但是让你有机会处理这个问题。
当您克服限制时,而不是锁定缩放,计算图像内部的正确缩放并应用该比例。
当你完全处于图像之外时,这个逻辑会出现问题,因此我已将rect放入其中,只是为了演示不同的方法。
var BoundsHelper = (function () { function BoundsHelper(asset) { this.assetRect = asset.getBoundingRect(); } Object.defineProperty(BoundsHelper.prototype, "left", { get: function () { return this.assetRect.left; }, enumerable: true, configurable: true }); Object.defineProperty(BoundsHelper.prototype, "top", { get: function () { return this.assetRect.top; }, enumerable: true, configurable: true }); Object.defineProperty(BoundsHelper.prototype, "right", { get: function () { return this.assetRect.left + this.assetRect.width; }, enumerable: true, configurable: true }); Object.defineProperty(BoundsHelper.prototype, "bottom", { get: function () { return this.assetRect.top + this.assetRect.height; }, enumerable: true, configurable: true }); Object.defineProperty(BoundsHelper.prototype, "height", { get: function () { return this.assetRect.height; }, enumerable: true, configurable: true }); Object.defineProperty(BoundsHelper.prototype, "width", { get: function () { return this.assetRect.width; }, enumerable: true, configurable: true }); return BoundsHelper; })(); //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// var canvas = new fabric.Canvas('c'); var rectangle = new fabric.Rect({ fill: 'black', originX: 'left', originY: 'top', stroke: 'false', opacity: 1, left: 180, top: 180, height: 50, width: 50 }); var rectangleBounds = new BoundsHelper(rectangle); var image = new fabric.Image(i, { selectable: false, borderColor: 'black', width: 200, height: 200 }); canvas.on("object:scaling", function (event) { var object = event.target; var objectBounds = null; var imageBounds = null; var desiredLength; object.setCoords(); objectBounds = new BoundsHelper(object); imageBounds = new BoundsHelper(image); if (objectBounds.left < imageBounds.left) { object.lockScalingX = true; // now i have to calculate the right scaleX factor. desiredLength =objectBounds.right - imageBounds.left; object.scaleX = desiredLength / object.width; } if (objectBounds.right > imageBounds.right) { object.lockScalingX = true; desiredLength = imageBounds.right - objectBounds.left; object.scaleX = desiredLength / object.width; } if (objectBounds.top < imageBounds.top) { object.lockScalingY = true; desiredLength = objectBounds.bottom - imageBounds.top; object.scaleY = desiredLength / object.height; } if (objectBounds.bottom > imageBounds.bottom) { object.lockScalingY = true; desiredLength = imageBounds.bottom - objectBounds.top; object.scaleY = desiredLength / object.height; } return true; }); canvas.onBeforeScaleRotate = function (targetObject) { targetObject.lockScalingX = targetObject.lockScalingY = false; return true; }; canvas.on('after:render', function() { canvas.contextContainer.strokeStyle = '#555'; var bound = image.getBoundingRect(); canvas.contextContainer.strokeRect( bound.left + 0.5, bound.top + 0.5, bound.width, bound.height ); }); canvas.add(image); canvas.centerObject(image); image.setCoords(); canvas.add(rectangle); canvas.renderAll();
img { display: none; } canvas { border: solid black 1px; }
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.12/fabric.min.js"></script> <img id="i" src="http://fabricjs.com/assets/ladybug.png" /> <canvas id="c" width="500" height="500"></canvas>
https://jsfiddle.net/84zovnek/2/
if (objectBounds.left < imageBounds.left) {
//object.lockScalingX = true;
// now i have to calculate the right scaleX factor.
desiredLength = imageBounds.left - objectBounds.right;
object.scaleX = desiredLength / object.width;
}
其他,你应该更新到最新版本
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