[英]How can I create an animation class to use in other activities in android?
我有这个用于下降图像的动画活动。 它完美地工作。 我想要改变这一点,所以我可以在另一个活动中调用类似 startImageFallAnimation() 的东西,并让它显示在当前活动上。 我不想将所有这些代码添加到我想在其中使用它的每个活动中。我试验了几个小时,但没有成功。
我怎样才能做到这一点?
import com.tmp.animation.R;
public class FallAnimationActivity extends Activity {
// 100 = lots falling / 1000 = less falling
public int imageInterval = 100;
private int[] LEAVES = {
R.drawable.coin,
R.drawable.starsm,
//R.drawable.leaf_yellow,
//R.drawable.leaf_other,
};
private Rect mDisplaySize = new Rect();
private RelativeLayout mRootLayout;
private ArrayList<View> mAllImageViews = new ArrayList<View>();
private float mScale;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Display display = getWindowManager().getDefaultDisplay();
display.getRectSize(mDisplaySize);
DisplayMetrics metrics = new DisplayMetrics();
display.getMetrics(metrics);
mScale = metrics.density;
mRootLayout = (RelativeLayout) findViewById(R.id.main_layout);
new Timer().schedule(new ExeTimerTask(), 0, imageInterval);
}
public void create() {
setContentView(R.layout.main);
Display display = getWindowManager().getDefaultDisplay();
display.getRectSize(mDisplaySize);
DisplayMetrics metrics = new DisplayMetrics();
display.getMetrics(metrics);
mScale = metrics.density;
mRootLayout = (RelativeLayout) findViewById(R.id.main_layout);
new Timer().schedule(new ExeTimerTask(), 0, imageInterval);
}
public void startAnimation(final ImageView aniView) {
aniView.setPivotX(aniView.getWidth()/2);
aniView.setPivotY(aniView.getHeight()/2);
long delay = new Random().nextInt(Constants.MAX_DELAY);
final ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
animator.setDuration(Constants.ANIM_DURATION);
animator.setInterpolator(new AccelerateInterpolator());
animator.setStartDelay(delay);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
int angle = 50 + (int)(Math.random() * 101);
int movex = new Random().nextInt(mDisplaySize.right);
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = ((Float) (animation.getAnimatedValue())).floatValue();
aniView.setRotation(angle*value);
aniView.setTranslationX((movex-40)*value);
aniView.setTranslationY((mDisplaySize.bottom + (150*mScale))*value);
}
});
animator.start();
}
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int viewId = new Random().nextInt(LEAVES.length);
Drawable d = getResources().getDrawable(LEAVES[viewId]);
LayoutInflater inflate = LayoutInflater.from(FallAnimationActivity.this);
ImageView imageView = (ImageView) inflate.inflate(R.layout.ani_image_view, null);
imageView.setImageDrawable(d);
mRootLayout.addView(imageView);
mAllImageViews.add(imageView);
LayoutParams animationLayout = (LayoutParams) imageView.getLayoutParams();
animationLayout.setMargins(0, (int)(-150*mScale), 0, 0);
animationLayout.width = (int) (60*mScale);
animationLayout.height = (int) (60*mScale);
startAnimation(imageView);
}
};
private class ExeTimerTask extends TimerTask {
@Override
public void run() {
// we don't really use the message 'what' but we have to specify something.
mHandler.sendEmptyMessage(Constants.EMPTY_MESSAGE_WHAT);
}
}
}
编辑 - 经过大量工作,这是我所拥有的最好的,但我无法解决将上下文传递到处理程序,或将布局传递到第一个方法的问题。
import com.tmp.animation.R;
public class FallPop {
private static final String TAG = FallPop.class.toString();
private static final FallPop INSTANCE = new FallPop();
private int[] LEAVES = {
R.drawable.leaf_green,
R.drawable.leaf_red,
R.drawable.leaf_yellow,
R.drawable.leaf_other,
};
private Rect mDisplaySize = new Rect();
private RelativeLayout mRootLayout;
private ArrayList<View> mAllImageViews = new ArrayList<View>();
private float mScale;
private FallPop(){
}
public static FallPop getInstance() {
return INSTANCE;
}
public Context context;
public Context context2;
int count = 0;
public void doAnim(Context context){
WindowManager wm = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
display.getRectSize(mDisplaySize);
DisplayMetrics metrics = new DisplayMetrics();
display.getMetrics(metrics);
mScale = metrics.density;
// FIX!!!
// mRootLayout = (RelativeLayout) findViewById(R.id.main_layout);
new Timer().schedule(new ExeTimerTask(), 0, 200);
}
public void startAnimation(final ImageView aniView) {
aniView.setPivotX(aniView.getWidth()/2);
aniView.setPivotY(aniView.getHeight()/2);
long delay = new Random().nextInt(Constants.MAX_DELAY);
final ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
animator.setDuration(Constants.ANIM_DURATION);
animator.setInterpolator(new AccelerateInterpolator());
animator.setStartDelay(delay);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
int angle = 50 + (int)(Math.random() * 101);
int movex = new Random().nextInt(mDisplaySize.right);
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = ((Float) (animation.getAnimatedValue())).floatValue();
aniView.setRotation(angle*value);
aniView.setTranslationX((movex-40)*value);
aniView.setTranslationY((mDisplaySize.bottom + (150*mScale))*value);
}
});
animator.start();
}
Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int viewId = new Random().nextInt(LEAVES.length);
// Need some context here \/
Drawable d = ContextCompat.getDrawable(context, LEAVES[viewId]);
// Original line, also didnt work \/
//Drawable d = getResources().getDrawable(LEAVES[viewId]);
LayoutInflater inflate = LayoutInflater.from(context);
ImageView imageView = (ImageView) inflate.inflate(R.layout.ani_image_view, null);
imageView.setImageDrawable(d);
mRootLayout.addView(imageView);
mAllImageViews.add(imageView);
RelativeLayout.LayoutParams animationLayout = (RelativeLayout.LayoutParams) imageView.getLayoutParams();
animationLayout.setMargins(0, (int) (-150 * mScale), 0, 0);
animationLayout.width = (int) (60 * mScale);
animationLayout.height = (int) (60 * mScale);
startAnimation(imageView);
}
};
class ExeTimerTask extends TimerTask {
@Override
public void run() {
// we don't really use the message 'what' but we have to specify something.
mHandler.sendEmptyMessage(Constants.EMPTY_MESSAGE_WHAT);
}
}
}
我能想到的最快解决方案是让目标Activities
扩展此类并将FallAnimationActivity
成员变量的访问级别更改为“受保护”。 根据您是否需要在所有/大多数Activities
,我会将逻辑放在基类中。
创建一个带有静态方法 startImageFallAnimation() 的 Java 类,您将在其中编写所有动画代码,并在需要的地方调用该方法
将上下文作为您的 util 类中的参数
例子:
public animation(Imageview imageview, Context mContext)
{
Animation slideLeft = AnimationUtils.loadAnimation(mContext, R.anim.slide_out_left);
imageview.startAnimation(slideLeft);
}
然后在你想要调用它的活动中做
// for activity
Utils.animation(Your image view, this)
//for fragment
Utils.animation(Your image view, getContext)
我的实用程序类称为 Utils,因此您可以输入您命名该类的任何内容并相应地调用该方法
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