[英]Why does while(true) loop just run once - Java
我阅读了几个类似的问题,但这些答案无法帮助我解决我的问题:这是一个 tictactoe 游戏的 while(true) 循环,应该一直运行。 但它只在我测试后运行,除了我在循环中的某处键入一个 sysout ......(不是在 if 语句之一中):
不是这样工作的:
void winCheck() {
while(true) {
if(buttons[0].getValue() == 1 && buttons[1].getValue() == 1 && buttons[2].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[3].getValue() == 1 && buttons[4].getValue() == 1&& buttons[5].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[6].getValue() == 1 && buttons[7].getValue() == 1 && buttons[8].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[0].getValue() == 1 && buttons[3].getValue() == 1 && buttons[6].getValue() == 1 ) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[1].getValue() == 1 && buttons[4].getValue() == 1 && buttons[7].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[2].getValue() == 1 && buttons[5].getValue() == 1 && buttons[8].getValue() == 1 ) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[0].getValue() == 1 && buttons[4].getValue() == 1 && buttons[8].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[6].getValue() == 1 && buttons[4].getValue() == 1 && buttons[2].getValue() == 1 ) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[0].getValue() == 2 && buttons[1].getValue() == 2 && buttons[2].getValue() == 2) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[3].getValue() == 2 && buttons[4].getValue() == 2 && buttons[5].getValue() ==2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[6].getValue() ==2 && buttons[7].getValue() == 2 && buttons[8].getValue() == 2) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[0].getValue() == 2 && buttons[3].getValue() == 2 && buttons[6].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[1].getValue() == 2 && buttons[4].getValue() == 2 && buttons[7].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[2].getValue() == 2 && buttons[5].getValue() == 2 && buttons[8].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[0].getValue() == 2 && buttons[4].getValue() == 2 && buttons[8].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(buttons[6].getValue() == 2 && buttons[4].getValue() == 2 && buttons[2].getValue() == 2) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
} else if(
(buttons[0].getValue() == 1 || buttons[0].getValue() == 2) &&
(buttons[1].getValue() == 1 || buttons[1].getValue() == 2) &&
(buttons[2].getValue() == 1 || buttons[2].getValue() == 2) &&
(buttons[3].getValue() == 1 || buttons[3].getValue() == 2) &&
(buttons[4].getValue() == 1 || buttons[4].getValue() == 2) &&
(buttons[5].getValue() == 1 || buttons[5].getValue() == 2) &&
(buttons[6].getValue() == 1 || buttons[6].getValue() == 2) &&
(buttons[7].getValue() == 1 || buttons[7].getValue() == 2) &&
(buttons[8].getValue() == 1 || buttons[8].getValue() == 2)) {
dispose();
JOptionPane.showMessageDialog(null, "Draw..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
}
}
但它的工作原理是这样的(最后是 sysout),所以它会一直运行,而不仅仅是一次:
void winCheck() {
while(true) {
if(buttons[0].getValue() == 1 && buttons[1].getValue() == 1 && buttons[2].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[3].getValue() == 1 && buttons[4].getValue() == 1&& buttons[5].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[6].getValue() == 1 && buttons[7].getValue() == 1 && buttons[8].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[0].getValue() == 1 && buttons[3].getValue() == 1 && buttons[6].getValue() == 1 ) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[1].getValue() == 1 && buttons[4].getValue() == 1 && buttons[7].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[2].getValue() == 1 && buttons[5].getValue() == 1 && buttons[8].getValue() == 1 ) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[0].getValue() == 1 && buttons[4].getValue() == 1 && buttons[8].getValue() == 1) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[6].getValue() == 1 && buttons[4].getValue() == 1 && buttons[2].getValue() == 1 ) {
dispose();
JOptionPane.showMessageDialog(null, "Crosses win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[0].getValue() == 2 && buttons[1].getValue() == 2 && buttons[2].getValue() == 2) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[3].getValue() == 2 && buttons[4].getValue() == 2 && buttons[5].getValue() ==2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[6].getValue() ==2 && buttons[7].getValue() == 2 && buttons[8].getValue() == 2) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[0].getValue() == 2 && buttons[3].getValue() == 2 && buttons[6].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[1].getValue() == 2 && buttons[4].getValue() == 2 && buttons[7].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[2].getValue() == 2 && buttons[5].getValue() == 2 && buttons[8].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[0].getValue() == 2 && buttons[4].getValue() == 2 && buttons[8].getValue() == 2 ) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(buttons[6].getValue() == 2 && buttons[4].getValue() == 2 && buttons[2].getValue() == 2) {
dispose();
JOptionPane.showMessageDialog(null, "Noughts win..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
else if(
(buttons[0].getValue() == 1 || buttons[0].getValue() == 2) &&
(buttons[1].getValue() == 1 || buttons[1].getValue() == 2) &&
(buttons[2].getValue() == 1 || buttons[2].getValue() == 2) &&
(buttons[3].getValue() == 1 || buttons[3].getValue() == 2) &&
(buttons[4].getValue() == 1 || buttons[4].getValue() == 2) &&
(buttons[5].getValue() == 1 || buttons[5].getValue() == 2) &&
(buttons[6].getValue() == 1 || buttons[6].getValue() == 2) &&
(buttons[7].getValue() == 1 || buttons[7].getValue() == 2) &&
(buttons[8].getValue() == 1 || buttons[8].getValue() == 2)
)
{
dispose();
JOptionPane.showMessageDialog(null, "Draw..", "TicTacToe", JOptionPane.INFORMATION_MESSAGE);
Start.main(null);
}
System.out.println();
}
}
我只是不明白为什么:/尝试了很多东西但没有用..答案会很酷..
顺便说一句,更奇怪的是:它在调试模式下没有 System.out.println() 工作,但不在正常模式下或作为 jar 导出......
每次有人单击任何 JButton 时,您都应该检查是否有赢家(我想到了 X 和 O 按钮)。
所以你不需要 while 循环,你可以将 IF 改进为更简单。
你的第二堂课可能有一些问题导致游戏结束。 一个简单的错字,很可能。 可能想要找到一个程序,例如 BlueJ,它能够一次执行一个类。
当你这样做时,while() 将永远运行。 您应该创建一个布尔值并将其命名为例如 gameover。
boolean gameover = false;
while(!gameover){
//your gameloop
if(yourgameovercondition){
gameover = true;
}
}
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