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[英]In corona sdk how can I reference / specify all indexes of a spawned object on the screen?
[英]How can I remove all spawned objects from the screen?
我正在尝试制作一个简单的躲避游戏,其中包括一个从屏幕顶部掉落的皮卡:“wpLaser”
当玩家触摸拾音器时,我希望移除屏幕上所有生成的射弹(“默认”)(这可能吗?)
问题是我希望弹丸在拾取后继续生成
以下是部分代码供参考:
local composer = require("composer")
local widget = require("widget")
local scene = composer.newScene()
local physics = require( "physics" ) -- Using physics for collision detections
physics.start()
physics.setGravity( 0, 0 )
-- Object group for removal
local objectGroup = display.newGroup()
-- Set Variables
_W = display.contentWidth; -- Get the width of the screen
_H = display.contentHeight; -- Get the height of the screen
function scene:create( event )
local sceneGroup = self.view
以下是我想在玩家触摸拾音器时移除的射弹:
-- Projectiles
local numberDefault = 1 --local variable; amount can be changed
local function clearDefault( thisDefault )
display.remove( thisDefault ) ; thisDefault = nil
end
local function spawnDefault()
for i=1,numberDefault do
local default = display.newImage( "projectiles/default.png" )
default.x = math.random( 0, _W )
default.y = -100
default.myName = "default"
default.class = "default"
physics.addBody( default, "dynamic", { density = 0, friction = 0, bounce = 0, isSensor = true, radius = 30 } )
transition.to( default, { x = math.random( 0, _W ), y = 1200, time = 4000, onComplete = clearDefault } )
objectGroup:insert( default )
end
end
timerDefault = timer.performWithDelay( 250, spawnDefault, 0 ) -- spawn 1 every 250 units
这是皮卡本身:
-- Laser power-up
local numberWpLaser = 1 --local variable; amount can be changed
local function clearWpLaser( thisWpLaser )
display.remove( thisWpLaser ) ; thisWpLaser = nil
end
local function spawnWpLaser()
for i=1,numberWpLaser do
local wpLaser = display.newImage( "images/wpLaser.png" )
wpLaser.x = math.random( 0, _W )
wpLaser.y = -100
wpLaser.myName = "wpLaser"
physics.addBody( wpLaser, "dynamic", { density = 0, friction = 0, bounce = 0, isSensor = true, radius = 40 } )
transition.to( wpLaser, { x = wpLaser.x, y = 1200, time = 5000, onComplete = clearWpLaser } )
objectGroup:insert( wpLaser )
end
end
timerWpLaser = timer.performWithDelay( 5000, spawnWpLaser, 0 ) -- spawn 1 every 5000 units
-- Collision detection events
local function onCollision( event )
if event.phase == "began" then -- event is only called when it begins (not when it ends)
if ( event.object1.myName == "player" and event.object2.myName == "default") then
print( "You Died" )
这是我遇到困难的地方。 当玩家触摸拾音器时,我希望屏幕上所有生成的对象都被移除但继续生成。 目前,射弹正在被移除,但我无法让它们再次开始生成。
elseif ( event.object1.myName == "player" and event.object2.myName == "wpLaser") then
event.object2:removeSelf()
transition.cancel( default )
timer.pause( timerDefault )
timer.pause( timerWpLaser )
local pickupSound = audio.loadSound( "audio/pickup.mp3" )
local pickupChannel = audio.play( pickupSound )
local blank = display.newRect( _W/2, _H/2, _W, _H )
blank.myName = "blank"
transition.to( blank, { time = 800, alpha = 0, onComplete = clearblank } )
objectGroup:removeSelf( )
objectGroup = nil
print( "Pickup" )
end
end
end
Runtime:addEventListener( "collision", onCollision )
end
很抱歉在这里转储所有代码,如果您需要任何确认,请询问。 非常感谢您的帮助
每一个“250个部队”你spawnDefault
这增加了对象对象组。 在“玩家触摸拾音器”的处理程序中,您将 objectGroup 设置为 nil。 那么你告诉我, spawnDefault
下次运行时会在哪里添加对象?
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