[英]HTML5 Canvas Save Drawing as an Image
我对将png保存到画布有疑问。 它为我节省了图片,但为我节省了所画的东西。 当我加载不再可见的背景时。
var dataURL = this.canva.toDataURL();
document.getElementById(id).src = dataURL;
我写的背景图片
function leapController()
{
var tracks = new Array();
tracks[0] = {link: 'png/1.png'};
tracks[1] = {link: 'png/2.png'};
tracks[2] = {link: 'png/3.png'};
tracks[3] = {link: 'png/4.png'};
tracks[4] = {link: 'png/5.png'};
我想将我的整个图像以及背景和绘画元素一起注册
您可以在问题中提供一些宝贵的代码,但是其想法是,当您准备保存画布时,可以使用“合成” 在现有像素后面绘制背景图像。
为了让您入门...这是一些应用该想法的代码:
function save(desiredBackgroundIndex){
// set context compositing to draw behind existing pixels
context.globalCompositeOperation='destination-over';
// Draw the desired background on the canvas BEHIND existing pixels
// Assumes tracks[] is in scope
context.drawImage(tracks[desiredBackgroundIndex],0,0);
// always clean up! Change compositing mode back to default
context.globalCompositeOperation='source-over';
// set #id's src to the canvas's data url
document.getElementById(id).src = this.canva.toDataURL();
}
// USAGE example: add png/3.png to the canvas and save the canvas's data url to #id
save(2);
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