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将 XAML 故事板转换为 C#?

[英]Convert XAML Storyboard to C#?

我想知道在谷歌搜索之后是否有一个工具可以将 Storyboard XAML 代码转换为 C#,或者是否有另一种方法来实现我的目标:

我需要背后的代码,因为我需要控制“命运之轮”将落在哪个值上,但是使用计时器和旋转事件创建动画太紧张和生涩。

关于如何从 XAML Blend Storyboards 获得黄油般流畅的动画的任何建议,但对于这种类型的事情如何控制 C#?

<Storyboard x:Key="OnMouseLeftButtonDown1">
        <PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="DailySpinColoursText_png">
            <EasingPointKeyFrame KeyTime="0" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:0.3" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:0.6" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:1" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:1.4" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:1.8" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:2.2" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:2.6" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:3" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:3.4" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:3.8" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:4.2" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:4.6" Value="0.5,0.5"/>
            <EasingPointKeyFrame KeyTime="0:0:5" Value="0.5,0.5"/>
        </PointAnimationUsingKeyFrames>
        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="DailySpinColoursText_png">
            <EasingDoubleKeyFrame KeyTime="0" Value="0"/>
            <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="100"/>
            <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="400"/>
            <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1100"/>
            <EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="2600"/>
            <EasingDoubleKeyFrame KeyTime="0:0:1.8" Value="4600"/>
            <EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="6100"/>
            <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="7300"/>
            <EasingDoubleKeyFrame KeyTime="0:0:3" Value="8300"/>
            <EasingDoubleKeyFrame KeyTime="0:0:3.4" Value="8800"/>
            <EasingDoubleKeyFrame KeyTime="0:0:3.8" Value="9000"/>
            <EasingDoubleKeyFrame KeyTime="0:0:4.2" Value="9100"/>
            <EasingDoubleKeyFrame KeyTime="0:0:4.6" Value="9150"/>
            <EasingDoubleKeyFrame KeyTime="0:0:5" Value="9200"/>
            <EasingDoubleKeyFrame KeyTime="0:0:5.4" Value="9220"/>
            <EasingDoubleKeyFrame KeyTime="0:0:5.8" Value="9225"/>
        </DoubleAnimationUsingKeyFrames>
    </Storyboard>

先感谢您!

附注。 我在网上找到了一些 C# 旋转动画的例子,但我需要它慢慢旋转,然后在动画中间开始旋转得非常快,然后最后下降到一个缓慢而悬疑的结尾。 有了我在互联网上看到的东西,我不知道如何做到这一点。

您可以在后面的代码中为 RotateTransform 的Angle属性设置动画,如下所示。 您可能还可以使用单个 EasingFunction,而不是使用大量 EasingDoubleKeyFrames:

element.RenderTransformOrigin = new Point(0.5, 0.5);
element.RenderTransform = new RotateTransform();

var animation = new DoubleAnimation
{
    To = 9225,
    Duration = TimeSpan.FromSeconds(5.8),
    EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
};

element.RenderTransform.BeginAnimation(RotateTransform.AngleProperty, animation);

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