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[英]Reachability returns False for Cellular network when both Wi-Fi and Cellular is ON
[英]Reachability returns False for Cellular network in iOS - Swift
我有这个代码用于检查互联网连接,它工作得非常好,直到我更新到Xcode 8和swift 3。 现在它对于蜂窝网络返回false,对于WiFi网络则为真,我不知道为什么。
这是代码:
open class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
}
}
现在如何让这个函数为wifi和蜂窝连接返回true?
这是Apple的Reachability框架的快速实现。 考虑使用它,这可能会解决您的问题。 可达性
检查用户是否已连接到互联网
let reachability = Reachability()
if reachability.isReachable{
//Network is reachable
}else{
//Not reachable
}
它还具有whenReachable,whenUnreachable闭包和ReachabilityChangedNotification通知,您可以使用它来检查互联网连接何时可用以及何时不可用,以便您可以相应地处理这些事件
我正在使用以下代码,它的工作正常。
对于Swift3
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
}
被称为:
if Reachability.isConnectedToNetwork() == true {
xy
} else {
yz
}
Swift 2(进一步观众)
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(&zeroAddress, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}) else {
return false
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.Reachable)
let needsConnection = flags.contains(.ConnectionRequired)
return (isReachable && !needsConnection)
}
}
与Swift 3中的调用相同。
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