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java.util.Timer && Swing 事故

[英]java.util.Timer && Swing mishaps

目前,我正在制作一个回合制游戏,它有一个带有剩余时间的 JLabel、几个其他的问题/答案/团队分数标签,以及一个带有游戏板的主面板。

这段代码的第一个问题:GameTimer 类被调用得太频繁,IE 它不是每秒被调用,而是每秒大约 5-10 次。 (输出 "Timer: " + timeElapsed 的打印语句在大约 10 秒内打印每个数字,最多可达 80(定时器:1,定时器:2 等)。作为旁注,问题的时间永远不会超过 15秒。while 循环不应该在它失控之前停止吗?这个问题只偶尔发生。我认为这是一个 util.Timer 相关的错误,不在我的代码中,但我对类的内部工作不太熟悉.

第二个问题:for:each 循环在无限循环中被调用,因为它打印“Reached Questions. Number of questions:” + questions.size() 并无限期地继续 for:each 循环。 我不认为 windowOpened() 可以被多次调用,而且我还使用了 windowActivated() 并得到了相同的结果。

最后一个问题:时间标签只有在 timeElapsed 超过 question.getTime 后才会更新,这意味着标签中只会有一个负数。 while 循环应该检测到 timeElapsed 更大,然后停止,但事实并非如此。

我对所有这些感到困惑,非常感谢任何帮助。

项目的一点历史:在实现 windowListener 之前,该类只是在执行 for:each 循环之前等待了 30 秒,这不起作用,因为在计时器完成之前窗口将是灰屏(卸载),然后它会正常加载,但 GameTimer 在 30 秒计时器后立即启动。 然后我尝试使用 Thread 每秒更新一次,但这与之前的尝试有类似的问题。

除此以外还有其他类。 这两个是我认为错误在其中的:

游戏画面代码:

import java.awt.*;
import javax.swing.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.*;
import java.awt.event.*;

@SuppressWarnings("deprecation")
public class GameScreen implements WindowListener{
    private int team1Score = 0;
    private int team2Score = 0;
    private ArrayList<Question> questions;

    private Question cQuestion;

    private boolean start = false;

    private boolean timesUp = false;
    private boolean isCorrect = false;
    private java.util.Timer timer = new java.util.Timer();
    private int timeElapsed = 0;

    private boolean isTeam1 = true;

    private String correctAnswer = "";
    private String inputAnswer = "";
    private int numIncorrect = 0;

    private TopPanel topPanel = new TopPanel();

    public GameScreen(ArrayList<Question> questions) {
        JFrame gameFrame = new JFrame("Cavazos Math Game");

        Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
        int width = (int)screenSize.getWidth();
        int height = (int)screenSize.getHeight();

        gameFrame.setSize(width, height);
        gameFrame.setResizable(false);
        gameFrame.setLocationRelativeTo(null);
        gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        topPanel.setSize(width, 200);

        this.questions = questions;

        BorderLayout layout = new BorderLayout();

        gameFrame.setLayout(layout);

        System.out.println("Reached Image Loading");

        try {
            BufferedImage fieldImage = ImageIO.read(new File("field2.png"));
            GamePanel gamePanel = new GamePanel(fieldImage);
            gamePanel.setSize(width, height - 200);
            gameFrame.add(gamePanel, BorderLayout.CENTER);
        }
        catch(Exception e) {System.out.println("RUH ROH");}

        System.out.println("Reached Layout Loading");

        gameFrame.add(topPanel, BorderLayout.NORTH);
        gameFrame.setVisible(true);

        gameFrame.addKeyListener(topPanel);

        gameFrame.addWindowListener(this);
    }

    public void windowDeactivated(WindowEvent e) {}

    public void windowIconified(WindowEvent e) {}

    public void windowDeiconified(WindowEvent e) {}

    public void windowClosed(WindowEvent e) {}

    public void windowClosing(WindowEvent e) {}

    public void windowActivated(WindowEvent e) {}

    public void windowOpened(WindowEvent e) {
        System.out.println("Reached Questions. Number of question: " + questions.size());

        for(Question question : questions) {
            timeElapsed = 0;
            cQuestion = question;
            timesUp = false;
            topPanel.setQuestion(question.getQuestionString());
            setTimer(question.getTime());
            correctAnswer = question.getAnswer();
            System.out.println(question.getTime() + "");
            while((timeElapsed < question.getTime()) && !isCorrect && (numIncorrect <= 4)) {
                if(!topPanel.getInput().equals("nothing")) { //has an answer been submitted?
                    inputAnswer = topPanel.getInput();
                    if(!inputAnswer.equals(correctAnswer)) { //is it the wrong answer
                        numIncorrect++;
                        topPanel.setAnswer("");
                    }
                    else {
                        numIncorrect = 0;
                        isCorrect = true;
                        if(isTeam1) {
                            team1Score += question.getPoints();
                        }
                        else {
                            team2Score += question.getPoints();
                        }
                    }
                }
                else {

                }
                topPanel.setTimer(cQuestion.getTime() - timeElapsed);
            }
            isTeam1 = !isTeam1;
        }
    }

    class GameTimer extends TimerTask {
        public void run() {
            System.out.println("Timer: " + timeElapsed);
            timeElapsed++;
            topPanel.setTimer(cQuestion.getTime() - timeElapsed);
        }
    }

    public void setTimer(int seconds) {
        System.out.println("Timer has started");
        timer = new java.util.Timer();
        timer.schedule(new GameTimer(), 0, 1000);
    }
}

顶部面板代码:

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class TopPanel extends JPanel implements KeyListener {
    JLabel questionLabel = new JLabel("Test Question");
    JTextField answerLabel = new JTextField("Answer label");
    JTextField timer = new JTextField("Timer Label");
    JTextField team1 = new JTextField("Team 1: 0");
    JTextField team2 = new JTextField("Team 2: 0");

    JPanel teamScores = new JPanel();

    //timer.setEditable(false);
    //team1.setEditable(false);
    //team2.setEditable(false);
    //answerLabel.setEditable(false);

    String inputString = "";
    boolean doneInputting = false;

    GridLayout scoresLayout = new GridLayout(2,1);
    GridLayout topLayout = new GridLayout(1,4);

    public TopPanel() {
        teamScores.setLayout(scoresLayout);
        teamScores.add(team1);
        teamScores.add(team2);
        this.setLayout(topLayout);
        this.setSize(getWidth(), 100);
        this.add(questionLabel);
        this.add(answerLabel);
        this.add(timer);
        this.add(teamScores);

        Font topFont = new Font("Sans Serif", Font.PLAIN, 32);

        this.setFont(topFont);
    }

    public void setQuestion(String question) {
        questionLabel.setText(question);
    }

    public void setAnswer(String answer) {
        answerLabel.setText(answer);
    }

    public void setTimer(int time) {
        timer.setText(time + "");
    }

    public void setTeam1Score(int score) {
        team1.setText(score + "");
    }

    public void addTeam1Score(int score) {
        team1.setText(score + "");
    }

    public void setTeam2Score(int score) {
        team2.setText(score + "");
    }

    public String getInput() {
        if(doneInputting) {
            return inputString;
        }
        return "nothing";
    }

    public String getCurrentInput() {
        return inputString;
    }

    public void keyPressed(KeyEvent e) {

    }

    public void keyReleased(KeyEvent e) {

    }

    public void keyTyped(KeyEvent e) {
        if(e.getKeyCode() == KeyEvent.VK_9) {
            inputString += "9";
        }
        else if(e.getKeyCode() == KeyEvent.VK_8) {
            inputString += "8";
        }
        else if(e.getKeyCode() == KeyEvent.VK_7) {
            inputString += "7";
        }
        else if(e.getKeyCode() == KeyEvent.VK_6) {
            inputString += "6";
        }
        else if(e.getKeyCode() == KeyEvent.VK_5) {
            inputString += "5";
        }
        else if(e.getKeyCode() == KeyEvent.VK_4) {
            inputString += "4";
        }
        else if(e.getKeyCode() == KeyEvent.VK_3) {
            inputString += "3";
        }
        else if(e.getKeyCode() == KeyEvent.VK_2) {
            inputString += "2";
        }
        else if(e.getKeyCode() == KeyEvent.VK_1) {
            inputString += "1";
        }
        else if(e.getKeyCode() == KeyEvent.VK_0) {
            inputString += "0";
        }
        else if(e.getKeyCode() == KeyEvent.VK_BACK_SPACE) {
            inputString = inputString.substring(0, inputString.length()-1);
        }
        else if(e.getKeyCode() == KeyEvent.VK_T) {
            inputString += "TRUE";
        }
        else if(e.getKeyCode() == KeyEvent.VK_F) {
            inputString += "FALSE";
        }
        else if(e.getKeyCode() == KeyEvent.VK_P) {
            inputString += "π";
        }
        else if(e.getKeyCode() == KeyEvent.VK_S) {
            inputString += "√";
        }
        else if(e.getKeyCode() == KeyEvent.VK_ENTER) {
            doneInputting = true;
        }
        else if(e.getKeyCode() == KeyEvent.VK_SLASH) {
            inputString += "/";
        }
        setAnswer(inputString);
    }
}

您在 while 循环的每次迭代中都会启动一个新的 Timer 对象,因此每次在循环内创建一个新的 Timer 实例时,都会以额外的速度推进您的 timeElapsed 字段。 解决方案是不这样做,只使用一个 Timer,或者在创建一个新的 Timer 之前停止一个 Timer,....但是话虽如此,您的代码中还有其他重大问题,包括:

  • 这是一个 Swing 应用程序,您不应使用 java.util.Timers,而应使用 javax.swing.Timers 或“Swing Timers”。 这样做的原因是 Swing 计时器与 Swing 事件线程一起工作得很好,而实用程序计时器则不能,这可能会导致出现间歇性且极其难以调试的错误。
  • 您不应该在执行时使用 while 循环,因为这可能会阻塞 Swing 事件线程(或“事件调度线程”的 EDT),从而导致 GUI 冻结。 而是使用您的计时器以及状态机设计来防止需要 while 循环。

如果您需要更详细的帮助,请回复上面的评论,并帮助我们提供您的最小示例程序,一个我们可以自己运行和修改的程序。 我们不想看到您的整个程序,也不想看到链接,而是希望看到向我们展示您的问题的最小程序。

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