繁体   English   中英

如何在 JavaFX 中以编程方式触发鼠标事件?

[英]How to fire mouse event programmatically in JavaFX?

以下代码显示了两个面板,黄色和蓝色,其中蓝色是黄色的子代。

如果我点击蓝色面板的中心,鼠标事件由两个面板处理。

如何以编程方式模拟相同的行为?

Fire event按钮中,我尝试执行此操作,但失败了:生成的事件似乎仅由黄色窗格处理。

是否可以发布事件,以便所有孩子都像处理“本机”事件一样处理它?

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class FireMouseEventProgrammatically extends Application {

   @Override
   public void start(Stage primaryStage) throws Exception {

      BorderPane root = new BorderPane();




      AnchorPane yellowPane = new AnchorPane();
      yellowPane.setBackground(new Background(new BackgroundFill(Color.YELLOW, CornerRadii.EMPTY, Insets.EMPTY)));
      yellowPane.setOnMouseClicked(new EventHandler<MouseEvent>() {
         @Override
         public void handle(MouseEvent event) {
            System.out.print("yellowPane clicked ");
            printMouseEvent(event);
            System.out.println("");
         }
      });

      root.setCenter(yellowPane);


      Pane bluePane = new Pane();
      bluePane.setBackground(new Background(new BackgroundFill(Color.BLUE, CornerRadii.EMPTY, Insets.EMPTY)));
      bluePane.setOnMouseClicked(new EventHandler<MouseEvent>() {
         @Override
         public void handle(MouseEvent event) {
            System.out.print("bluePane clicked ");
            printMouseEvent(event);
            System.out.println("");
         }
      });

      AnchorPane.setLeftAnchor(bluePane, 200.);
      AnchorPane.setRightAnchor(bluePane, 200.);
      AnchorPane.setTopAnchor(bluePane, 200.);
      AnchorPane.setBottomAnchor(bluePane, 200.);


      yellowPane.getChildren().add(bluePane);




      FlowPane buttonPane = new FlowPane();
      buttonPane.setHgap(5);
      buttonPane.setPadding(new Insets(5, 5, 5, 5));

      root.setBottom(buttonPane);



      Button fireEventButton = new Button();
      fireEventButton.setText("Fire event");
      fireEventButton.setOnAction(new EventHandler<ActionEvent>() {
         @Override
         public void handle(ActionEvent event) {

            double blueX = bluePane.getWidth()/2;
            double blueY = bluePane.getHeight()/2;

            Point2D screenCoords = bluePane.localToScreen(blueX, blueY);
            Point2D sceneCoords = bluePane.localToScene(blueX, blueY);

            Event.fireEvent(yellowPane, new MouseEvent(MouseEvent.MOUSE_CLICKED,
               sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
               true, true, true, true, true, true, true, true, true, true, null));

         }
      });

      buttonPane.getChildren().add(fireEventButton);


      Scene scene = new Scene(root, 800, 600);
      primaryStage.setScene(scene);
      primaryStage.show();

   }

   private void printMouseEvent(MouseEvent event) {
      System.out.print(String.format("x = %f, y = %f, xScreen = %f, yScreen = %f", event.getX(), event.getY(), event.getScreenX(), event.getScreenY()));
   }

   public static void main(String[] args) {
      FireMouseEventProgrammatically.launch(args);
   }

}

更新

我不能明确提及子节点,因为在一般情况下,它可以是多个子节点。

我怎么知道要定位哪一个?

我想传递坐标并让系统自动确定目标。

实际(物理)点击和您的编程点击之间的区别在于,在第一种情况下,原始事件目标是bluePane (因为它在视觉上是“最上层” Node ),在后一种情况下,目标是yellowPane

因此,当路由构建发生时(请参阅事件传递过程部分),在第一种情况下,路由将是root -> yellowPane -> bluePane ,在第二种情况下它只会是root -> yellowPane ,因此是bluePane不受事件影响。

基于此,您可以定位bluePane

Event.fireEvent(bluePane, new MouseEvent(MouseEvent.MOUSE_CLICKED,
   sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
   true, true, true, true, true, true, true, true, true, true, null));

或者您可以使用Robot来生成点击:

try {
    robot = new java.awt.Robot();

    robot.mouseMove((int)screenCoords.getX(), (int)screenCoords.getY());
    robot.mousePress(16);
    robot.mouseRelease(16);
    robot.mouseMove((int) originalLocation.getX(), (int)originalLocation.getY());
} catch (AWTException e) {
    e.printStackTrace();
}

更新 1:

如果您想坚持使用 JavaFX 方式,现在的问题是如何确定位置上的“最上层” Node

这是不可能以干净的方式进行的一件事。 已经有一个关于此的功能请求

我在fxexperience 的辅助方法上发现了这个,它可以用来确定某个位置上的Node

public static Node pick(Node node, double sceneX, double sceneY) {
    Point2D p = node.sceneToLocal(sceneX, sceneY, true /* rootScene */);

    // check if the given node has the point inside it, or else we drop out
    if (!node.contains(p)) return null;

    // at this point we know that _at least_ the given node is a valid
    // answer to the given point, so we will return that if we don't find
    // a better child option
    if (node instanceof Parent) {
        // we iterate through all children in reverse order, and stop when we find a match.
        // We do this as we know the elements at the end of the list have a higher
        // z-order, and are therefore the better match, compared to children that
        // might also intersect (but that would be underneath the element).
        Node bestMatchingChild = null;
        List<Node> children = ((Parent)node).getChildrenUnmodifiable();
        for (int i = children.size() - 1; i >= 0; i--) {
            Node child = children.get(i);
            p = child.sceneToLocal(sceneX, sceneY, true /* rootScene */);
            if (child.isVisible() && !child.isMouseTransparent() && child.contains(p)) {
                bestMatchingChild = child;
                break;
            }
        }

        if (bestMatchingChild != null) {
            return pick(bestMatchingChild, sceneX, sceneY);
        }
    }

    return node;
}

你可以像这样使用:

Node pick = pick(root, sceneCoords.getX(), sceneCoords.getY());
Event.fireEvent(pick, new MouseEvent(MouseEvent.MOUSE_CLICKED,
   sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
   true, true, true, true, true, true, true, true, true, true, null));

更新2:

您还可以使用已弃用的方法Node.impl_pickNode(PickRay pickRay, PickResultChooser result)来获取场景位置上的相交Node

PickRay pickRay = new PickRay((int) sceneCoords.getX(), (int) sceneCoords.getY(), 1.0, 1.0, 1.0);
PickResultChooser pickResultChooser = new PickResultChooser();
root.impl_pickNode(pickRay,  pickResultChooser);
Node intersectedNode = pickResultChooser.getIntersectedNode();

您也可以类似地将此Node用作目标。

MouseEvent 的位置在蓝色和黄色窗格中(蓝色在黄色中)。 如果你这样做:

Event.fireEvent(bluePane, new MouseEvent(MouseEvent.MOUSE_CLICKED,
               sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
               true, true, true, true, true, true, true, true, true, true, null));

它会按您的预期工作。

JavaFX 无法根据鼠标事件的位置确定单击了哪个组件。 您必须明确传递事件的目标。 在这种情况下,它将是 bluePane。

您可以在此处找到更多信息: https : //docs.oracle.com/javafx/2/events/processing.htm

如果我理解正确,您想要获取 YellowPane 的子项,并触发它们的每个事件。

我是这样完成的

其中ObservableList<Node> nodesyellowPane.getChildren()的结果

private void clickOnMe(ObservableList<Node> nodes){
        for(Node n : nodes){
            n.fireEvent(new MouseEvent(MouseEvent.MOUSE_CLICKED,
                    n.getLayoutX(), n.getLayoutY(), n.getLayoutX(), n.getLayoutY(), MouseButton.PRIMARY, 1,
                    true, true, true, true, true, true, true, true, true, true, null));
        }
    }

这将抓住yellowPane每个孩子,你说可能有很多,并触发他们的每个事件。 希望这是你想要的。

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM