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类“实体”的Operator =不能正常工作

[英]Operator= of class 'Entity' doesn't work properly

好的,所以我要创建自己的实体组件系统,并且希望能够将一个实体设置为另一个,如下所示:

Entity& operator=(const Entity& other) {
    this->Name = other.Name;
    this->Tag = other.Tag;
    this->IsStatic = other.IsStatic;
    return Entity(this->Name, this->Tag, true, this->IsStatic);
}

一个实体还具有一个ID,该ID必须与其他实体唯一,但是当我将一个实体设置为另一个实体时,该ID也会被设置:

'main.cpp'

Entity a = Entity("a", "tag of a"); // A automatically gets ID: 0 because its the first Entity created
Entity b = Entity("b", "tag of b"); // B gets ID: 1 because its the second Entity created
a.PrintAll(); // This is a function which prints the name, tag, and ID of an Entity, this prints out: " "a" has "tag of a" as a tag, and its ID = "0" "
// but after i set a to b, things get a little messy
a = b;
a.PrintAll(); // This now prints out: " "b" has "tag of b" as a tag, and its ID = "1" ", that should not happen, why did the ID of a change ?

ID的工作方式是,在构造实体时,将其ID设置为一个全局变量,该变量以1递增,如下所示:

'Public.h' // this is included everywhere, has all the global variables

int IDcounter = 0;
int GetNewID(){
 return IDcounter;
 IDcounter++;
}

然后在Entity构造函数中:

'Entity.cpp'

Entity::Entity(string name, string tag){
 this->name = name;
 this->tag = tag;
 this->ID = GetNewID(); // Everything fine, the problem is the operator=
}

编辑:

我尝试了你们告诉我的方法,这是我尝试的方法:

Entity* leshko;
Entity* ent2;
leshko = new Entity("leshko", "lesh"); 
ent2 = new Entity("ent2", "presh");
leshko->PrintAll(); // ID = 0
leshko = ent2;
leshko->PrintAll(); // ID = 1

我认为问题可能在于我使用的是指针“实体”,而不是常规的“实体”,但是我无法更改它。

这里的问题是您试图返回对局部变量的引用。 在您的赋值运算符中

return Entity(this->Name, this->Tag, true, this->IsStatic);

这将创建一个临时文件。 您不能通过引用将其退回。

相反,您要做的是返回对您刚刚分配给的对象的引用。 你这样做

return *this;

注意,在您的代码中, leshko = ent2; 是指针分配而不是对象分配。 如果要分配基础对象,则需要*leshko = *ent2;

您的operator=只需返回this

Entity& operator=(const Entity& other) {
    this->Name = other.Name;
    this->Tag = other.Tag;
    this->IsStatic = other.IsStatic;
    return *this;
}

毕竟, *this是您刚分配的内容,而这是=运算符的结果,它是对*this的引用。

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