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C#反射与 方法属性

[英]C# Reflection Vs. method Attributes

我正在尝试创建一个Log4Net包装器接口。 接口的代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PlayGround
{
    public interface ILogger
    {
        void SetSource(string typeName);

    /// <summary>
    /// Provide Log "message" and/or "exception" data only
    /// </summary>
    /// <param name="message"></param>
    /// <param name="exception"></param>
    /// <param name="memberName"></param>
    /// <param name="sourceFilePath"></param>
    /// <param name="sourceLineNumber"></param>
    void Error(string message, Exception exception = null,
        [System.Runtime.CompilerServices.CallerMemberName] string memberName = null,
        [System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = null,
        [System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0);

    /// <summary>
    /// Provide Log "message" and/or "exception" data only
    /// </summary>
    /// <param name="message"></param>
    /// <param name="exception"></param>
    /// <param name="memberName"></param>
    /// <param name="sourceFilePath"></param>
    /// <param name="sourceLineNumber"></param>
    void Warn(string message, Exception exception = null,
        [System.Runtime.CompilerServices.CallerMemberName] string memberName = null,
        [System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = null,
        [System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0);

    /// <summary>
    /// Provide Log "message" and/or "exception" data only
    /// </summary>
    /// <param name="message"></param>
    /// <param name="exception"></param>
    /// <param name="memberName"></param>
    /// <param name="sourceFilePath"></param>
    /// <param name="sourceLineNumber"></param>
    void Debug(string message, Exception exception = null,
        [System.Runtime.CompilerServices.CallerMemberName] string memberName = null,
        [System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = null,
        [System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0);

    /// <summary>
    /// Provide Log "message" and/or "exception" data only
    /// </summary>
    /// <param name="message"></param>
    /// <param name="exception"></param>
    /// <param name="memberName"></param>
    /// <param name="sourceFilePath"></param>
    /// <param name="sourceLineNumber"></param>
    void Info(string message, Exception exception = null,
        [System.Runtime.CompilerServices.CallerMemberName] string memberName = null,
        [System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = null,
        [System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0);

    /// <summary>
    /// Provide Log "message" and/or "exception" data only
    /// </summary>
    /// <param name="message"></param>
    /// <param name="exception"></param>
    /// <param name="memberName"></param>
    /// <param name="sourceFilePath"></param>
    /// <param name="sourceLineNumber"></param>
    void Fatal(string message, Exception exception = null,
        [System.Runtime.CompilerServices.CallerMemberName] string memberName = null,
        [System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = null,
        [System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0);
    }
}

实现:

using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PlayGround
{
    class Log4NetLogger : ILogger
    {
        private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(Log4NetLogger));
        private static readonly bool isErrorEnabled = log.IsErrorEnabled;
        private static readonly bool isWarnEnabled = log.IsWarnEnabled;
        private static readonly bool isDebugEnabled = log.IsDebugEnabled;
        private static readonly bool isInfoEnabled = log.IsInfoEnabled;
        private static readonly bool isFatalEnabled = log.IsFatalEnabled;

    private string TypeName;

    public void SetSource(string typeName)
    {
        TypeName = typeName;
    }

    public void Error(string message, Exception Exception = null, string memberName = null, string sourceFilePath = null, int sourceLineNumber = 0)
    {
        if (isErrorEnabled)
        {
            string Message = BuildSourceDetails(message, memberName, sourceFilePath, sourceLineNumber);

            if (Exception != null)
            {
                Message += BuildExceptionMsg(Exception.Message);
            }

            log.Error(Message);
        }
    }

    public void Warn(string message, Exception Exception = null, string memberName = null, string sourceFilePath = null, int sourceLineNumber = 0)
    {
        if (isWarnEnabled)
        {
            string Message = BuildSourceDetails(message, memberName, sourceFilePath, sourceLineNumber);

            if (Exception != null)
            {
                Message += BuildExceptionMsg(Exception.Message);
            }

            log.Warn(Message);
        }
    }

    public void Debug(string message, Exception Exception = null, string memberName = null, string sourceFilePath = null, int sourceLineNumber = 0)
    {
        if (isDebugEnabled)
        {
            string Message = BuildSourceDetails(message, memberName, sourceFilePath, sourceLineNumber);

            if (Exception != null)
            {
                Message += BuildExceptionMsg(Exception.Message);
            }

            log.Debug(Message);
        }
    }

    public void Info(string message, Exception Exception = null, string memberName = null, string sourceFilePath = null, int sourceLineNumber = 0)
    {
        if (isInfoEnabled)
        {
            string Message = BuildSourceDetails(message, memberName, sourceFilePath, sourceLineNumber);

            if (Exception != null)
            {
                Message += BuildExceptionMsg(Exception.Message);
            }

            log.Info(Message);
        }
    }

    public void Fatal(string message, Exception Exception = null, string memberName = null, string sourceFilePath = null, int sourceLineNumber = 0)
    {
        if (isFatalEnabled)
        {
            string Message = BuildSourceDetails(message, memberName, sourceFilePath, sourceLineNumber);

            if (Exception != null)
            {
                Message += BuildExceptionMsg(Exception.Message);
            }

            log.Fatal(Message);
        }
    }

    private string BuildSourceDetails(string message, string memberName, string sourceFilePath, int sourceLineNumber)
    {
        return "[Class: " + TypeName + " Member: " + memberName + " Source: " + sourceFilePath + " Line: " + sourceLineNumber + "] [" + message + "]";
    }

        private string BuildExceptionMsg(string message)
        {
            return " [System Exception: " + message + "] ";
        }
    }
}

我相信从性能的角度来看,代码是根据我进行的在线研究得出的。

问题是; 有没有使用C#反射的方法,而不是在接口内使用属性,因此我可以将用于日志记录的代码仅移至具体实现? 这样的接口更通用吗?

非常感谢你。

您可以使用两种设计模式中的任何一种,我更喜欢使用适配器。 本质上,您正在创建一个接口,该接口在基础日志记录提供程序Nlog或Serilog上创建抽象。

http://www.dofactory.com/net/facade-design-pattern

http://www.dofactory.com/net/adapter-design-pattern

但是我相信这个问题已经解决了一百万遍了。 看看https://github.com/net-commons/common-logging

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