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clojure-根据键值以不同方式更新地图值

[英]clojure - update map values in different ways based on key value

我想在棋盘游戏中用Clojure表示2D位置+邻居的图形。 我正在使用将位置映射到邻居矢量的地图:

{[0 0] [[0 1] [1 0] [1 1]]}

我编写了一些函数,可以为任何大小的板生成邻居图:

(defn positions [size]
  (for [x (range 0 size) y (range 0 size)] [x y]))

(defn neighbors [size [x y]]
  (filter (fn [[x y]]
        (and (>= x 0) (< x size) (>= y 0) (< y size)))
      (-> []
          (conj [(inc x) y])
          (conj [(dec x) y])
          (conj [x (inc y)])
          (conj [x (dec y)])
          (conj [(inc x) (inc y)])
          (conj [(dec x) (dec x)]))))

(defn board-graph
  [size]
  (reduce (fn [map position] (assoc map
                                    position
                                    (neighbors size position)))
          {}
          (positions size)))

这工作正常:

(board-graph 2)
=> {[0 0] ([1 0] [0 1] [1 1]), [0 1] ([1 1] [0 0]), [1 0] ([0 0] [1 1] [0 0]), [1 1] ([0 1] [1 0] [0 0])}

但是,我现在想在板边缘上的每个板位置上添加此额外的“虚拟邻居”,例如.TOP,:BOTTOM,:LEFT,:RIGHT。 所以我想:

(board-graph 2)
=> {[0 0] (:LEFT :TOP [1 0] [0 1] [1 1]), [0 1] (:LEFT :BOTTOM [1 1] [0 0]), [1 0] (:RIGHT :TOP [0 0] [1 1] [0 0]), [1 1] (:RIGHT :BOTTOM [0 1] [1 0] [0 0])}

到目前为止,这是我的尝试,但效果不佳,似乎过于复杂:

(defn- filter-keys
  [pred map]
  (into {}
        (filter (fn [[k v]] (pred k)) map)))


(defn board-graph
  [size]
  (let [g (reduce (fn [map position] (assoc map
                                            position
                                            (neighbors size position)))
                  {}
                  (positions size))]
    (merge g
           (reduce-kv #(assoc %1 %2 (conj %3 :TOP)) {}
                      (filter-keys (fn [[x y]] (= y 0)) g))
           (reduce-kv #(assoc %1 %2 (conj %3 :BOTTOM)) {}
                      (filter-keys (fn [[x y]] (= y (dec size))) g))
           (reduce-kv #(assoc %1 %2 (conj %3 :LEFT)) {}
                      (filter-keys (fn [[x y]] (= x 0)) g))
           (reduce-kv #(assoc %1 %2 (conj %3 :RIGHT)) {}
                      (filter-keys (fn [[x y]] (= x (dec size))) g)))))

我基本上想构建我的地图,再次遍历它,并且对于某些键,根据键是什么,在那里更新关联的值。 不求助于状态,我找不到一个很好的方法! 有没有更惯用的方法呢?

您可以在创建返回的矢量的线程表达式中添加一些表达式。 为了使此内容更好看,我将其从线程第一个宏->切换为“线程为”宏as-> ,该宏将符号c(在这种情况下)绑定到每个步骤中要线程化的值,因此可以在在某些阶段的条件表达式:

(defn neighbors [size [x y]]
  (filter (fn [[x y]]
            (and (>= x 0) (< x size) (>= y 0) (< y size)))
          (as-> [] c
              (conj c [(inc x) y])
              (conj c [(dec x) y])
              (conj c [x (inc y)])
              (conj c [x (dec y)])
              (conj c [(inc x) (inc y)])
              (conj c [(dec x) (dec x)])
              (if (zero? x)  (conj c :TOP) c)
              (if (= size x) (conj c :BOTTOM) c)
              (if (zero? y)  (conj c :LEFT) c)
              (if (= size y) (conj c :RIGHT) c))))

每个条件表达式要么返回更新的版本,要么在不满足条件的情况下通过更新版本。

这对我有用,但是与您最初编写的内容不太接近。

(defn positions [size]
  (for [x (range 0 size) y (range 0 size)] [x y]))

(defn neighbors [n [x y]]
  (let [left (if (zero? x)
               :LEFT
               [(dec x) y])
        right (if (= x (dec n))
                :RIGHT
                [(inc x) y])
        up (if (zero? y)
             :TOP
             [x (dec y)])
        down (if (= y (dec n))
               :BOTTOM
               [x (inc y)])]
    (list left right up down)))

(defn board-graph [n]
  (let [keys (positions n)
        vals (map (partial neighbors n) keys)]
    (zipmap keys vals)))

然后

(clojure-scratch.core/board-graph 2)
=>
{[1 1] ([0 1] :RIGHT [1 0] :BOTTOM),
 [1 0] ([0 0] :RIGHT :TOP [1 1]),
 [0 1] (:LEFT [1 1] [0 0] :BOTTOM),
 [0 0] (:LEFT [1 0] :TOP [0 1])}

编辑:正如亚瑟(Arthur)指出的那样,如果您愿意的话,这不会处理对角线。

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