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JavaFX动画在第一个周期后停止

[英]JavaFX animation stops after first cycle

我想要一个计数到3的计数器,然后该计数器应从0开始重新计数,并无限期地重复计数直到3。 但是,当我的计数器达到3时,我的程序最后要做的就是将文本设置为"0" 我认为我没有正确使用动画。 我希望有人知道我做错了。 请注意,这只是我实际问题的简化; 可能会有更简单的方法计数到3 ...

import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline; 
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;

public class GeneralTesting extends Application{
    private Text text;
    private int counter = 1;
    public static void main(String[] args) {
        launch();
    }

    @Override
    public void start(Stage primaryStage) throws Exception {
        Pane pane = new Pane();

        text = new Text(500, 300, "0");

        text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));

        Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), e -> {changeText(counter++);}));
        animation.setCycleCount(Timeline.INDEFINITE);
        animation.play();

        pane.getChildren().addAll(text);

        Scene scene = new Scene(pane);
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public void changeText(int counter){
        if (counter > 5){
            counter = 0;
        }
        text.setText(String.valueOf(counter));
    }

}

if (counter > 5) {
    counter = 0 ;
}

您正在将局部变量counter重置为0 实例字段保持其先前值。 因此,在时间轴的下一次迭代中,该值仍大于5,然后将局部变量再次设置为零。

完全删除局部变量,然后更新字段:

import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline; 
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;

public class GeneralTesting extends Application{
    private Text text;
    private int counter = 1;
    public static void main(String[] args) {
        launch();
    }

    @Override
    public void start(Stage primaryStage) throws Exception {
        Pane pane = new Pane();

        text = new Text(500, 300, "0");

        text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));

        Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), e -> {
            counter++; 
            changeText();
        }));

        animation.setCycleCount(Timeline.INDEFINITE);
        animation.play();

        pane.getChildren().addAll(text);

        Scene scene = new Scene(pane);
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public void changeText(){
        if (counter > 5){
            counter = 0;
        }
        text.setText(String.valueOf(counter));
    }

}

更好的是,使用IntegerProperty并将文本绑定到其值:

import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline; 
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;

public class GeneralTesting extends Application{
    private Text text;
    public static void main(String[] args) {
        launch();
    }

    @Override
    public void start(Stage primaryStage) throws Exception {
        Pane pane = new Pane();

        text = new Text(500, 300, "0");

        text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));

        IntegerProperty counter = new SimpleIntegerProperty(1);
        text.textProperty().bind(counter.asString());

        Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), 
            e -> counter.set((counter.get()+1) % 5)));

        animation.setCycleCount(Timeline.INDEFINITE);
        animation.play();

        pane.getChildren().addAll(text);

        Scene scene = new Scene(pane);
        primaryStage.setScene(scene);
        primaryStage.show();
    }


}

一种方法是使用mod将范围保持在0到3之间。

    Pane pane = new Pane();

    Text text = new Text(500, 300, "0");
    int[] counter =
    {
        0
    };
    text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));

    Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), e
            ->
    {
        text.setText(Integer.toString(counter[0]++ % 4));
    }));
    animation.setCycleCount(Timeline.INDEFINITE);
    animation.play();

    pane.getChildren().addAll(text);

    Scene scene = new Scene(pane);
    primaryStage.setScene(scene);
    primaryStage.show();

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