[英]c++ Error error C2512 no appropriate default constructor available
我正在尝试使用VS-2013在C ++中实现纸牌游戏,并且我有一个“ Player”类。 “播放器”类是抽象的,因为该类的实际对象都不会初始化。 取而代之的是,它只能被继承到4种不同的播放器类(具有4种不同的播放策略)-从“ PlayerType1”到“ PlayerType4”。
这是我的Player.h文件:
#ifndef PLAYER_H_
#define PLAYER_H_
#include <iostream>
#include "Hand.h"
using namespace std;
class Player : public Hand {
private:
const string name;
protected:
Hand myHand;
public:
string getName(); //Returns the name of the player
virtual int getShapeToAsk() = 0;
virtual int getPlayerToAsk() = 0;
virtual ~Player();
};
class PlayerType1 : public Player { //For strategy 1
PlayerType1();
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType1();
};
class PlayerType2 : public Player { //For strategy 2
PlayerType2();
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType2();
};
class PlayerType3 : public Player { //For strategy 3
private:
int myNumber, numOfPlayers, nextPlayer;
public:
PlayerType3(int myNumber, int numOfPlayers);
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType3();
};
class PlayerType4 : public Player { //For strategy 4
private:
int myNumber, numOfPlayers, nextPlayer;
public:
PlayerType4(int myNumber, int numOfPlayers);
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType4();
};
#endif
这是我的Player.cpp文件:
#include <iostream>
#include <vector>
#include "Hand.h"
#include "Player.h"
using namespace std;
//Player functions
string Player::getName(){
return (this->name + " " + this->toString());
}
Player::~Player(){}
//PlayerType1 functions
PlayerType1::PlayerType1(){}
int PlayerType1::getShapeToAsk(){
int maxCount = 0, maxValue, currValue, count;
for (std::vector<Card*>::reverse_iterator i = this->myHand.getCards().rbegin(); i != this->myHand.getCards().rend(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().rend()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count > maxCount){
maxCount = count;
maxValue = currValue;
if (maxCount == 4) // no need to look at the rest of the hand
break;
}
}
return maxValue;
}
int PlayerType1::getPlayerToAsk(){ return -1; } //-1 means "I am a player of type 1 or 2". Game's responsibility to change later.
PlayerType1::~PlayerType1(){}
//PlayerType2 functions
PlayerType2::PlayerType2(){}
int PlayerType2::getShapeToAsk(){
int minCount = 5, minValue, currValue, count;
for (std::vector<Card*>::iterator i = this->myHand.getCards().begin(); i != this->myHand.getCards().end(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().end()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count < minCount){
minCount = count;
minValue = currValue;
if (minCount == 1) // no need to look at the rest of the hand
break;
}
}
return minValue;
}
int PlayerType2::getPlayerToAsk(){ return -1; } //-1 means "I am a player of type 1 or 2". Game's responsibility to change later.
PlayerType2::~PlayerType2(){}
//PlayerType3 functions
PlayerType3::PlayerType3(int myNumber, int numOfPlayers){
this->myNumber = myNumber;
this->numOfPlayers = numOfPlayers;
if (myNumber == 1) this->nextPlayer = 2;
else this->nextPlayer = 1;
}
int PlayerType3::getShapeToAsk(){
int maxCount = 0, maxValue, currValue, count;
for (std::vector<Card*>::reverse_iterator i = this->myHand.getCards().rbegin(); i != this->myHand.getCards().rend(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().rend()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count > maxCount){
maxCount = count;
maxValue = currValue;
if (maxCount == 4) // no need to look at the rest of the hand
break;
}
}
return maxValue;
}
int PlayerType3::getPlayerToAsk(){
int temp = this->nextPlayer;
this->nextPlayer++;
while ((this->nextPlayer == this->myNumber) || (this->nextPlayer > this->numOfPlayers)){
if (this->nextPlayer == this->myNumber) this->nextPlayer++;
if (this->nextPlayer > this->numOfPlayers) this->nextPlayer = 1;
}
return temp;
}
PlayerType3::~PlayerType3(){}
//PlayerType4 functions
PlayerType4::PlayerType4(int myNumber, int numOfPlayers){
this->myNumber = myNumber;
this->numOfPlayers = numOfPlayers;
if (myNumber == 1) this->nextPlayer = 2;
else this->nextPlayer = 1;
}
int PlayerType4::getShapeToAsk(){
int minCount = 5, minValue, currValue, count;
for (std::vector<Card*>::iterator i = this->myHand.getCards().begin(); i != this->myHand.getCards().end(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().end()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count < minCount){
minCount = count;
minValue = currValue;
if (minCount == 1) // no need to look at the rest of the hand
break;
}
}
return minValue;
}
int PlayerType4::getPlayerToAsk(){
int temp = this->nextPlayer;
this->nextPlayer++;
while ((this->nextPlayer == this->myNumber) || (this->nextPlayer > this->numOfPlayers)){
if (this->nextPlayer == this->myNumber) this->nextPlayer++;
if (this->nextPlayer > this->numOfPlayers) this->nextPlayer = 1;
}
return temp;
}
PlayerType4::~PlayerType4(){}
我收到以下错误:
Error error C2512: 'Player' : no appropriate default constructor available <PATH>\player.cpp
共有4个该类型的错误,每个错误都指向PlayerType1到PlayerType4的构造函数。
当我在“ Player”类中添加一个空的默认构造函数时,它解决了该问题,并且构建成功。 但是,我看不到为什么需要为“ Player”类定义默认的构造函数,因为我从未初始化该类的对象。
我还应该提到我的项目中还有另一个类(“ Card”类),该类是抽象的,可以被其他类(“ FigureCard”和“ NumericCard”)继承,并且也没有构造函数和派生类有自己的构造函数,不会造成任何错误。 我看不出有什么区别。
我搜索了其他问题,但它们都与以下情况有关:未定义默认构造函数,并且尝试在代码中的其他位置对该类进行初始化。 这不是我的情况,因为我没有初始化“ Player”类的对象,仅初始化了4个派生类。
请帮忙! 先感谢您。
即使Player类是抽象类,也必须定义一个构造函数,因为您的类具有成员。 当创建派生类(任何PlayerType)类的实例时,它将调用基类的构造函数。 这就是继承的工作方式...
在那种情况下,使其受到保护(将其公开将是无用的,因为它是纯虚拟类)。
您的Player
类具有一个private: const string name;
会员。 看你的Card
类; 我敢打赌它没有这样的成员。 就是这样。
问题是, const string name;
必须以某种方式初始化member,并且由于它是private
,因此必须在Player
类内对其进行初始化。 (语言规则禁止从派生类初始化类的私有成员。)因此, Player
类必须具有用于初始化name
成员的构造函数。 空的构造函数可以实现这一点。
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