繁体   English   中英

混合结构类型的地图和切片

[英]Go maps and slices with mixed struct types

我正在尝试通过创建具有创建投影功能的简单事件存储来学习如何使用Go。 我被困在如何使用包含混合类型结构的切片和地图上。 这样做的目的是,我希望开发人员根据需要在各个字段中创建实现IEntity和IEvent的结构。

我来自JavaScript / Node.js背景,具有C / C ++ / Java的一些基本知识,我可能在这里期望更多的类/继承模式,并且需要一些如何在Go中获得相同功能的帮助。

package main

import (
    "sync"
    "time"

    uuid "github.com/satori/go.uuid"
)

// IEntity describes an entity, a struct that is the sum of all events resolved in a chronological order
type IEntity interface {
}

// IProjection describes the interface for a projection struct
type IProjection interface {
    Lock()
    Unlock()
    Get(id uuid.UUID) IEntity
    Set(id uuid.UUID, entity IEntity)
    GetLastEventTime() time.Time
    Append(event IEvent)
}

// IEvent describes the interface for a event, any event added to the system needs to implement this interface
type IEvent interface {
    Resolve(projection IProjection)
}

// EventVault is the base struct that keeps all the events and allows for projections to be created
type EventVault struct {
    sync.Mutex
    events []IEvent
}

// Append adds a IEvent to the projection and runs that events IEvent.Resolve method
func (vault *EventVault) Append(event IEvent) {
    vault.Lock()
    defer vault.Unlock()
    vault.events = append(vault.events, event)
}

// Project creates a projection with entities from all events up until the choosen end time
func (vault *EventVault) Project(endTime time.Time, projection IProjection) IProjection {
    lastEventTime := projection.GetLastEventTime()
    for index := range vault.events {
        event := vault.events[index]
        if event.Time.After(lastEventTime) && event.Time.Before(endTime) {
            projection.Append(event)
        }
    }
    return projection
}

// Projection caculates and stores a projection of the events appended to it with the Append method
type Projection struct {
    sync.Mutex
    events   []IEvent
    entities map[uuid.UUID]IEntity
}

// Get returns an IEntity struct from an id (for use in the IEvent.Resolve method)
func (projection *Projection) Get(id uuid.UUID) IEntity {
    return projection.entities[id]
}

// Set add a IEntity to the projection (for use in the IEvent.Resolve method)
func (projection *Projection) Set(id uuid.UUID, entity IEntity) {
    projection.entities[id] = entity
}

// GetLastEventTime returns the time for the event that was added last
func (projection *Projection) GetLastEventTime() time.Time {
    event := projection.events[len(projection.events)-1]

    if event == nil {
        return time.Unix(0, 0)
    }

    return event.Time
}

// Append adds a IEvent to the projection and runs that events IEvent.Resolve method
func (projection *Projection) Append(event IEvent) {
    projection.Lock()
    projection.events = append(projection.events, event)
    event.Resolve(projection)
    projection.Unlock()
}

// ------------------ Below is usage of above system ------------------

// PlayerEntity is a sample entity that can be used for testing
type PlayerEntity struct {
    ID        uuid.UUID
    Name      string
    Birthday  time.Time
    UpdatedAt time.Time
}

// AddPlayerEvent is a sample event that can be used for testing
type AddPlayerEvent struct {
    ID   uuid.UUID
    Time time.Time
    Name string
}

// Resolve will create a new PlayerEntity and add that to the projection
func (event *AddPlayerEvent) Resolve(projection IProjection) {
    player := PlayerEntity{ID: uuid.NewV4(), Name: event.Name, UpdatedAt: event.Time}
    projection.Set(player.ID, &player)
}

// SetBirthdayPlayerEvent is a sample event that can be used for testing
type SetBirthdayPlayerEvent struct {
    ID       uuid.UUID
    Time     time.Time
    Birthday time.Time
}

// Resolve will change the name on a PlayerEntity
func (event *SetBirthdayPlayerEvent) Resolve(projection IProjection) {
    player := *projection.Get(event.ID)
    player.Birthday = event.Birthday
    player.UpdatedAt = event.Time
}

func main() {
    vault := EventVault{}
    event1 := AddPlayerEvent{ID: uuid.NewV4(), Time: time.Now(), Name: "Lisa"}
    vault.Append(&event1)
    birthday, _ := time.Parse("2006-01-02", "2017-03-04")
    event2 := SetBirthdayPlayerEvent{ID: event1.ID, Time: time.Now(), Birthday: birthday}
    vault.Append(&event2)
}

我得到的错误是

./main.go:47: event.Time undefined (type IEvent has no field or method Time)
./main.go:79: event.Time undefined (type IEvent has no field or method Time)
./main.go:122: invalid indirect of projection.Get(event.ID) (type IEntity)

结构类型可能丢失了,因此我需要另一种存储它们的方法来将它们放入地图和切片中,但是如何?

在golang中,当您声明类似的接口时

type IEntity interface {
}

您定义此接口可以完成的所有操作,而无需进行类型转换。 因此,在此您没有为此接口定义任何功能。 如果您需要功能,则必须给它一种类似的方法

type IEntity interface {
    Time() time.Time
}

想要与该接口一起使用的任何类型都必须实现这些功能,即

func (a AddPlayerEvent) Time() time.Time {
    return a.Time 
} 

查看文件

然后您可以使用任何一种方法

func (projection *Projection) Append(event IEvent) {
    ...
    event.Time()
    ...
}

另外2则笔记

  • 遍历地图时,可以使用k,v:= range my_map
  • * projection.Get(event.ID)尝试引用非指针类型

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM