[英]THREE.js Object Won't Rotate
我有一个Blender对象,可以使用THREE.js在我的网页上显示它,但是当调用我的循环函数时,该对象不会旋转。
我正在尝试使用js时保持OOP方法。
这是我的代码段。
var scene, camera, renderer, box;
function createScene() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x3399ff);
camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.position.z = 10;
container = document.getElementById('world');
container.appendChild(renderer.domElement);
}
function createLight() {
light = new THREE.PointLight(0xffffff, 1.2);
light.position.set(0,0,6);
scene.add(light);
}
function createBox() {
box = new Box();
}
Box = function() {
this.mesh = new THREE.Object3D();
var loader = new THREE.JSONLoader();
loader.load('json/model.json', function(geometry, materials) {
this.mesh = new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
this.mesh.scale.x = this.mesh.scale.y = this.mesh.scale.z = 0.75;
this.mesh.translation = geometry.center();
scene.add(mesh);
});
}
Box.prototype.rotateBox = function() {
if (!this.mesh) {
return;
}
this.mesh.rotation.x += .001;
this.mesh.rotation.y += .01;
}
function loop() {
requestAnimationFrame(loop);
box.rotateBox();
renderer.render(scene, camera);
}
function init() {
createScene();
createLight();
createBox();
loop();
}
window.addEventListener('load', init, false);
我认为这是一个范围问题。 您提供的代码将引发错误。 您可以尝试如下操作:
Box = function() {
this.mesh = false;
var loader = new THREE.JSONLoader();
var scope = this;
loader.load('json/model.json', function(geometry, materials) {
scope.mesh = new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
scope.mesh.scale.x = scope.mesh.scale.y = scope.mesh.scale.z = 0.75;
scope.mesh.translation = geometry.center();
scene.add(scope.mesh);
});
}
Box.prototype.rotateBox = function() {
if (!this.mesh) {
return;
}
this.mesh.rotation.x += .001;
this.mesh.rotation.y += .01;
}
您对“轻型”对象的范围也未处理,需要进行修复。
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