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从另一个JPanel内部重新绘制一个JPanel

[英]Repaint a JPanel from within another JPanel

因此,我正在制作一个绘画程序,我有一个主要的Paint类(用于检测鼠标输入和绘画),以及一个Tools类(其为左侧的工具栏),其中包含许多工具,例如笔刷大小更改和形状更改。 因此,我想向Tools类添加一个清除按钮,以清除整个屏幕。 我的问题是Paint类持有要Paint的点的ArrayList,而我无法从Tools内重新绘制Paint

Paint

//imports    
public class Paint extends JPanel{
    private ArrayList<Brush> points;
    ...

    public Paint() {
        ...
    }

    public void paintComponent(Graphics page) {
        ...

        //draws all points in the arraylist
        for (Brush b : points) {
            //paint points
        }
    }
}

Tools

//imports
public class Tools extends JPanel
{
    private JButton clear;

    public Tools() {
        clear = new JButton("Clear");
        clear.addActionListener(new BrushInput());
    }

    public void paintComponent(Graphics page) {
        ...
    }
    private class BrushInput implements ActionListener {
        public void actionPerformed(ActionEvent e) {
            if (e.getSource() == clear) {
                //clear points arraylist and repaint
            }
        }
    }

}

我遇到的问题是repaint()是实例方法,因此我无法从Tools内访问Paint的repaint。

只需将对Paint实例的引用传递给Tools的构造函数。 或者,在包含两者的容器( JFrame等)上调用重绘,这将导致其所有子级都被重绘。

例如:

public class Paint extends JPanel {
    private ArrayList<Brush> points;

    // . . .

    public void clear() {
        points.clear();
        repaint();
    }
}

public class Tools extends JPanel {
    private JButton clear;
    private Paint paint;

    public Tools(Paint paint) {
        this.paint = paint;
        // . . .
    }

    // . . .

    private class BrushInput implements ActionListener {
        public void actionPerformed(ActionEvent e) {
            if (e.getSource() == clear) {
                paint.clear();
            }
        }
    }
}

创建这些组件的代码:

Paint paint = new Paint();
Tools tools = new Tools(paint);

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