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当对JFrame使用PaintComponent时,除非使用pack,否则必须调整窗口大小才能显示它。 我该如何补救?

[英]When I use an PaintComponent to my JFrame, I have to resize my window to get it to show up unless I use pack. How can I remedy this?

我正在创建一个二十一点游戏,并且我试图在单击“击中”按钮时使卡片显示在桌面图像的顶部。 但是,它们一直显示在表格图像的侧面,并且只显示一个。 当我在ActionListener中使用pack()方法时,或者如果我不使用pack()时,则需要调整窗口大小。

我的代码:

import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;


public class BlackjackTable3 extends JFrame {


  JButton stayButton = new JButton("STAY");
  JButton hitButton = new JButton("HIT");
  JPanel mainPanel = new JPanel();

  public BlackjackTable3() {
    this.setTitle("Blackjack Test Table");
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    JPanel tablePanel = new JPanel();
    ImageIcon pic = new ImageIcon("blackjackTableCanvas.jpg");
    mainPanel.add(new JLabel(pic), BorderLayout.NORTH);




    this.add(mainPanel);
    this.setSize(1600,1600);
    this.setVisible(true);

    JPanel buttonPanel = new JPanel();
    ActionListener pressChoice = new DecisionListener();
    hitButton.addActionListener(pressChoice);
    stayButton.addActionListener(pressChoice);

    buttonPanel.setSize(300,150);
    buttonPanel.add(hitButton,BorderLayout.WEST);
   buttonPanel.add(stayButton,BorderLayout.EAST);
    buttonPanel.setVisible(true);
    this.add(buttonPanel, BorderLayout.SOUTH);

  }



  class DecisionListener implements ActionListener{

    public void actionPerformed(ActionEvent a){
      //code for hit/stay to go here

      if(a.getSource() == hitButton){
        System.out.println("YOU CHOSE HIT!");
        CardRender2 c = new CardRender2(new Card());

        mainPanel.add(c, BorderLayout.CENTER);
        pack();
      }
      else if(a.getSource() == stayButton){
        System.out.println("YOU CHOSE STAY!");
      }

    }
  }



  public static void main(String[] args){
    BlackjackTable3 b = new BlackjackTable3();

  }

}

我的CardRender2代码:

public class CardRender2 extends JComponent{ 
public CardRender2(Card card) {
  this.val = card.value.face;
    this.suit = card.suit.toString();
    String filename = this.fetchCardFileLabel();
    try {
        image = ImageIO.read(new File("card deck\\" + filename + ".png"));
    } catch (IOException e) {
        e.printStackTrace();
    }
    JLabel j = new JLabel();
    j.add(this);

}

@Override
protected void paintComponent(Graphics g) {
  Graphics2D g2 = (Graphics2D) g;
    super.paintComponent(g2);
    g2.drawImage(image, 0, 0, null);

}
...}

我尝试使用repaint(),但无法使用paint bc,但出现编译器错误。 如何解决此问题?

如何将这些卡放在桌面图像上方?

您需要类似以下内容的组件层次结构:

  • J框架
    • 带有图像的背景组件
      • 带有图像的卡片组件

一种方法是使用标签包含图像:

JLabel card = new JLabel(...);
JLabel background = new JLabel(...);
background.setLayout( new FlowLayout() );
background.add( card );
frame.add(background, BorderLayout.CENTER);

仅当背景图像大于卡组件时,此功能才有效。

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