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Android - 可移动/可拖动的浮动操作按钮 (FAB)

[英]Android - Movable/Draggable Floating Action Button (FAB)

我在我的应用程序中使用FloatingActionButton 有时,它会与基本内容重叠,所以我想这样做,以便用户可以将 FAB 拖到一边。

本身不需要拖放功能。 它只需要是可移动的。 文档没有提到这一点,但我确信我在其他应用程序中看到过这样的功能。

你能建议/提供有关如何执行此操作的代码片段(最好是 XML 格式)。

基于this answer for another SO question,这是我创建的代码。 它似乎工作得很好(具有有效的点击功能)并且不依赖于 FAB 的父布局或定位......

package com.example;

import android.content.Context;
import android.support.design.widget.FloatingActionButton;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;

public class MovableFloatingActionButton extends FloatingActionButton implements View.OnTouchListener {

    private final static float CLICK_DRAG_TOLERANCE = 10; // Often, there will be a slight, unintentional, drag when the user taps the FAB, so we need to account for this.

    private float downRawX, downRawY;
    private float dX, dY;

    public MovableFloatingActionButton(Context context) {
        super(context);
        init();
    }

    public MovableFloatingActionButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MovableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        setOnTouchListener(this);
    }

    @Override
    public boolean onTouch(View view, MotionEvent motionEvent){

        ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams)view.getLayoutParams();

        int action = motionEvent.getAction();
        if (action == MotionEvent.ACTION_DOWN) {

            downRawX = motionEvent.getRawX();
            downRawY = motionEvent.getRawY();
            dX = view.getX() - downRawX;
            dY = view.getY() - downRawY;

            return true; // Consumed

        }
        else if (action == MotionEvent.ACTION_MOVE) {

            int viewWidth = view.getWidth();
            int viewHeight = view.getHeight();

            View viewParent = (View)view.getParent();
            int parentWidth = viewParent.getWidth();
            int parentHeight = viewParent.getHeight();

            float newX = motionEvent.getRawX() + dX;
            newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
            newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent

            float newY = motionEvent.getRawY() + dY;
            newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
            newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent

            view.animate()
                    .x(newX)
                    .y(newY)
                    .setDuration(0)
                    .start();

            return true; // Consumed

        }
        else if (action == MotionEvent.ACTION_UP) {

            float upRawX = motionEvent.getRawX();
            float upRawY = motionEvent.getRawY();

            float upDX = upRawX - downRawX;
            float upDY = upRawY - downRawY;

            if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
                return performClick();
            }
            else { // A drag
                return true; // Consumed
            }

        }
        else {
            return super.onTouchEvent(motionEvent);
        }

    }

}

这是 XML ...

    <com.example.MovableFloatingActionButton
        android:id="@+id/fab"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="bottom|end"
        android:layout_margin="@dimen/fab_margin"
        android:src="@drawable/ic_navigate_next_white_24dp"/>

基本上,您只需要将android.support.design.widget.FloatingActionButton替换为 XML 中的com.example.MovableFloatingActionButton

试试这个:

public class MainActivity extends AppCompatActivity implements View.OnTouchListener {
  float dX;
  float dY;
  int lastAction;

  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    final View dragView = findViewById(R.id.draggable_view);
    dragView.setOnTouchListener(this);
  }

  @Override
  public boolean onTouch(View view, MotionEvent event) {
    switch (event.getActionMasked()) {
      case MotionEvent.ACTION_DOWN:
        dX = view.getX() - event.getRawX();
        dY = view.getY() - event.getRawY();
        lastAction = MotionEvent.ACTION_DOWN;
        break;

      case MotionEvent.ACTION_MOVE:
        view.setY(event.getRawY() + dY);
        view.setX(event.getRawX() + dX);
        lastAction = MotionEvent.ACTION_MOVE;
        break;

      case MotionEvent.ACTION_UP:
        if (lastAction == MotionEvent.ACTION_DOWN)
          Toast.makeText(DraggableView.this, "Clicked!", Toast.LENGTH_SHORT).show();
        break;

      default:
        return false;
    }
    return true;
  }
}

和 XML:

<ImageButton
        android:id="@+id/draggable_view"
        android:background="@mipmap/ic_launcher"
        android:layout_gravity="bottom|right"
        android:layout_marginBottom="20dp"
        android:layout_marginEnd="20dp"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"/>

您可以使任何视图可拖动和可点击。

基于@ban-geoengineering 的答案,我更新为执行涟漪效应和左右重力,如 Facebook 聊天气泡。 我创建了自定义单击侦听器,因为如果在此代码块内使用触摸事件,则涟漪效应无法正常工作。

    <com.sample.DraggableFloatingActionButton
    android:id="@+id/connect_to_support_fab"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_gravity="bottom|end"
    android:layout_marginLeft="@dimen/spacing_10pt"
    android:layout_marginRight="@dimen/spacing_10pt"
    android:layout_marginBottom="@dimen/spacing_16pt"
    android:clickable="true"
    android:focusable="true"
    app:backgroundTint="@color/colorGreen"
    app:fabSize="normal"
    app:layout_constraintBottom_toBottomOf="parent"
    app:layout_constraintEnd_toEndOf="parent"
    app:rippleColor="@color/colorWhite"
    app:srcCompat="@drawable/ic_live_support"
    app:tint="@color/colorWhite" />
package com.sample;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.OvershootInterpolator;

import com.google.android.material.floatingactionbutton.FloatingActionButton;

public class DraggableFloatingActionButton extends FloatingActionButton implements View.OnTouchListener {
    CustomClickListener customClickListener;

    private final static float CLICK_DRAG_TOLERANCE = 10; // Often, there will be a slight, unintentional, drag when the user taps the FAB, so we need to account for this.

    private float downRawX, downRawY;
    private float dX, dY;

    int viewWidth;
    int viewHeight;

    int parentWidth;
    int parentHeight;

    float newX;
    float newY;

    public DraggableFloatingActionButton(Context context) {
        super(context);
        init();
    }

    public DraggableFloatingActionButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public DraggableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        setOnTouchListener(this);
    }

    @Override
    public boolean onTouch(View view, MotionEvent motionEvent) {

        ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams) view.getLayoutParams();

        int action = motionEvent.getAction();
        if (action == MotionEvent.ACTION_DOWN) {

            downRawX = motionEvent.getRawX();
            downRawY = motionEvent.getRawY();
            dX = view.getX() - downRawX;
            dY = view.getY() - downRawY;

            return false; // not Consumed for ripple effect

        } else if (action == MotionEvent.ACTION_MOVE) {

            viewWidth = view.getWidth();
            viewHeight = view.getHeight();

            View viewParent = (View) view.getParent();
            parentWidth = viewParent.getWidth();
            parentHeight = viewParent.getHeight();

            newX = motionEvent.getRawX() + dX;
            newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
            newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent

            newY = motionEvent.getRawY() + dY;
            newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
            newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent

            view.animate()
                    .x(newX)
                    .y(newY)
                    .setDuration(0)
                    .start();

            return true; // Consumed

        } else if (action == MotionEvent.ACTION_UP) {

            float upRawX = motionEvent.getRawX();
            float upRawY = motionEvent.getRawY();

            float upDX = upRawX - downRawX;
            float upDY = upRawY - downRawY;

            if (newX > ((parentWidth - viewWidth - layoutParams.rightMargin) / 2)) {
                newX = parentWidth - viewWidth - layoutParams.rightMargin;
            } else {
                newX = layoutParams.leftMargin;
            }

            view.animate()
                    .x(newX)
                    .y(newY)
                    .setInterpolator(new OvershootInterpolator())
                    .setDuration(300)
                    .start();

            if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
                if (customClickListener != null) {
                    customClickListener.onClick(view);
                }
                return false;// not Consumed for ripple effect
            } else { // A drag
                return false; // not Consumed for ripple effect
            }

        } else {
            return super.onTouchEvent(motionEvent);
        }

    }

    public void setCustomClickListener(CustomClickListener customClickListener) {
        this.customClickListener = customClickListener;
    }

    public interface CustomClickListener {
        void onClick(View view);
    }

}

所有建议的答案都使用 OnTouch 侦听器,由于辅助功能实现,最近的 Android API 不推荐使用 OnTouch 侦听器。 另请注意, startDrag() 方法已过时。 开发人员应该使用 startDragAndDrop() 代替。 我的实现使用 OnDragListener() 如下:

  1. 定义两个全局浮点变量 dX 和 dY;
  2. 将下面的代码片段放在 onCreatView() 方法中,其中root是根视图,由 inflater(或任何其他可以接收 Drop 事件的视图)获取;

     final FloatingActionButton fab = root.findViewById(R.id.my_fab); fab.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // Do whatever this button will do on click event } }); root.setOnDragListener(new View.OnDragListener() { @Override public boolean onDrag(View v, DragEvent event) { switch (event.getAction()) { case DragEvent.ACTION_DRAG_LOCATION: dX = event.getX(); dY = event.getY(); break; case DragEvent.ACTION_DRAG_ENDED: fab.setX(dX-fab.getWidth()/2); fab.setY(dY-fab.getHeight()/2); break; } return true; } }); fab.setOnLongClickListener(new View.OnLongClickListener() { @Override public boolean onLongClick(View v) { View.DragShadowBuilder myShadow = new View.DragShadowBuilder(fab); v.startDragAndDrop(null, myShadow, null, View.DRAG_FLAG_GLOBAL); return true; } });

您可以通过在任何View上实现onTouch来尝试如下所示,

xml

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:id="@+id/rootlayout"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <android.support.design.widget.FloatingActionButton
        android:id="@+id/fab"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" />

</FrameLayout>

爪哇

public class dragativity extends AppCompatActivity implements View.OnTouchListener{

    FloatingActionButton fab;

    FrameLayout rootlayout;

     int _xDelta;
     int _yDelta;

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.drag);

        rootlayout = (FrameLayout) findViewById(R.id.rootlayout);

        fab = (FloatingActionButton) findViewById(R.id.fab);

        FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(150, 150);
        fab.setLayoutParams(layoutParams);
        fab.setOnTouchListener(dragativity.this);
    }

    public boolean onTouch(View view, MotionEvent event) {
        final int X = (int) event.getRawX();
        final int Y = (int) event.getRawY();
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                FrameLayout.LayoutParams lParams = (FrameLayout.LayoutParams) view.getLayoutParams();
                _xDelta = X - lParams.leftMargin;
                _yDelta = Y - lParams.topMargin;
                break;
            case MotionEvent.ACTION_UP:
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                break;
            case MotionEvent.ACTION_POINTER_UP:
                break;
            case MotionEvent.ACTION_MOVE:
                FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) view
                        .getLayoutParams();
                layoutParams.leftMargin = X - _xDelta;
                layoutParams.topMargin = Y - _yDelta;
                layoutParams.rightMargin = -250;
                layoutParams.bottomMargin = -250;
                view.setLayoutParams(layoutParams);
                break;
        }
        rootlayout.invalidate();
        return true;
    }


}

实际上,您可以使用 android.support.design.widget.CoordinatorLayout 而不是相对布局或任何其他布局,这将起作用(移动 FAB)

这是对我有用的侦听器,容差为 70。

private class FloatingOnTouchListener implements View.OnTouchListener {
        private float x;
        private float y;
        private float nowX;
        private float nowY;
        private float downX;
        private float downY;
        private final int tolerance = 70;

        @Override
        public boolean onTouch(View view, MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_DOWN) {
                x = (int) event.getRawX();
                y = (int) event.getRawY();
                downX = x;
                downY = y;
            } else
            if (event.getAction() == MotionEvent.ACTION_MOVE) {
                nowX = event.getRawX();
                nowY = event.getRawY();
                float movedX = nowX - x;
                float movedY = nowY - y;
                x = nowX;
                y = nowY;
                iconViewLayoutParams.x = iconViewLayoutParams.x + (int) movedX;
                iconViewLayoutParams.y = iconViewLayoutParams.y + (int) movedY;
                windowManager.updateViewLayout(view, iconViewLayoutParams);
            } else
            if (event.getAction() == MotionEvent.ACTION_UP) {
                float dx = Math.abs(nowX - downX);
                float dy = Math.abs(nowY - downY);
                if (dx < tolerance && dy < tolerance) {
                    Log.d(TAG, "clicou");
                    Log.d(TAG, "dx " + dx);
                    Log.d(TAG, "dy " + dy);
                    windowManager.removeViewImmediate(iconView);
                    windowManager.addView(displayView, layoutParams);
                } else {
                    Log.d(TAG, "dx " + dx);
                    Log.d(TAG, "dy " + dy);
                    return true;
                }
            }
            return true;
        }
    }

android中function的悬浮按钮

private static float dX,dY;
    private static float downRawX, downRawY;
    private final static float CLICK_DRAG_TOLERANCE = 10;

 public static void setfab(Activity activity){
            FloatingActionButton fab = new FlyyFloatingButton(activity);
            LinearLayout layout = new LinearLayout(activity);
            LinearLayout.LayoutParams parm = new LinearLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
            fab.setImageResource(R.drawable.ic_rewards);
            fab.setBackgroundTintList(ColorStateList.valueOf(Color.BLUE));
            fab.setFocusable(true);
            fab.setSize(FloatingActionButton.SIZE_AUTO);
            layout.addView(fab);
            View viewParent = (View) fab.getParent();
            activity.addContentView(layout,parm);
            fab.setOnTouchListener(new View.OnTouchListener() {
                @Override
                public boolean onTouch(View view, MotionEvent motionEvent){
                    int action = motionEvent.getAction();
                    if (action == MotionEvent.ACTION_DOWN) {
                        downRawX = motionEvent.getRawX();
                        downRawY = motionEvent.getRawY();
                        dX = view.getX() - downRawX;
                        dY = view.getY() - downRawY;
                        return true; // Consumed
                    }
                    else if (action == MotionEvent.ACTION_MOVE) {
                        int viewWidth = view.getWidth();
                        int viewHeight = view.getHeight();
    
                        View viewParent = (View)view.getParent();
                        int parentWidth = viewParent.getWidth();
                        int parentHeight = viewParent.getHeight();
    
                        float newX = motionEvent.getRawX() + dX;
                        newX = Math.max(0, newX); // Don't allow the FAB past the left hand side of the parent
                        newX = Math.min(parentWidth - viewWidth, newX); // Don't allow the FAB past the right hand side of the parent
    
                        float newY = motionEvent.getRawY() + dY;
                        newY = Math.max(0, newY); // Don't allow the FAB past the top of the parent
                        newY = Math.min(parentHeight - viewHeight, newY); // Don't allow the FAB past the bottom of the parent
    
                        view.animate()
                                .x(newX)
                                .y(newY)
                                .setDuration(0)
                                .start();
    
                        return true; // Consumed
    
                    }
                    else if (action == MotionEvent.ACTION_UP) {
    
                        float upRawX = motionEvent.getRawX();
                        float upRawY = motionEvent.getRawY();
    
                        float upDX = upRawX - downRawX;
                        float upDY = upRawY - downRawY;
    
                        if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
                            return view.performClick();
                        }
                        else { // A drag
                            return true; // Consumed
                        }
    
                    }
                    else {
                        return view.onTouchEvent(motionEvent);
                    }
    
                }
            });
            fab.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    Toast.makeText(context, "Hello Floating Action Button", Toast.LENGTH_SHORT).show();
                }
            });
        }

你可以试试这个代码 XML

 <com.google.android.material.floatingactionbutton.FloatingActionButton
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_marginEnd="8dp"
    android:layout_marginRight="8dp"
    android:id="@+id/dashboardShowActionsFab"
    app:layout_constraintBottom_toBottomOf="parent"
    app:layout_constraintEnd_toEndOf="parent" />

爪哇

fab.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {


            ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams) view.getLayoutParams();

            int action = motionEvent.getAction();
            if (action == MotionEvent.ACTION_DOWN) {

                downRawX = motionEvent.getRawX();
                downRawY = motionEvent.getRawY();
                dX = view.getX() - downRawX;
                dY = view.getY() - downRawY;

                return true; // Consumed

            } else if (action == MotionEvent.ACTION_MOVE) {

                int viewWidth = view.getWidth();
                int viewHeight = view.getHeight();

                View viewParent = (View) view.getParent();
                int parentWidth = viewParent.getWidth();
                int parentHeight = viewParent.getHeight();

                float newX = motionEvent.getRawX() + dX;
                newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
                newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent

                float newY = motionEvent.getRawY() + dY;
                newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
                newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent

                view.animate()
                        .x(newX)
                        .y(newY)
                        .setDuration(0)
                        .start();

                return true; // Consumed

            } else if (action == MotionEvent.ACTION_UP) {

                float upRawX = motionEvent.getRawX();
                float upRawY = motionEvent.getRawY();

                float upDX = upRawX - downRawX;
                float upDY = upRawY - downRawY;

                if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
                    // return performClick();
                    Toast.makeText(MainActivity.this, "clicked", Toast.LENGTH_SHORT).show();

                } else { // A drag
                    return true; // Consumed
                }

            } else {
                //return super.onTouchEvent(motionEvent);
            }

            return true;
        }

这是一个稍微更新的版本。 它正确地处理了涟漪效应,至少它对我有用。

public MovableFloatingActionButton(Context context) {
    super(context);
    init();
}

public MovableFloatingActionButton(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
}

public MovableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);
    init();
}

private void init() {
    setOnTouchListener(this);
}

@Override
public boolean onTouch(View view, MotionEvent motionEvent){
    ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams)view.getLayoutParams();

    switch (motionEvent.getActionMasked()) {
        case MotionEvent.ACTION_DOWN:
            downRawX = motionEvent.getRawX();
            downRawY = motionEvent.getRawY();
            dX = view.getX() - downRawX;
            dY = view.getY() - downRawY;
            return super.onTouchEvent(motionEvent);

        case MotionEvent.ACTION_MOVE:
            int viewWidth = view.getWidth();
            int viewHeight = view.getHeight();

            View viewParent = (View)view.getParent();
            int parentWidth = viewParent.getWidth();
            int parentHeight = viewParent.getHeight();

            float newX = motionEvent.getRawX() + dX;
            newX = Math.max(layoutParams.leftMargin, newX);
            newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX);

            float newY = motionEvent.getRawY() + dY;
            newY = Math.max(layoutParams.topMargin, newY);
            newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY);

            view.animate().x(newX).y(newY).setDuration(0).start();
            setPressed(false);
            return true;

        case MotionEvent.ACTION_UP:
            final float upRawX = motionEvent.getRawX();
            final float upRawY = motionEvent.getRawY();

            final float upDX = upRawX - downRawX;
            final float upDY = upRawY - downRawY;

            final boolean isDrag = Math.abs(upDX) >= CLICK_DRAG_TOLERANCE || Math.abs(upDY) >= CLICK_DRAG_TOLERANCE;
            return isDrag || performClick();

        default:
            return super.onTouchEvent(motionEvent);

    }
}

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