[英]How do I pass an object from another class into the paintComponent method?
我的任务是创建游戏“ FloodIt”。 如果您需要了解游戏,可以在这里玩,但我认为这不是真正必要的: http : //unixpapa.com/floodit/
我已经完成了游戏的实际部分,但是现在我需要为其制作图形界面。 我有三节课:
Board.java,它使板子具有随机的int值,并包含其他几种使游戏正常工作的方法:
import java.awt.Color;
import java.util.Random;
/**The board class for the Flood-It game. This class implements a NxN board filled with numColors colors.
* The class implements several methods to allow the playing of the game.
*/
class Board {
//you will probably need to create some field variables
private int size;
private int numColors;
private int[][] board;
private int numOfMoves;
/**Constructs a new sizeXsize board filled where each element on the board is a random number between 0
* and numColors. Also initializes the number of moves to zero.
* @param size -- the size of the board
* @param numColors -- the number of possible entries on the board
*/
public Board(int size,int numColors) {
//TODO finish this constructor
this.size = size;
this.numColors = numColors;
numOfMoves = 0;
board = new int[size][size];
Random rand = new Random();
int randomNum = 0;
for (int count = 0; count < size; count++) {
for (int counter = 0; counter < size; counter++) {
randomNum = rand.nextInt(this.numColors);
board[count][counter] = randomNum;
}
}
}
/**Updates the board to fill (from the top left corner) with a specified color.
* Filling stops when any other color is hit besides the one in the top left corner.
* Play the game at http://www.lemoda.net/javascript/flood-it/ or http://unixpapa.com/floodit/?sz=14&nc=4
* to get a better understanding of what this method should do.
* You will probably also want to take a look at the algorithm described
* at http://en.wikipedia.org/wiki/Flood_fill which describes what this method should do.
* I recommend the Stack-based recursive implementation. It is a recursive algorithm for
* flooding the board. It is one of the easier ones to implement.
* You are free to have this method call other methods. I would recommend creating a private method that
* this method calls and have that private method be the recursive method.
* A recursive method is one that calls itself.
* @param color -- the new color to flood the board with.
*/
public void move(int replacementColor) {
int targetColor = board[0][0];
recursiveMove(0,0,targetColor,replacementColor);
numOfMoves++;
}
private void recursiveMove(int xCoord, int yCoord, int targetColor, int replacementColor) {
if (targetColor == replacementColor) {
return;
}
if (board[xCoord][yCoord] != targetColor) {
return;
}
board[xCoord][yCoord] = replacementColor;
if (yCoord != size-1) {
recursiveMove(xCoord,yCoord+1,targetColor,replacementColor);
}
if (yCoord != 0) {
recursiveMove(xCoord,yCoord-1,targetColor,replacementColor);
}
if (xCoord != 0) {
recursiveMove(xCoord-1,yCoord,targetColor,replacementColor);
}
if (xCoord != size-1) {
recursiveMove(xCoord+1,yCoord,targetColor,replacementColor);
}
}
/**returns true if the board is not completely filled with a single color.
* Otherwise it returns false.
* @return true if board is all one color
*/
public boolean finished() {
//TODO finish this method
for (int count = 0; count < size; count++) {
for (int counter = 0; counter < size; counter++) {
if (board[count][counter] != board[0][0]) {
return false;
}
}
}
return true;
}
/**returns how many times the move() method has been called.
* @return the number of times the move() method has been called.
*/
public int numMoves() {
//TODO finish this method
return numOfMoves;
}
/**Returns a string representation of the board. Use tabs between elements of the board.
* And have every row of the board be separated by a newline character.
* Example:
* "1\t0\t3\t\n2\t0\t2\t\n1\t0\t1\t\n"
* @return a String representation of the board
*/
public String toString() {
//TODO finish this method
String boardString = "";
for (int count = 0; count < board.length; count++) {
for (int counter = 0; counter < board.length; counter++) {
boardString += board[count][counter];
boardString += "\t";
}
boardString += "\n";
}
return boardString;
}
}
FloodIt.java,其中包含用于加载图形界面的JFrame行,以及用于实际运行游戏的代码(由于卡住,它还没有完全完成):
import java.util.Scanner;
import javax.swing.JFrame;
/**This class is the main method for the Flood-It game as found on many web sites
* ( such as http://www.lemoda.net/javascript/flood-it/ or
http://unixpapa.com/floodit/?sz=14&nc=4 ).
* It prompts the user for the size of the board
* and the number of colors. The user is prompted for the next color until the board is flooded.
* After the game is over it prints how many turns the user took and then asks if they want to play again.
*/
class FloodIt {
private static final int FRAMESIZE = 1000;
public static void main(String args[]) {
JFrame frame = new JFrame();
frame.setSize(FRAMESIZE,FRAMESIZE);
frame.setTitle("Brennan's Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GraphicalBoard component = new GraphicalBoard();
frame.add(component);
frame.setVisible(true);
String again="";
int size = 20;
int numColors = 7;
do {
Board board=new Board(size,numColors);
while(!board.finished()) {
//I will change the print statements below into graphical input boxes later
System.out.print("****************\n"+board+"\n****************\n");
System.out.print("What color do you choose? ");
int color=Integer.parseInt(scan.nextLine());
board.move(color);
}
System.out.println("Nice job, you finished in "+board.numMoves());
System.out.print("Would you like to play again (Y/N)? ");
again=scan.nextLine();
} while (again.equalsIgnoreCase("Y"));
scan.close();
}
}
还有GraphicalBoard.java,应该从Board.java获取2d数组的值,并在图形界面中显示板。 2d数组中可能存在的每个数字都与Colors数组中的颜色相对应:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
public class GraphicalBoard extends JComponent {
private int xSize = 50;
private int ySize = 50;
public void paintComponent(Graphics g, int size, Board board) {
String colors[] = {"BLUE","GREEN","YELLOW","RED","BLACK","ORANGE","PINK"};
Graphics2D g2 = (Graphics2D) g;
int xCoord = 0;
int yCoord = 0;
int colorNum = 0;
String colorOfSquare = "";
for (int count = 0; count < size; count++) {
for (int counter = 0; counter < size; counter++) {
colorNum = board[count][counter];
colorOfSquare = colors[colorNum];
g2.setColor(Color.colorOfSquare);
Rectangle square = new Rectangle(xCoord,yCoord,xSize,ySize);
xCoord += 50;
}
yCoord += 50;
}
}
}
两个问题:
我似乎在将已经初始化的板从Board.java类转移到GraphicalBoard.java类时遇到问题。
我知道问题所在,应该是“ g2.setColor(Color.BLACK);”之类的东西,但是我要让用户输入颜色,因此它需要是一个变量,我希望除了每种颜色的if语句外,还有其他更干净的东西。
有什么建议么? 谢谢!
您的Board
类包含一个成员变量int[][] board
,但是它的作用域是私有的。 当您致电以下内容:
colorNum = board [count] [counter];
这是错误的,因为此处的board
变量是Board
类的对象。 它本身不是两天的数组,但是将int[][] board
封装在其中。 因此,您需要在Board
提供一个getter方法来公开其board
成员变量,如下所示:
public int[][] getBoard() {
return board;
}
然后,在paintComponent
方法中,您可以通过以下方式访问它: board.getBoard()[count][counter]
。
您似乎已经在colorOfSquare
变量中已经有用户输入了颜色。 但是Graphics2D
的setColor
方法将只接受类型为java.awt.Color的变量。 既然你有颜色的字符串表示,可以提到使用反射得到其相应的价值java.awt.Color中这里 。 以下应该为您工作:
Color color; try { Field field = Color.class.getField(colorOfSquare); color = (Color) field.get(null); } catch (Exception e) { color = null; // Not defined }
两个答案:
paintComponent
仅接收Graphics对象。 请参阅此链接以获取简短教程。 如果您需要使用此方法访问其他对象,请将它们设置为GraphicalBoard
变量,并在构造过程中将其传递给om。 1.5您需要访问董事会的董事会,因为这是您正在使用的。 因此getBoard(int i, int j)
在类Board
添加一个getBoard(int i, int j)
。 类似于以下内容(我还添加了getSize()
方法):
public int getBoard(int i, int j) {
return board[i][j] ;
}
public int getSize() {
return size;
}
colorOfSquare
已定义为一种颜色。 由于Color
类没有这样的常数而产生错误。 您应该直接传递颜色。 尝试这个:
public class GraphicalBoard extends JComponent {
private int xSize = 50;
private int ySize = 50;
private Board board;
private int size;
public GraphicalBoard() {
}
public void setBoard(Board board){
this.board = board;
}
public void paintComponent(Graphics g) {
super.paintComponent();
if(board == null) {
throw new RuntimeException("Board not set") ;
}
String colors[] = {"BLUE","GREEN","YELLOW","RED","BLACK","ORANGE","PINK"};
Graphics2D g2 = (Graphics2D) g;
int xCoord = 0;
int yCoord = 0;
int colorNum = 0;
int size = board.getSize() ;
String colorOfSquare = "";
for (int count = 0; count < size; count++) {
for (int counter = 0; counter < size; counter++) {
colorNum = board.getBoard(count, counter) ;
colorOfSquare = colors[colorNum];
g2.setColor(colorOfSquare);
Rectangle square = new Rectangle(xCoord,yCoord,xSize,ySize);
xCoord += 50;
}
yCoord += 50;
}
}
总的来说,
您代码中的其他问题:
例如,在下面的代码中,我使用一个模型类,该类包含int [] []板变量,在这里称为BoardModel,并给它一个SwingPropertyChangeSupport对象。
class BoardModel {
// .....
private SwingPropertyChangeSupport support = new SwingPropertyChangeSupport(this);
该对象将接受侦听器,并允许我将模型更改通知侦听器。
public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener) {
support.addPropertyChangeListener(propertyName, listener);
}
然后,当模型更改时,我通过调用支持对象的firePropertyChange(...)
方法来通知所有侦听器:
public void selectSquare(int x, int y) {
int replacementValue = board[y][x];
int targetValue = board[0][0];
if (targetValue == replacementValue) {
return;
} else {
recursiveMove(0, 0, targetValue, replacementValue);
numOfMoves++;
support.firePropertyChange(BOARD, null, board); // ***** here
setWin(checkForWin());
}
}
然后在控件中,我可以添加侦听器,以通知更改的视图:
model.addPropertyChangeListener(BoardModel.BOARD, new PropertyChangeListener() {
@Override
public void propertyChange(PropertyChangeEvent e) {
view.repaint();
String moveCount = "" + model.getNumOfMoves();
controlPanel.setMoveCountFieldText(moveCount);
}
});
model.addPropertyChangeListener(BoardModel.WIN, new PropertyChangeListener() {
@Override
public void propertyChange(PropertyChangeEvent evt) {
if ((boolean) evt.getNewValue()) {
String message = "Move count: " + model.getNumOfMoves();
String title = "Game Over";
int messageType = JOptionPane.PLAIN_MESSAGE;
JOptionPane.showMessageDialog(view, message, title, messageType);
}
}
});
一个可行的示例如下所示:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.*;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.Random;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.event.SwingPropertyChangeSupport;
public class BoardFun {
private static final int NUM_COLORS = 6;
private static final int SIZE = 20;
@SuppressWarnings("serial")
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
int size = SIZE;
int numColors = NUM_COLORS;
final BoardModel model = new BoardModel(size , numColors );
final BoardPanel view = new BoardPanel();
final ControlPanel controlPanel = new ControlPanel();
view.setModel(model);
view.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent mEvt) {
Point p = mEvt.getPoint();
int row = view.getRow(p);
int col = view.getColumn(p);
model.selectSquare(col, row);
}
});
model.addPropertyChangeListener(BoardModel.BOARD, new PropertyChangeListener() {
@Override
public void propertyChange(PropertyChangeEvent e) {
view.repaint();
String moveCount = "" + model.getNumOfMoves();
controlPanel.setMoveCountFieldText(moveCount);
}
});
model.addPropertyChangeListener(BoardModel.WIN, new PropertyChangeListener() {
@Override
public void propertyChange(PropertyChangeEvent evt) {
if ((boolean) evt.getNewValue()) {
String message = "Move count: " + model.getNumOfMoves();
String title = "Game Over";
int messageType = JOptionPane.PLAIN_MESSAGE;
JOptionPane.showMessageDialog(view, message, title, messageType);
}
}
});
controlPanel.setResetAction(new AbstractAction("Reset") {
@Override
public void actionPerformed(ActionEvent e) {
model.reset();
}
});
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(view);
frame.add(controlPanel, BorderLayout.PAGE_START);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
}
@SuppressWarnings("serial")
class ControlPanel extends JPanel {
private JTextField moveCountField = new JTextField("0", 10);
private JButton resetButton = new JButton();
public ControlPanel() {
add(new JLabel("Move Count:"));
add(moveCountField);
add(resetButton);
}
public void setResetAction(Action action) {
resetButton.setAction(action);
}
public void setMoveCountFieldText(String text) {
moveCountField.setText(text);
}
}
@SuppressWarnings("serial")
class BoardPanel extends JPanel {
private static final int PREF_W = 640;
private static final int PREF_H = PREF_W;
private BoardModel model;
private Color[] colors;
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
} else {
return new Dimension(PREF_W, PREF_H);
}
}
public void setModel(BoardModel model) {
this.model = model;
colors = new Color[model.getNumColors()];
// create colors.length Colors, all of different hue
for (int i = 0; i < colors.length; i++) {
float hue = (float) i / colors.length;
colors[i] = Color.getHSBColor(hue, 1f, 1f);
}
}
// translate point to logical square position
int getRow(Point p) {
return (p.y * model.getBoard().length) / getHeight();
}
int getColumn(Point p) {
return (p.x * model.getBoard()[0].length) / getWidth();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); // always call the super's method
if (model == null) {
return;
}
int board[][] = model.getBoard();
int height = getHeight() / board.length;
int width = getWidth() / board[0].length;
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
Color color = colors[board[i][j]];
g.setColor(color);
int x = (j * getWidth()) / board[0].length;
int y = (i * getHeight()) / board.length;
g.fillRect(x, y, width, height);
}
}
}
}
class BoardModel {
public static final String BOARD = "board";
public static final String WIN = "win";
private int[][] board;
private int numColors;
private Random random = new Random();
private SwingPropertyChangeSupport support = new SwingPropertyChangeSupport(this);
private int numOfMoves = 0;
private boolean win = false;
public BoardModel(int size, int numColors) {
board = new int[size][size];
this.numColors = numColors;
reset();
}
public void reset() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
board[i][j] = random.nextInt(numColors);
}
}
numOfMoves = 0;
support.firePropertyChange(BOARD, null, board);
setWin(false);
}
public int[][] getBoard() {
return board;
}
public int getNumOfMoves() {
return numOfMoves;
}
public int getNumColors() {
return numColors;
}
public void setWin(boolean win) {
boolean oldValue = this.win;
boolean newValue = win;
this.win = win;
support.firePropertyChange(WIN, oldValue, newValue);
}
public boolean isWin() {
return win;
}
public void selectSquare(int x, int y) {
int replacementValue = board[y][x];
int targetValue = board[0][0];
if (targetValue == replacementValue) {
return;
} else {
recursiveMove(0, 0, targetValue, replacementValue);
numOfMoves++;
support.firePropertyChange(BOARD, null, board);
setWin(checkForWin());
}
}
public boolean checkForWin() {
int value = board[0][0];
for (int[] row : board) {
for (int cell : row) {
if (cell != value) {
return false;
}
}
}
return true;
}
private void recursiveMove(int i, int j, int targetValue, int replacementValue) {
int currentValue = board[i][j];
if (currentValue != targetValue || currentValue == replacementValue) {
return;
}
board[i][j] = replacementValue;
int rowMin = Math.max(0, i - 1);
int rowMax = Math.min(board.length - 1, i + 1);
int colMin = Math.max(0, j - 1);
int colMax = Math.min(board[i].length - 1, j + 1);
for (int i2 = rowMin; i2 <= rowMax; i2++) {
if (i2 != i) {
recursiveMove(i2, j, targetValue, replacementValue);
}
}
for (int j2 = colMin; j2 <= colMax; j2++) {
if (j2 != j) {
recursiveMove(i, j2, targetValue, replacementValue);
}
}
}
public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener) {
support.addPropertyChangeListener(propertyName, listener);
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.