[英]How to update QGraphicsView in QT when client is connected?
我在更新QGraphicsView时遇到问题。 当我在类myServer上调用我的函数void drawConnection()时,必须在其中更新我的QGraphicsView,但它不起作用,但是在函数中我具有qDeubg()并正在调用。 据我了解,问题不在函数调用中。
主窗口
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtGui>
#include <QtCore>
#include <QGraphicsScene>
#include <QMouseEvent>
#include <QEvent>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
static MainWindow* GetInstance(QWidget* parent = 0);
int matrix_[10][10];
int fire_[10][10];
int mylife = 10;
public:
Ui::MainWindow *ui;
static MainWindow* mainInstance;
QGraphicsScene *scene;
QGraphicsEllipseItem *ellipse;
QGraphicsRectItem *rectangle;
QGraphicsTextItem *text_;
QGraphicsTextItem *connection;
void mousePressEvent(QMouseEvent *ev);
public:
//matrix
void drawing();
void createMatrix();
void creatShip();
//fire
void createFireMatrix();
void drawingFire();
//life
void drawingYourLife();
public:
//conection
void drawConnection();
void drawDisConnection();
};
#endif // MAINWINDOW_H
主窗口
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow* MainWindow::mainInstance = 0;
MainWindow* MainWindow::GetInstance(QWidget *parent)
{
if(mainInstance == NULL)
{
mainInstance = new MainWindow(parent);
}
return mainInstance;
}
void MainWindow::drawConnection()
{
qDebug()<<"LOL";
scene = new QGraphicsScene(this);
ui->graphicsView_5->setScene(scene);
QFont seriFont("Times",30,QFont::Bold);
connection = scene->addText("Client is connecting",seriFont);
}
myserver.h
#ifndef MYSERVER_H
#define MYSERVER_H
#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
#include <QDebug>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QMainWindow>
namespace Ui { class MainWindow; }
class myServer: public QTcpServer
{
Q_OBJECT
public:
myServer();
~myServer();
public:
QTcpSocket* socket;
QByteArray Data;
MainWindow* instance = MainWindow::GetInstance();
public slots:
void startServer();
void incomingConnection(int socketDescriptor);
void sockReady();
void sockDisc();
};
#endif // MYSERVER_H
myserver.cpp
#include "myserver.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QWidget>
#include <QGraphicsItem>
myServer::myServer(){}
myServer::~myServer(){}
void myServer::startServer()
{
if(this->listen(QHostAddress::Any,5555))
{
qDebug()<<"LISTEN";
}
else{
qDebug()<<"NOT LISTEN";
}
}
void myServer::incomingConnection(int socketDescriptor)
{
socket = new QTcpSocket(this);
socket->setSocketDescriptor(socketDescriptor);
connect(socket,SIGNAL(readyRead()),this,SLOT(sockReady()));
connect(socket,SIGNAL(disconnected()),this,SLOT(sockDisc()));
qDebug()<<socketDescriptor<< "Client connected";
socket->write("You are connect");
qDebug()<<"Send client connect status - YES";
}
void myServer::sockReady()
{
instance->drawConnection();
}
void myServer::sockDisc()
{
qDebug()<<"DISCONECT";
socket->deleteLater();
}
不要指出您的意思是qDebug()
,在我的情况下,不会调用连接。 另外,我看到您正在实现不必要的方法,可以查看以下示例: Fortune Server示例 。
我尚未实现incomingConnection()
的newConnection
incomingConnection()
方法,但仅使用了信号newConnection
和方法nextPendingConnection()
。
myserver.h
#ifndef MYSERVER_H
#define MYSERVER_H
#include "mainwindow.h"
#include <QTcpServer>
class MyServer : public QTcpServer
{
public:
using QTcpServer::QTcpServer;
void startServer();
private:
MainWindow* instance = MainWindow::instance();
void sockReady();
void sockDisc();
};
#endif // MYSERVER_H
myserver.cpp
#include "myserver.h"
#include <QDebug>
#include <QTcpSocket>
void MyServer::startServer()
{
if(listen(QHostAddress::Any,5555))
qDebug()<<"LISTEN";
else
qDebug()<<"NOT LISTEN";
connect(this,&QTcpServer::newConnection,this,&MyServer::sockReady);
}
void MyServer::sockReady()
{
QTcpSocket *socket = nextPendingConnection();
qDebug()<<"CONNECTED";
instance->drawConnection();
connect(socket, &QTcpSocket::disconnected, this, &MyServer::sockDisc);
}
void MyServer::sockDisc()
{
QTcpSocket *socket = qobject_cast< QTcpSocket *>(sender());
qDebug()<<"DISCONECT";
if(socket)
socket->deleteLater();
}
并且我已经重新排序了MainWindow代码。
主窗口
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
class QGraphicsTextItem;
class QGraphicsScene;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
static MainWindow *instance(QWidget* parent = 0);
~MainWindow();
void drawConnection();
private:
MainWindow(QWidget *parent = 0);
Ui::MainWindow *ui;
static MainWindow* mInstance;
QGraphicsScene *scene;
QGraphicsTextItem *connection;
};
#endif // MAINWINDOW_H
主窗口
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QGraphicsScene>
#include <QGraphicsView>
MainWindow* MainWindow::mInstance = 0;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
}
MainWindow *MainWindow::instance(QWidget *parent)
{
if(mInstance == NULL)
mInstance = new MainWindow(parent);
return mInstance;
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::drawConnection()
{
QFont seriFont("Times", 30, QFont::Bold);
connection = scene->addText("Client is connecting",seriFont);
}
完整的示例可以在以下链接中找到。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.