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将C ++数组传递给C#函数

[英]Passing a C++ array to a C# function

我正在尝试使用C#库轻松地将原始像素数组转换为PNG文件。 我使用C ++和OpenGL编写了初始程序,所以最好的方法是使用COM将我的C ++像素数组传递给C#dll,并使C#dll将它们另存为PNG文件。 我可以轻松地将值传递到C#中,但无法快速找出如何将非托管C ++数组传递给C#。 我读过您可以使用SAFEARRAYS或进行某种编组和拆组。 无论如何,我不确定它们。 这是我的C#代码,

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;

namespace PNG_Creator_DLL
{
[ComVisible(true)]
public interface IPicturesAndMovies
{
    //int Add(int a, int b);
    int CreatePNG(UInt16[] imagery_data);
}

[ComVisible(true)]
[ClassInterface(ClassInterfaceType.None)]
public class PNG_Create_Class: IPicturesAndMovies
{
    public int CreatePNG(UInt16[] imagery_data)
    {


        //create the images directory
        Directory.CreateDirectory("images");

        String fileName = "images\\PNG_test_nmr" + "_0000.png";
        var pngStream = new FileStream(fileName, FileMode.Create);

        readImage(imagery_data, pngStream, 384, 288);  //create the png frame
        pngStream.Close();
        fileName = "images\\PNG_test_nmr" + "_" + "0001" + ".png";
        pngStream = new FileStream(fileName, FileMode.Create);

        pngStream.Close();
        File.Delete(fileName);


        return 0;
    }

    private Boolean readImage(UInt16[] imagery_data, Stream pngStream, Int32 width, Int32 height)
    {


        var bmp = new WriteableBitmap(width, height, 96, 96, PixelFormats.Gray16, null);
        Int32 bytesPerPixel = bmp.Format.BitsPerPixel / 8;
        Int32Rect drawRegionRect = new Int32Rect(0, 0, bmp.PixelWidth, bmp.PixelHeight);


        Int32 stride = bmp.PixelWidth * bytesPerPixel;
        bmp.WritePixels(drawRegionRect, imagery_data, stride, 0);

        PngBitmapEncoder enc = new PngBitmapEncoder();
        enc.Frames.Add(BitmapFrame.Create(bmp));
        enc.Save(pngStream);

        return true;
    }
 }
}

这是我的C ++代码,它使用COM并尝试将数组传递给C#dll

#include "stdafx.h"
#include <Windows.h>
#import "..\x64\Release\dllFiles\PNG_Creator_DLL.tlb" no_namespace

int main()
{
unsigned short* imagery_data = new unsigned short[384 * 288];
unsigned short temp_sum = 0;
for (int index_row = 0; index_row < 288; index_row++)
{
    temp_sum = 0;
    for (int index_col = 0; index_col < 384; index_col++)
    {

        imagery_data[index_row * 384 + index_col] = temp_sum;
        temp_sum = (unsigned short)(temp_sum + 160);
    }
}

CoInitialize(NULL);

IPicturesAndMoviesPtr obj;
obj.CreateInstance(__uuidof(PNG_Create_Class));
printf("Create      = %d\n", obj->CreatePNG(imagery_data));

CoUninitialize();
return 0;
}

我在printf(“ Create =%d \\ n”,obj-> CreatePNG(imagery_data))处收到C2664编译器错误;

它说'long IPicturesAndMovies :: CreatePNG(SAFEARRAY *)':无法将参数1从'unsigned short *'转换为'SAFEARRAY *'

关于如何解决它的任何想法?

尝试如下所述。 可能有效

//YOUR ARRAY NEEDS TO BE CONVERTED TO SAFE ARRAY
unsigned short* imagery_data = new unsigned short[384 * 288];

//DECLARE A SAFE ARRAY POINTER
SAFEARRAY *psa;  


//AS THE REQUIRED IS UInt16[] - USE VT_UI2 
//LOWER BOUND  = 0
//UPPER BOUND = 110592 (384 * 288)
psa = SafeArrayCreateVector(VT_UI2, 0, 110592);  //REFER DOCUMENTATION

unsigned short *pData;  
HRESULT hr = SafeArrayAccessData(psa, (void **)&pData); //REFER DOCUMENTATION
memcpy(pData, imagery_data, 110592*sizeof(unsigned short));  
SafeArrayUnaccessData(psa);//REFER DOCUMENTATION

然后使用psa通过。

使用完成后,请致电SafeArrayDestroy进行清理。

SafeArrayDestroy(psa);

上面的代码从下面的链接中抬起并缩短。

https://github.com/MicrosoftDocs/cpp-docs/blob/master/docs/dotnet/how-to-marshal-a-safearray-for-adonet-cpp-cli.md

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