[英]Image Getting Stretched when trying to Resize It keeping the aspect Ratio
我使用以下代码来调整图像的大小,以保留宽高比
public Bitmap resizeImage(System.Drawing.Image imgToResize, SizeF size)
{
int sourceWidth = imgToResize.Width;
int sourceHeight = imgToResize.Height;
float nPercent = 0;
float nPercentW = 0;
float nPercentH = 0;
nPercentW = ((float)size.Width / (float)sourceWidth);
nPercentH = ((float)size.Height / (float)sourceHeight);
if (nPercentH < nPercentW)
nPercent = nPercentH;
else
nPercent = nPercentW;
int destWidth = (int)(sourceWidth * nPercent);
int destHeight = (int)(sourceHeight * nPercent);
Bitmap b = new Bitmap(destWidth, destHeight);
Graphics g = Graphics.FromImage((System.Drawing.Image)b);
// Used to Prevent White Line Border
// g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.DrawImage(imgToResize, 0, 0, destWidth, destHeight);
g.Dispose();
return b;
}
但是大宽度的图像会被压缩,内容似乎被压缩在一个很小的空间中。我要达到的目的是: 调整大尺寸/大分辨率图像的尺寸,因为处理此过程将花费大量时间,因此当图像的宽度或高度超过说1000我想将图像调整为较小的尺寸,例如:1000宽度或高度较大,这样我可以节省计算时间。但是,似乎上面的代码是在我试图将图像适合1000X1000 Box时强行尝试做
if (y.Width > 1000 || y.Height > 1000)
{
y = new Bitmap( resizeImage(y, new Size(1000, 1000)));
}
试试这个,有点整洁
public static Bitmap ResizeImage(Bitmap source, Size size)
{
var scale = Math.Min(size.Width / (double)source.Width, size.Height / (double)source.Height);
var bmp = new Bitmap((int)(source.Width * scale), (int)(source.Height * scale));
using (var graph = Graphics.FromImage(bmp))
{
graph.InterpolationMode = InterpolationMode.High;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(source, 0, 0, bmp.Width, bmp.Height);
}
return bmp;
}
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