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这是正确的MonoState设计吗?

[英]Is this a proper MonoState Design?

我有一个Person Class,并基于我在这篇文章中获得的一些帮助。

MonoState,Singleton或派生形式:CRUD应用程序的最佳方法?

我有一个CurrentPerson类,可以访问它的数据。

我想我知道这应该如何工作,但似乎我不太正确。

问题:

  1. 首先, Person及其所有成员变量不应该是私有的吗?

  2. 为什么在CurrentPerson声明Person时,它是静态的? 那正确吗?

  3. Person实际上具有子对象AddressEnrollmentCaseNote 如何合并它们? 围绕EnrollmentCurrentEnrollment包装器?

作为一种应用科学,我对OOP还是陌生的,因此我很难想象其中的一些概念。

代码很长,对不起。


class Person
{
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public string MiddleName { get; set; }
    public string SuffixID { get; set; }
    public string TitleID { get; set; }
    public string SocialSn { get; set; }
    public string Gender { get; set; }
    public string DlNumber { get; set; }
    public string DlStateID { get; set; }
    public string PrimaryRace { get; set; }
    public string SecondaryRace { get; set; }
    public string EmailAddress { get; set; }
    public string MaritalStatus { get; set; }
    public string InsertProgram { get; set; }
    public string InsertUserID { get; set; }
    public string UpdateProgram { get; set; }
    public string UpdateUserID { get; set; }
    public string LockID { get; set; }

    public int PersonID { get; set; }
    public int ClientID { get; set; }
    public int ResidencyCountyID { get; set; }
    public int ResponsibilityCountyID { get; set; }

    public bool HispanicOriginFlag { get; set; }
    public bool CitizenFlag { get; set; }
    public bool VeteranFlag { get; set; }

    public DateTime BirthDate { get; set; }
    public DateTime DeathDate { get; set; }
    public DateTime InsertDateTime { get; set; }
    public DateTime UpdateDateTime { get; set; }



}

class CurrentPerson
{
    public static Person Person { get; set; }

    public string FirstName
    {
        get { return CurrentPerson.Person.FirstName; }
        set { CurrentPerson.Person.FirstName = value; }
    }

    public string LastName
    {
        get { return CurrentPerson.Person.LastName; }
        set { CurrentPerson.Person.LastName = value; }
    }

    public string MiddleName
    {
        get { return CurrentPerson.Person.MiddleName; }
        set { CurrentPerson.Person.MiddleName = value; }
    }

    public string SuffixID
    {
        get { return CurrentPerson.Person.SuffixID; }
        set { CurrentPerson.Person.SuffixID = value; }
    }

    public string TitleID
    {
        get { return CurrentPerson.Person.TitleID; }
        set { CurrentPerson.Person.TitleID = value; }
    }

    public string SocialSn
    {
        get { return CurrentPerson.Person.SocialSn; }
        set { CurrentPerson.Person.SocialSn = value; }
    }

    public string Gender
    {
        get { return CurrentPerson.Person.Gender; }
        set { CurrentPerson.Person.Gender = value; }
    }

    public string DlNumber
    {
        get { return CurrentPerson.Person.DlNumber; }
        set { CurrentPerson.Person.DlNumber = value; }
    }

    public string DlStateID
    {
        get { return CurrentPerson.Person.DlStateID; }
        set { CurrentPerson.Person.DlStateID = value; }
    }

    public string PrimaryRace
    {
        get { return CurrentPerson.Person.PrimaryRace; }
        set { CurrentPerson.Person.PrimaryRace = value; }
    }

    public string SecondaryRace
    {
        get { return CurrentPerson.Person.SecondaryRace; }
        set { CurrentPerson.Person.SecondaryRace = value; }
    }

    public string EmailAddress
    {
        get { return CurrentPerson.Person.EmailAddress; }
        set { CurrentPerson.Person.EmailAddress = value; }
    }

    public string MaritalStatus
    {
        get { return CurrentPerson.Person.MaritalStatus; }
        set { CurrentPerson.Person.MaritalStatus = value; }
    }

    public string InsertProgram
    {
        get { return CurrentPerson.Person.InsertProgram; }
        set { CurrentPerson.Person.InsertProgram = value; }
    }

    public string InsertUserID
    {
        get { return CurrentPerson.Person.InsertUserID; }
        set { CurrentPerson.Person.InsertUserID = value; }
    }

    public string UpdateProgram
    {
        get { return CurrentPerson.Person.UpdateProgram; }
        set { CurrentPerson.Person.UpdateProgram = value; }
    }

    public string UpdateUserID
    {
        get { return CurrentPerson.Person.UpdateUserID; }
        set { CurrentPerson.Person.UpdateUserID = value; }
    }

    public string LockID
    {
        get { return CurrentPerson.Person.LockID; }
        set { CurrentPerson.Person.LockID = value; }
    }

    public int PersonID
    {
        get { return CurrentPerson.Person.PersonID; }
        set { CurrentPerson.Person.PersonID = value; }
    }

    public int ClientID
    {
        get { return CurrentPerson.Person.ClientID; }
        set { CurrentPerson.Person.ClientID = value; }
    }

    public int ResidencyCountyID
    {
        get { return CurrentPerson.Person.ClientID; }
        set { CurrentPerson.Person.ClientID = value; }
    }

    public int ResponsibilityCountyID
    {
        get { return CurrentPerson.Person.ResponsibilityCountyID; }
        set { CurrentPerson.Person.ResponsibilityCountyID = value; }
    }

    public bool HispanicOriginFlag
    {
        get { return CurrentPerson.Person.HispanicOriginFlag; }
        set { CurrentPerson.Person.HispanicOriginFlag = value; }
    }

    public bool CitizenFlag
    {
        get { return CurrentPerson.Person.CitizenFlag; }
        set { CurrentPerson.Person.CitizenFlag = value; }
    }

    public bool VeteranFlag
    {
        get { return CurrentPerson.Person.VeteranFlag; }
        set { CurrentPerson.Person.VeteranFlag = value; }
    }

    public DateTime BirthDate
    {
        get { return CurrentPerson.Person.BirthDate; }
        set { CurrentPerson.Person.BirthDate = value; }
    }

    public DateTime DeathDate
    {
        get { return CurrentPerson.Person.DeathDate; }
        set { CurrentPerson.Person.DeathDate = value; }
    }

    public DateTime InsertDateTime
    {
        get { return CurrentPerson.Person.InsertDateTime; }
        set { CurrentPerson.Person.InsertDateTime = value; }
    }

    public DateTime UpdateDateTime
    {
        get { return CurrentPerson.Person.UpdateDateTime; }
        set { CurrentPerson.Person.UpdateDateTime = value; }
    }


}

附言:如果丹尼尔·布鲁克纳(DanielBrückner)碰巧读了这篇文章,请不要冒犯我,因为我不是第二次猜测你的答案; 我只需要对一些项目进行更深入的说明,以正确理解我的应用程序中单态的使用。

关于字段是否应该是私有的,这只是声明属性而没有后备变量的新方法(C#3.0?)。 常见的变化是

public string SomeProperty { get; protected set }

“当然,一旦您想在setter中进行验证之类的操作就行不通了,您必须重新编写setter和getter并声明一个支持变量。

我不确定静态CurrentPerson.Person()方法的意图是什么,或者如何设置它。

对于第三个问题,如果我理解正确,您可以给Person类一个Address类型的属性,并按如下方式访问它:

Console.WriteLine(somePerson.HomeAddress.City);

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