[英]How to implement multiple thread pools in a Play application using cats-effect IO
在我的Play应用程序中,我使用cats-effect
的IO
而不是控制器中的Future
来服务我的请求,如下所示(超级简化):
def handleServiceResult(serviceResult: ServiceResult): Result = ...
def serviceMyRequest(request: Request): IO[ServiceResult] = ...
def myAction = Action { request =>
handleServiceResult(
serviceMyRequest(request).unsafeRunSync()
)
}
然后在Play的默认线程池上(异步)处理请求。 现在,我想实现多个线程池来处理不同种类的请求。 如果我使用Future
,我可以这样做:
val myCustomExecutionContext: ExecutionContext = ...
def serviceMyRequest(request: Request): Future[ServiceResult] = ...
def myAction = Action.async { request =>
Future(serviceMyRequest(request))(myCustomExecutionContext)
.map(handleServiceResult)(defaultExecutionContext)
}
但是我没有使用Future
,我正在使用IO
,并且我不确定实现它的正确方法。 这看起来很有希望,但似乎有些笨拙:
def serviceMyRequest(request: Request): IO[ServiceResult] = ...
def myAction = Action { request =>
val ioServiceResult = for {
_ <- IO.shift(myCustomExecutionContext)
serviceResult <- serviceMyRequest(request)
_ <- IO.shift(defaultExecutionContext)
} yield {
serviceResult
}
handleServiceResult(ioServiceResult.unsafeRunSync())
}
这是实现它的正确方法吗? 这里有最佳实践吗? 我搞砸了吗? 谢谢。
好的,因为这似乎不是很好的基础,所以我最终实现了这一点:
trait PlayIO { self: BaseControllerHelpers =>
implicit class IOActionBuilder[A](actionBuilder: ActionBuilder[Request, A]) {
def io(block: Request[A] => IO[Result]): Action[A] = {
actionBuilder.apply(block.andThen(_.unsafeRunSync()))
}
def io(executionContext: ExecutionContext)(block: Request[A] => IO[Result]): Action[A] = {
val shiftedBlock = block.andThen(IO.shift(executionContext) *> _ <* IO.shift(defaultExecutionContext))
actionBuilder.apply(shiftedBlock.andThen(_.unsafeRunSync()))
}
}
}
然后(使用问题中的框架)是否将PlayIO
混入控制器中,就可以做到这一点,
val myCustomExecutionContext: ExecutionContext = ...
def handleServiceResult(serviceResult: ServiceResult): Result = ...
def serviceMyRequest(request: Request): IO[ServiceResult] = ...
def myAction = Action.io(myCustomExecutionContext) { request =>
serviceMyRequest(request).map(handleServiceResult)
}
这样我就可以在myCustomExecutionContext
上执行操作的代码块,然后在完成后将线程转移回Play的默认执行上下文。
更新:
这有点灵活:
trait PlayIO { self: BaseControllerHelpers =>
implicit class IOActionBuilder[R[_], A](actionBuilder: ActionBuilder[R, A]) {
def io(block: R[A] => IO[Result]): Action[A] = {
actionBuilder.apply(block.andThen(_.unsafeRunSync()))
}
def io(executionContext: ExecutionContext)(block: R[A] => IO[Result]): Action[A] = {
if (executionContext == defaultExecutionContext) io(block) else {
val shiftedBlock = block.andThen(IO.shift(executionContext) *> _ <* IO.shift(defaultExecutionContext))
io(shiftedBlock)
}
}
}
}
UPDATE2:
根据上面的评论,这将确保我们始终切换回默认线程池:
trait PlayIO { self: BaseControllerHelpers =>
implicit class IOActionBuilder[R[_], A](actionBuilder: ActionBuilder[R, A]) {
def io(block: R[A] => IO[Result]): Action[A] = {
actionBuilder.apply(block.andThen(_.unsafeRunSync()))
}
def io(executionContext: ExecutionContext)(block: R[A] => IO[Result]): Action[A] = {
if (executionContext == defaultExecutionContext) io(block) else {
val shiftedBlock = block.andThen { ioResult =>
IO.shift(executionContext).bracket(_ => ioResult)(_ => IO.shift(defaultExecutionContext))
}
io(shiftedBlock)
}
}
}
}
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