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反应本机构建失败

[英]React Native Bulid Failed

在此处输入图片说明

当我尝试使用 Android 创建构建时出现上述错误,在 React Native 中,这是我的包文件https://github.com/davekedar/qp10nov/blob/master/package.json

我的 app/build.gradle 如下

 buildscript { repositories { maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } } apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin' apply plugin: "com.android.application" import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (eg bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // whether to disable dev mode in custom build variants (by default only disabled in release) * // for example: to disable dev mode in the staging build type (if configured) * devDisabledInStaging: true, * // The configuration property can be in the following formats * // 'devDisabledIn${productFlavor}${buildType}' * // 'devDisabledIn${buildType}' * * // the root of your project, ie where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, eg the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, eg the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ project.ext.react = [ entryFile: "index.js" ] apply from: "../../node_modules/react-native/react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false android { compileSdkVersion rootProject.ext.compileSdkVersion buildToolsVersion rootProject.ext.buildToolsVersion defaultConfig { applicationId "com.qualpros" minSdkVersion rootProject.ext.minSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion versionCode 1 versionName "1.0" ndk { abiFilters "armeabi-v7a", "x86" } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86" } } buildTypes { release { minifyEnabled enableProguardInReleaseBuilds proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" } } // applicationVariants are eg debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ["armeabi-v7a":1, "x86":2] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } } dependencies { compile project(':react-native-onesignal') compile project(':tipsi-stripe') compile project(':react-native-paypal') compile project(':react-native-linear-gradient') compile project(':react-native-orientation') compile project(':react-native-keep-awake') compile project(':react-native-video') compile project(':react-native-fs') compile project(':react-native-image-resizer') compile project(':react-native-image-picker') compile project(':react-native-vector-icons') implementation fileTree(dir: "libs", include: ["*.jar"]) implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}" implementation "com.facebook.react:react-native:+" // From node_modules implementation "com.braintreepayments.api:braintree:2.17.0" } // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' }

以上错误可能是因为我安装的包,请尝试解决这个错误,我将不胜感激

鉴于您在问题的评论中分享了您的存储库,我发现了几个问题。

  1. 首先你使用的是旧版本的tipsi-strip,在你的package.json中升级它

改变

"tipsi-stripe": "^5.6.0",

"tipsi-stripe": "^6.0.1",

并运行

安装

或者

纱线安装

如果使用纱线

  1. 在你的 app/build.gradle

你需要删除

编译项目(':react-native-onesignal')

不需要,因为您使用的是 onesignal gradle 插件。

  1. (可选)您的脑树版本可以更新

实现“com.braintreepayments.api:braintree:2.17.0”

实现“com.braintreepayments.api:braintree:2.18.1”

  1. 您需要将插件存储库添加到 gradle.build 因为您使用的是 opensignal gradle 插件

    ... repositories { jcenter() google() maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal } ...
  2. 您需要将 onesignal gradle 插件添加到您的类路径中,同时删除 build 2.2 的依赖项

    ... dependencies { classpath 'com.android.tools.build:gradle:3.1.4' classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } ...
  3. 在你的 android/build.gradle 的末尾添加这个

ext { buildToolsVersion = "27.0.3" firebaseVersion = "16.0.4" googlePlayServicesVersion = "16.0.4" }

  1. 将此添加到您的 android/build.gradle 的 allprojects 部分

    allprojects { repositories { // Add jitpack repository (added by tipsi-stripe) maven { url "https://jitpack.io" } mavenLocal() jcenter() maven { url "https://maven.fabric.io/public" } google() maven { // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm url "$rootDir/../node_modules/react-native/android" } configurations.all { // #PlayServicesGate — March, 20 2018 resolutionStrategy { force 'com.google.firebase:firebase-core:16.0.4' force 'com.google.firebase:firebase-analytics:16.0.5' force 'com.google.firebase:firebase-iid:+' force 'com.google.firebase:firebase-messaging:17.3.4' force 'com.google.android.gms:play-services-base:16.0.1' force 'com.google.android.gms:play-services-maps:16.0.0' force 'com.google.android.gms:play-services-wallet:16.0.1' force 'com.google.android.gms:play-services-vision:16.2.0' // #FBSDKGate — August, 31 2018 force 'com.facebook.android:facebook-android-sdk:4.34.0' } }} }
  2. 在您的 AndroidManifest.xml 中

删除以下内容

-      <activity
-        android:name=".MainActivity"
-        android:label="OneSignal Example"
-        android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
-      </activity>

并修改以下内容

<activity
         android:name=".MainActivity"
         android:label="@string/app_name"
         android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+       android:windowSoftInputMode="adjustResize"
+       android:launchMode="singleTop">

同时删除以下内容:

-      android:allowBackup="false"

您的应用程序现在应该可以编译了。

./gradlew 干净

./gradlew assembleDebug

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