繁体   English   中英

颤动底部被无穷大像素溢出

[英]Flutter bottom overflowed by infinity pixels

我正面临这个问题,当我将某个小部件添加到列的子项中时,我不断收到“无限像素溢出的底部”。 现在这是添加名为countdown的新小部件之前的样子:

在此处输入图片说明

以下是我添加countdown后发生的情况:

在此处输入图片说明

这是屏幕下半部分的代码,我在其中添加了countdown

    final countdown = Countdown();

    final quizBottomContent = SingleChildScrollView(
      child: Container(
      width: MediaQuery.of(context).size.width,
        child: Column(
          mainAxisAlignment: MainAxisAlignment.spaceBetween,
          children: <Widget>[quizBottomContentText, quizOptions, countdown],
        ),
      )
    ); 

这是倒计时小部件:

import 'package:flutter/material.dart';
import 'dart:math' as math;

class Countdown extends StatefulWidget {
  @override
  CountdownState createState() => CountdownState();
}

class CountdownState extends State<Countdown> with TickerProviderStateMixin {
  AnimationController controller;

  String get timerString {
    Duration duration = controller.duration * controller.value;
    return '${duration.inMinutes}:${(duration.inSeconds % 60).toString().padLeft(2, '0')}';
  }

  @override
  void initState() {
    super.initState();
    controller = AnimationController(
      vsync: this,
      duration: Duration(seconds: 10),
    );
  }

  @override
  Widget build(BuildContext context) {
    ThemeData themeData = Theme.of(context);
    return Scaffold(
      body: Padding(
        padding: EdgeInsets.all(8.0),
        child: Column(
          mainAxisAlignment: MainAxisAlignment.spaceBetween,
          children: <Widget>[
            Expanded(
              child: Align(
                alignment: FractionalOffset.center,
                child: AspectRatio(
                  aspectRatio: 1.0,
                  child: Stack(
                    children: <Widget>[
                      Positioned.fill(
                        child: AnimatedBuilder(
                          animation: controller,
                          builder: (BuildContext context, Widget child) {
                            return CustomPaint(
                                painter: TimerPainter(
                              animation: controller,
                              backgroundColor: Colors.white,
                              color: themeData.indicatorColor,
                            ));
                          },
                        ),
                      ),
                      Align(
                        alignment: FractionalOffset.center,
                        child: Column(
                          mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                          crossAxisAlignment: CrossAxisAlignment.center,
                          children: <Widget>[
                            Text(
                              "Count Down",
                              style: themeData.textTheme.subhead,
                            ),
                            AnimatedBuilder(
                                animation: controller,
                                builder: (BuildContext context, Widget child) {
                                  return Text(
                                    timerString,
                                    style: themeData.textTheme.display4,
                                  );
                                }),
                          ],
                        ),
                      ),
                    ],
                  ),
                ),
              ),
            ),
            Container(
              margin: EdgeInsets.all(8.0),
              child: Row(
                mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                children: <Widget>[
                  FloatingActionButton(
                    child: AnimatedBuilder(
                      animation: controller,
                      builder: (BuildContext context, Widget child) {
                        return Icon(controller.isAnimating
                            ? Icons.pause
                            : Icons.play_arrow);
                      },
                    ),
                    onPressed: () {
                      if (controller.isAnimating)
                        controller.stop();
                      else {
                        controller.reverse(
                            from: controller.value == 0.0
                                ? 1.0
                                : controller.value);
                      }
                    },
                  )
                ],
              ),
            )
          ],
        ),
      ),
    );
  }
}

class TimerPainter extends CustomPainter {
  TimerPainter({
    this.animation,
    this.backgroundColor,
    this.color,
  }) : super(repaint: animation);

  final Animation<double> animation;
  final Color backgroundColor, color;

  @override
  void paint(Canvas canvas, Size size) {
    Paint paint = Paint()
      ..color = backgroundColor
      ..strokeWidth = 5.0
      ..strokeCap = StrokeCap.round
      ..style = PaintingStyle.stroke;

    canvas.drawCircle(size.center(Offset.zero), size.width / 2.0, paint);
    paint.color = color;
    double progress = (1.0 - animation.value) * 2 * math.pi;
    canvas.drawArc(Offset.zero & size, math.pi * 1.5, -progress, false, paint);
  }

  @override
  bool shouldRepaint(TimerPainter old) {
    return animation.value != old.animation.value ||
        color != old.color ||
        backgroundColor != old.backgroundColor;
  }
}

一些上下文:倒计时基本上是一个带有动画的计时器,同时倒计时我从这个链接中提取。 所以计时器就在按钮下方。

尝试设置列mainAxisSize: MainAxisSize.min,

更新

好的,如果您尝试将倒计时小部件作为列中的小部件,您可以从倒计时小部件的构建方法中移除脚手架并将其包装在容器中并定义高度

 return Scaffold(
      body: Padding(
        padding: EdgeInsets.all(8.0),
        child: Column(

 return Container(
         height: 100,
         child: Padding(
              padding: EdgeInsets.all(8.0),
              child: Column(

我有类似的问题,用Expanded小部件包装quizBottomContent为我解决了这个问题:

final quizBottomContent = Expanded(
  child: SingleChildScrollView(
    ...
  )
);

只需用容器包装该小部件并指定高度即可

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM