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从 CMSampleBuffer 播放音频

[英]Play audio from CMSampleBuffer

我为 iOS 中的群组创建了一个视频聊天应用程序。 我一直在寻找一些方法来分别控制不同参与者的音量。 我找到了在RemoteAudioTrack使用isPlaybackEnabled静音和取消静音的方法,但不能控制音量。

我还想我们是否可以在AVAudioPlayer使用它。 我找到了addSink 这是我从这里尝试的:

class Audio: NSObject, AudioSink {
    var a = 1
    func renderSample(_ audioSample: CMSampleBuffer!) {
        print("audio found", a)
        a += 1

        var audioBufferList = AudioBufferList()
        var data = Data()
        var blockBuffer : CMBlockBuffer?

        CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(audioSample, bufferListSizeNeededOut: nil, bufferListOut: &audioBufferList, bufferListSize: MemoryLayout<AudioBufferList>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: 0, blockBufferOut: &blockBuffer)
        let buffers = UnsafeBufferPointer<AudioBuffer>(start: &audioBufferList.mBuffers, count: Int(audioBufferList.mNumberBuffers))

        for audioBuffer in buffers {
            let frame = audioBuffer.mData?.assumingMemoryBound(to: UInt8.self)
            data.append(frame!, count: Int(audioBuffer.mDataByteSize))
        }

        let player = try! AVAudioPlayer(data: data) //crash here
        player.play()
    }
}

但是它在let player = try! AVAudioPlayer(data: data)上崩溃了let player = try! AVAudioPlayer(data: data) let player = try! AVAudioPlayer(data: data)


编辑:
这是错误: Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=NSOSStatusErrorDomain Code=-39 "(null)": file Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=NSOSStatusErrorDomain Code=-39 "(null)": file

这是data所以我想它没有转换:

▿ 0 bytes
  - count : 0
  ▿ pointer : 0x000000016d7ae160
    - pointerValue : 6131736928
  - bytes : 0 elements

这是audioSample

<CMAudioFormatDescription 0x2815a3de0 [0x1bb2ef830]> {
    mediaType:'soun' 
    mediaSubType:'lpcm' 
    mediaSpecific: {
        ASBD: {
            mSampleRate: 16000.000000 
            mFormatID: 'lpcm' 
            mFormatFlags: 0xc 
            mBytesPerPacket: 2 
            mFramesPerPacket: 1 
            mBytesPerFrame: 2 
            mChannelsPerFrame: 1 
            mBitsPerChannel: 16     } 
        cookie: {(null)} 
        ACL: {(null)}
        FormatList Array: {(null)} 
    } 
    extensions: {(null)}
}

您可以从CMSampleBuffer获取完整的数据缓冲区,并将其转换为Data

let blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer)
let blockBufferDataLength = CMBlockBufferGetDataLength(blockBuffer!)
var blockBufferData  = [UInt8](repeating: 0, count: blockBufferDataLength)
let status = CMBlockBufferCopyDataBytes(blockBuffer!, atOffset: 0, dataLength: blockBufferDataLength, destination: &blockBufferData)
guard status == noErr else { return }
let data = Data(bytes: blockBufferData, count: blockBufferDataLength)

还可以参考AVAudioPlayer概述:

除非要播放从网络流捕获的音频或需要非常低的I / O延迟,否则请使用此类进行音频播放。

所以我认为这不会为您服务。 您最好使用AVAudioEngine音频队列服务

虽然我在为什么你的方法都不奏效不确定,我已经编辑等CMSampleBuffer S使用Data 尝试这个:

class Audio: NSObject {
    func renderSample(_ sampleBuffer: CMSampleBuffer!) {
        let imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
        CVPixelBufferLockBaseAddress(imageBuffer!, CVPixelBufferLockFlags(rawValue: 0))
        let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer!)
        let height = CVPixelBufferGetHeight(imageBuffer!)
        let src_buff = CVPixelBufferGetBaseAddress(imageBuffer!)
        let data = Data(bytes: src_buff!, count: bytesPerRow * height)
        CVPixelBufferUnlockBaseAddress(imageBuffer!, CVPixelBufferLockFlags(rawValue: 0))

        doSomething(data: Data)
    }

    func doSomething(data:Data)
    {
        print(data.count) //Make sure isn't 0
    }
}

这只是从缓冲区创建Data ,并确保锁定和解锁,以使其他人不锁定或不锁定。 由于我没有要测试的音频缓冲区,所以这只是黑暗中的一枪。 让我知道!

尝试将音频文件保存到文档目录,然后播放声音。 这对我有用。

    func playMusic() {
        let url = NSBundle.mainBundle().URLForResource("Audio", withExtension: "mp3")!
        let data = NSData(contentsOfURL: url)!
        AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
        AVAudioSession.sharedInstance().setActive(true, error: nil)
        audioPlayer = AVAudioPlayer(data: data, fileTypeHint: AVFileTypeMPEGLayer3, error: nil)
        audioPlayer.prepareToPlay()
        audioPlayer.play()
    }

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