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如何通过在颤动中使用滑动手势来应用打击

[英]How to apply strike through using swipe gesture in flutter

我正在尝试使用Dismissible函数,并使用从左到右的滑动手势在文本上应用strike 是否有专门在flutter执行此操作的小部件?

它看起来应该像下面的图片,但是使用滑动手势而不是onTap。

(图片来源为https://gist.github.com/maksimr )。

在此处输入图片说明

使用包https://pub.dev/packages/swipedetector可以检测到滑动

如果您不需要默认配置并且想要调整滑动灵敏度,则可以传递自己的配置值。

向左滑动可显示文字提示,向右滑动可显示普通样式。

完整的代码

import 'package:flutter/material.dart';
import 'package:swipedetector/swipedetector.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  TextStyle _textStyle = TextStyle(decoration: TextDecoration.none);
  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            SwipeDetector(child: Text('this is a long  long  long  long  long string this is a long  long  long  long  long string this is a long  long  long  long  long string this is a long  long  long  long  long string this is a long  long  long  long  long string this is a long  long  long  long  long string', style: _textStyle),
              onSwipeLeft: () {
                setState(() {
                  //_swipeDirection = "Swipe Left";
                  print("Swipe Left");
                  _textStyle = TextStyle(decoration: TextDecoration.lineThrough);
                });
              },
              onSwipeRight: () {
                setState(() {
                  print("Swipe Right");
                  _textStyle = TextStyle(decoration: TextDecoration.none);
                });
              },
              swipeConfiguration: SwipeConfiguration(
                  verticalSwipeMinVelocity: 100.0,
                  verticalSwipeMinDisplacement: 50.0,
                  verticalSwipeMaxWidthThreshold:100.0,
                  horizontalSwipeMaxHeightThreshold: 50.0,
                  horizontalSwipeMinDisplacement:50.0,
                  horizontalSwipeMinVelocity: 100.0),
            ),
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

演示结果,我在真实设备上测试过的滑动配置和速度,都可以正常工作。

在此处输入图片说明

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