[英]Repainting-Thread doesn't repaint Inner-Class JPanel
我想在秋千上做一些下雨程序,但是由于某种原因,我无法从另一个班级重新粉刷面板。 这次我尝试为面板使用内部类,但是似乎无法从另一个类/线程重新粉刷它。 有人知道为什么吗?
sscce:
import javax.swing.JPanel;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
public class UI extends JFrame {
public static void main(String[] args) {
UI myProgram = new UI();
myProgram.setVisible(true);
}
public UI() {
this.setSize(new Dimension(500,300));
this.setBackground(Color.WHITE);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
UserPanel p = new UserPanel(this);
}
public class UserPanel extends JPanel implements ActionListener {
private Timer time = new Timer(1, this);
private UI myFrame;
public UserPanel(UI myFrame) {
this.myFrame = myFrame;
this.setSize(myFrame.getSize());
time.start();
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("painting");
g.setColor(Color.BLACK);
g.fillRect(this.getWidth()/2, this.getHeight()/2, 50,50);
}
}
}
UI类(具有内部类JPanel):
package Rain;
import javax.swing.JPanel;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
public class UI extends JFrame {
public UI() {
this.setSize(new Dimension(500,300));
this.setBackground(Color.WHITE);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
UserPanel p = new UserPanel(this);
}
private class UserPanel extends JPanel implements ActionListener {
private Timer time = new Timer(1, this);
private UI myFrame;
private ArrayList<Raindrop> rain = new ArrayList<Raindrop>();
private static final int AMOUNT = 50;
private Random rand = new Random();
public UserPanel(UI myFrame) {
this.myFrame = myFrame;
this.setSize(myFrame.getSize());
for(int i = 0; i < AMOUNT; i++) {
createRain();
}
new Painter(this);
time.start();
}
public void createRain() {
float distance = rand.nextFloat() * 90 + 10;
int x = rand.nextInt(this.getWidth());
int y = 100;
rain.add(new Raindrop(distance,x,y));
}
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("tick");
for(Raindrop r : rain) {
r.fall();
}
}
public void paintComponent(Graphics g) {
System.out.println("painting");
g.setColor(this.getBackground());
g.fillRect(0,0,this.getWidth(),this.getHeight());
for(Raindrop r : rain) {
r.draw(g);
}
}
}
}
画家:
package Rain;
import javax.swing.JPanel;
public class Painter extends Thread {
private JPanel p;
public Painter(JPanel p) {
this.p = p;
this.start();
}
public void run() {
while(true) {
System.out.println("trying to paint..");
p.repaint();
}
}
}
控制台输出:
试图画..
蜱
试图画..
蜱
...
预期产量:
试图画..
绘画
蜱
试图画..
...
该线程确实有效,但是它从未在面板中调用paintComponent(Graphics g)函数
所有Swing应用程序都必须在自己的称为EDT的线程上运行。 (希望您通过调用SwingUtilities#invokelater方法来启动应用程序)。 因此,在事件调度线程之外重新绘制组件确实是一个糟糕的想法。 不用创建new Thread
,而是在javax.swing.Timer
的动作侦听器中重新绘制组件,因为它将在EDT中运行。
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("tick");
for(Raindrop r : rain) {
r.fall();
}
repaint(); //repaint in EDT
}
另外,当您@Override
paintComponent
方法时,请始终通过调用super.paintComponent(g)
;
public void paintComponent(Graphics g) {
super.paintComponent(g);//let component get painted normally
System.out.println("painting");
g.setColor(this.getBackground());
g.fillRect(0,0,this.getWidth(),this.getHeight());
for(Raindrop r : rain) {
r.draw(g);
}
}
在SSCCE之后更新
为了绘制组件,它必须有一个父对象。 您的UserPanel p = new UserPanel(this);
但您永远不会将其添加到框架中:
UserPanel p = new UserPanel(this);
getContentPane().setLayout(new BorderLayout());
getContentPane().add(p);
完整的SSCCE:
public class UI extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> { //Run in EDT
UI myProgram = new UI();
myProgram.setVisible(true);
});
}
public UI() {
super("title");//call super for frame
this.setSize(new Dimension(500, 300));
this.setBackground(Color.WHITE);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
UserPanel p = new UserPanel(this);
//Use border layout to make p fit the whole frame
getContentPane().setLayout(new BorderLayout());
getContentPane().add(p, BorderLayout.CENTER);
}
public class UserPanel extends JPanel implements ActionListener {
private Timer time = new Timer(1, this);
private UI myFrame;
public UserPanel(UI myFrame) {
this.myFrame = myFrame;
this.setSize(myFrame.getSize());
time.start();
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("painting");
g.setColor(Color.BLACK);
g.fillRect(this.getWidth() / 2, this.getHeight() / 2, 50, 50);
}
}
}
不要忽略SwingUtilities.invokeLater
。
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