繁体   English   中英

如何设置 opengl object 的大小?

[英]How to set the size of an opengl object?

我必须在opengl中显示一个object(这是一个家庭作业),我在互联网上找到了一个很好的代码,但是显示的object的大小非常小,我不知道如何将它更改为更大的显示ZA8CFDE63311BD59EB2AC9C6B88尺寸。

我认为我必须修改 reshape、drawObject 和 display 函数,但我不知道 opengl 和它的函数,所以我不知道我应该修改哪部分代码。

#include<stdio.h>
#include"glut.h"

GLuint object;
float objectrot;
char ch = '1';

void loadObj(const char* fname)
{
    FILE* fp;
    int read;
    GLfloat x, y, z;
    char ch;

    object = glGenLists(1);
    fp = fopen(fname, "r");

    if (!fp)
    {
        printf("can't open file %s\n", fname);
        exit(1);
    }
    glPointSize(2.0);
    glNewList(object, GL_COMPILE);
    {
        glPushMatrix();
        glBegin(GL_POINTS);
        while (!(feof(fp)))
        {
            read = fscanf(fp, "%c %f %f %f", &ch, &x, &y, &z);
            if (read == 4 && ch == 'v')
            {
                glVertex3f(x, y, z);
            }
        }
        glEnd();
    }

    glPopMatrix();
    glEndList();

    fclose(fp);
}

void reshape(int w, int h)
{
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60, (GLfloat)w / (GLfloat)h, 0.1, 1000.0);
    glMatrixMode(GL_MODELVIEW);
}

void drawObject()
{
    glPushMatrix();
    glTranslatef(0, -40.00, -105);
    glColor3f(255, 255, 255);
    glScalef(0.1, 0.1, 0.1);
    glRotatef(objectrot, 0, 1, 0);
    glCallList(object);
    glPopMatrix();
    objectrot += 0.001;
    if (objectrot > 360)objectrot -= 360;
}

void display(void)
{
    glClearColor(0.0, 0.0, 0.0, 1.0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    drawObject();
    glutSwapBuffers(); 
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(800, 450);
    glutInitWindowPosition(20, 20);
    glutCreateWindow("ObjLoader");
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutIdleFunc(display);
    loadObj("cat.obj");
    glutMainLoop();
    return 0;
}

我希望 window 中有更大的 object,但它非常小

您需要增加比例因子。

void drawObject()
{
    glPushMatrix();
    glTranslatef(0, -40.00, -105);
    glColor3f(255, 255, 255);
    glScalef(1.0, 1.0, 1.0);
    glRotatef(objectrot, 0, 1, 0);
    glCallList(object);
    glPopMatrix();
    objectrot += 0.001;
    if (objectrot > 360)objectrot -= 360;
}

您应该将更大的数字传递给glScalef() 试试 1.0 看看是否可行。

将传入的几何图形居中并将其缩放到已知/固定大小,然后适当地设置您的查看变换:

// return the min/max points of pts
template< typename Vec >
std::pair< Vec, Vec > GetExtents( const Vec* pts, size_t stride, size_t count )
{
    unsigned char* base = (unsigned char*)pts;
    Vec pmin( *(Vec*)base );
    Vec pmax( *(Vec*)base );
    for( size_t i = 0; i < count; ++i, base += stride )
    {
        const Vec& pt = *(Vec*)base;
        pmin = glm::min( pmin, pt );
        pmax = glm::max( pmax, pt );
    }

    return std::make_pair( pmin, pmax );
}

// centers geometry around the origin
// and scales it to fit in a size^3 box
template< typename Vec > 
void CenterAndScale( Vec* pts, size_t stride, size_t count, const typename Vec::value_type& size )
{
    typedef typename Vec::value_type Scalar;

    // get min/max extents
    std::pair< Vec, Vec > exts = GetExtents( pts, stride, count );

    // center and scale 
    const Vec center = ( exts.first * Scalar( 0.5 ) ) + ( exts.second * Scalar( 0.5f ) );

    const Scalar factor = size / glm::compMax( exts.second - exts.first );
    unsigned char* base = (unsigned char*)pts;
    for( size_t i = 0; i < count; ++i, base += stride )
    {
        Vec& pt = *(Vec*)base;
        pt = ( ( pt - center ) * factor );
    }    
}

用法示例

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM