繁体   English   中英

在从 NetworkStream 读取之前,我的程序冻结

[英]My program freeze, before reading from NetworkStream

你好,我是一名学生,我还不习惯 c#。 我正在编写一个带有服务器和客户端的程序,它们通过套接字连接。 我正在尝试实现一种从 stream 读取数据的方法,当数据可用时,使用 while 循环。 如果在读/写 stream 之前使用 MessageBox.Show() 显示消息,我可以避免崩溃。 我不知道为什么没有显示消息的程序不起作用...

public partial class Form1 : Form
{
    const int port = 22222;
    const string ip = "127.0.0.1";
    IPAddress ipServer = IPAddress.Parse(ip);
    TcpListener server = null;
    TcpClient client = null;
    Thread thServer = null;
    Thread thClient = null;
    NetworkStream dataStream = null;
    const int a = 11;
    const int n = 251;
    string receivedMessage = "";
    bool? izbira = null;



    public Form1()
    {
        InitializeComponent();

        thServer = new Thread(new ThreadStart(startServer));
        thServer.IsBackground = true;
        thServer.Start();    
    }

    void startServer() {

        server = new TcpListener(ipServer, port);
        server.Start();
        textBox4.Invoke(new Action(() => textBox4.AppendText("Strežnik: zagnan na: IP: " + ip + ", port:" + port)));
        client = new TcpClient();
        client = server.AcceptTcpClient();
        NetworkStream dataStream = client.GetStream();
        textBox4.Invoke(new Action(() => textBox4.AppendText(Environment.NewLine + "Strežnik: Sprejet nov uporabnik")));
        if (izbira == true)
        {
            byte[] message = new byte[1024];
            if(dataStream.DataAvailable)
                dataStream.Read(message, 0, message.Length);
            receivedMessage = Encoding.UTF8.GetString(message);
            textBox4.Invoke(new Action(() => textBox4.AppendText(Environment.NewLine + "Strežnik: Dobil sem sporočilo: " + receivedMessage)));

            message = new byte[1024];
            message = Encoding.UTF8.GetBytes("drugo sporocilo!");
            dataStream.Write(message, 0, message.Length);
        }
        else {
            byte[] message = new byte[1024];
            message = Encoding.UTF8.GetBytes("serbus");
            dataStream.Write(message, 0, message.Length);


        }

    }

    void button1_Click(object sender, EventArgs e) {
        if (izbira == null) {
            textBox4.Invoke(new Action(() => textBox4.AppendText(Environment.NewLine + "Izbrati morate ali boste datoteko prenesli ali poslali!")));
            return;
        }
        this.button1.Enabled = false;
        client = new TcpClient();
        IPAddress insertedIp = IPAddress.Parse(textBox1.Text);

        client.Connect(insertedIp, Convert.ToInt32(textBox3.Text));
        dataStream = client.GetStream();


        if (izbira == true)
        {
            byte[] message = new byte[1024];
            message = Encoding.UTF8.GetBytes("hejj");

            dataStream.Write(message, 0, message.Length);

            message = new byte[1024];

            MessageBox.Show("");
            while (true)
            {
                if (dataStream.DataAvailable)
                {

                    dataStream.Read(message, 0, message.Length);
                    break;
                }
            }

            receivedMessage = Encoding.UTF8.GetString(message);
            textBox4.Invoke(new Action(() => textBox4.AppendText(Environment.NewLine + "Strežnik: Dobil sem sporočilo: " + receivedMessage)));
        }
        else {

            byte[] message = new byte[1024];
            MessageBox.Show("Serbus");
            while (true)
            {
                if (dataStream.DataAvailable)
                {

                    dataStream.Read(message, 0, message.Length);
                  break;
                }

            }
            receivedMessage = Encoding.UTF8.GetString(message);
            textBox4.Invoke(new Action(() => textBox4.AppendText(Environment.NewLine + "Strežnik: Dobil sem sporočilo: " + receivedMessage)));
        }
    }

    void buttonUpload_Click(object sender, EventArgs e) {
        izbira = true;
        this.buttonDownload.Enabled = false;
    }
    void buttonDownload_Click(object sender, EventArgs e) {
        izbira = false;
        this.buttonUpload.Enabled = false;
        this.button2.Text = "Prenesi";
    }

现在这主要是猜测,因为我们几乎没有足够的代码来肯定地说什么:

JiT 编译器呢?

它的目的之一是检测死代码。 它削减了它预测不会产生影响的代码。 不幸的是,它仍然只是一个计算机程序,所以会发生误报。 例如,试图强制 x32 框架安装出现 OOM 异常,我不得不 go不让JiT 删除代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace OOM_32_forced
{
    class Program
    {
        static void Main(string[] args)
        {
            //each short is 2 byte big, Int32.MaxValue is 2^31.
            //So this will require a bit above 2^32 byte, or 2 GiB
            short[] Array = new short[Int32.MaxValue];

            /*need to actually access that array
            Otherwise JIT compiler and optimisations will just skip
            the array definition and creation */
            foreach (short value in Array)
                Console.WriteLine(value);
        }
    }
}

MessageBox 将防止整个 function 被删除为死代码。 向用户输出某些东西总是被假定为“有效果”。 然而,它的单独部分仍然有资格进行死代码检测。

很遗憾,您没有向我们提供最小的、完整的可验证示例。 因此,我们无法真正帮助您进一步弄清楚。

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM