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如何在快速按下集合视图单元格时修复自定义视图中的约束

[英]How to fix constraints in custom view when collection view cell pressed in swift

我有一个测试应用程序,我第一次尝试以编程方式创建 100%。 我有一个简单的 collectionView,每个单元格中有一个图像和一个标签。

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当我按下单元格时,会弹出一个自定义视图,其中包含两个视图,红色和蓝色,将来会有内容,但现在只有两个视图。

在此处输入图片说明

我想让该应用程序在纵向和横向模式下都能正常工作,而且一开始它运行良好。 我第一次按下单元格时,弹出视图适用于纵向和横向。 在此处输入图片说明

这就是我想要在按下单元格时发生的情况,但是当我单击视图以使其消失时出现问题,然后按下任何单元格:

在此处输入图片说明

第一个方向,无论是横向还是纵向,都很好,但是当我现在改变方向时出现问题,按下第二个或更多单元格。

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我尝试使用首次亮相的视图层次结构,这就是错误屏幕的样子。

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我遵循的主要思想是本网站的教程: https : //iosrevisited.blogspot.com/2017/10/adaptive-autolayout-programmatically-iphone-x.html

我能够完成本教程,并且效果很好。 我的不同之处在于,我的视图应该在用户需要时出现和消失。

这是具有 collectionView 的视图控制器的代码:

import UIKit

extension ViewController: UICollectionViewDelegateFlowLayout {

    func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
        return CGSize(width: 100, height: 150)
    }

    func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
        return UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10)
    }
}


extension ViewController: UICollectionViewDataSource {
    func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
        return items.count
    }

    func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! TestingCollectionViewCell
        cell.backgroundColor = .white
        let img = UIImage(named: self.items[indexPath.row])
        cell.imageView.image = img
        cell.imageName.text = "\(self.items[indexPath.row])"
        return cell
    }


    func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
        print("\(items[indexPath.row])")
        self.presentInfoView(withInfo: items[indexPath.row])
    }
}

class ViewController: UIViewController, BlurDelegate {

    func removeBlurView() {
        for subview in view.subviews {
            if subview.isKind(of: UIVisualEffectView.self) {
                subview.removeFromSuperview()
                self.infoView.removeFromSuperview()
            }
        }
    }

    let infoView: InfoView = {
       let view = InfoView()
        view.layer.cornerRadius = 5
        view.translatesAutoresizingMaskIntoConstraints = false
        return view
    }()

    fileprivate var items: [String] = [
        "photo1",
        "photo2",
        "photo3",
        "photo4",
        "photo5",
        "photo6",
        "photo7",
        "photo8",
        "photo9",
        "photo10",
        "photo11",
        "photo12",
        "photo13",
        "photo14",
        "photo15",
        "photo16",
        "photo17",
        "photo18",
        "photo19",
        "photo20",
        "photo21",
        "photo22",
        "photo23",
        "photo24"
    ]

    override func viewDidLoad() {
        super.viewDidLoad()

        let collection = UICollectionView(frame: view.frame, collectionViewLayout: UICollectionViewFlowLayout())
                //allows us to use auto layout constraints
        collection.translatesAutoresizingMaskIntoConstraints = false
        collection.backgroundColor = .black
        view.addSubview(collection)
        collection.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
        collection.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
        collection.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
        collection.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true

        collection.dataSource = self
        collection.delegate = self

        collection.register(TestingCollectionViewCell.self, forCellWithReuseIdentifier: "cell")
        self.navigationItem.title = "Testing"

    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        var touch: UITouch? = touches.first
        if touch?.view != infoView {
            dismissView()

        }
    }


    func dismissView() {

        //dismiss(animated: true, completion: nil)
        removeBlurView()

    }

    func setBlurView() {
        let blurView = UIVisualEffectView()
        blurView.frame = view.frame
        blurView.effect = UIBlurEffect(style: .regular)
        blurView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
        view.addSubview(blurView)
    }

    func presentInfoView(withInfo info: String) {
        setBlurView()
        view.addSubview(infoView)
        infoView.addView()
        let img = UIImage(named: info)
        infoView.imageView.image = img
        infoView.nameLbl.text = info


        infoView.backgroundColor = .white
        infoView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
        infoView.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.8).isActive = true
        //infoView.widthAnchor.constraint(equalToConstant: view.frame.width - 64).isActive = true
        infoView.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.8).isActive = true
        //infoView.heightAnchor.constraint(equalToConstant: view.frame.height - 64).isActive = true
        infoView.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: -44).isActive = true
        infoView.transform = CGAffineTransform(scaleX: 1.3, y: 1.3)

        infoView.alpha = 0

        UIView.animate(withDuration: 0.5) {
            self.infoView.alpha = 1
            self.infoView.transform = .identity
        }
    }

}

为了稍微清楚一点,我们想要的是让模糊视图随着视图的出现而出现和消失。

这是单元格出现时将出现的视图的代码:

import UIKit
protocol BlurDelegate: class {
    func removeBlurView()
}
class InfoView: UIView {


    let topView: UIView = {
       let view = UIView()
        view.backgroundColor = .blue
        view.translatesAutoresizingMaskIntoConstraints = false
        return view
    }()

    let btmView: UIView = {
       let view = UIView()
        view.backgroundColor = .red
        view.translatesAutoresizingMaskIntoConstraints = false
        return view
    }()


    var portraitConstraints: [NSLayoutConstraint] = []
    var landscapeConstraints: [NSLayoutConstraint] = []

    override init(frame: CGRect) {
        super.init(frame: frame)
        NotificationCenter.default.addObserver(self, selector: #selector(toggleConstraints), name: UIDevice.orientationDidChangeNotification, object: nil)
        //addView()
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder: ) has not been implemented")
    }

    func addView() {
        let guide = self.safeAreaLayoutGuide

        //image layout
        self.addSubview(topView)
        let defaultImgTop = topView.topAnchor.constraint(equalTo: guide.topAnchor)
        let defaultImgLeading = topView.leadingAnchor.constraint(equalTo: guide.leadingAnchor)

        //portrait
        let portraitImgTrailing = topView.trailingAnchor.constraint(equalTo: guide.trailingAnchor)
        let portraitImgHeight = topView.heightAnchor.constraint(equalTo: self.heightAnchor, multiplier: 0.5)


        //lbl layouts
        self.addSubview(btmView)
        let defaultlblTrailing = btmView.trailingAnchor.constraint(equalTo: guide.trailingAnchor)
        let defaultLblBottom = btmView.bottomAnchor.constraint(equalTo: guide.bottomAnchor)

        //portrait
        let portraitLblBottom = btmView.topAnchor.constraint(equalTo: topView.bottomAnchor)
        let portraitLblLeading = btmView.leadingAnchor.constraint(equalTo: guide.leadingAnchor)

        //imageView landscape constraints
        let landscapeImgBottom = topView.bottomAnchor.constraint(equalTo: guide.bottomAnchor)
        let landscapeImgWidth = topView.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 0.5)


        //label landscape constraints
        let landscapeLblTop = btmView.topAnchor.constraint(equalTo: guide.topAnchor)
        let landscapeLblLeading = btmView.leadingAnchor.constraint(equalTo: topView.trailingAnchor)

        let defaultConstriants = [defaultImgTop, defaultImgLeading, defaultLblBottom, defaultlblTrailing]
        portraitConstraints = [portraitImgHeight, portraitImgTrailing, portraitLblBottom, portraitLblLeading]
        landscapeConstraints = [landscapeImgBottom, landscapeLblTop, landscapeLblLeading, landscapeImgWidth]
        self.addConstraints(defaultConstriants)
        toggleConstraints()
    }



    @objc func toggleConstraints() {
        if UIDevice.current.orientation.isLandscape {
            self.removeConstraints(portraitConstraints)
            self.addConstraints(landscapeConstraints)
        } else {
            self.removeConstraints(landscapeConstraints)
            self.addConstraints(portraitConstraints)
        }
    }

}

我从上面添加的站点中获得了这个视图中的想法。 我不得不改变一些东西,因为它是一个视图,但它应该是一样的。 我认为错误就在于此,但我尝试更改纵向和横向的约束,但没有奏效。 我试着把它写下来,看看哪些约束被删除,然后再次更新,但我似乎无法找到是哪一个让我感到困惑。 我知道问题应该出在红色视图的顶部锚点或蓝色视图的底部锚点,但我无法弄清楚哪个是错误的或错误的。

我希望这是足够的信息,但请询问我是否还有其他需要帮助的地方。

另外,如果不是很麻烦,如果您注意到视图出现时,导航栏似乎没有模糊。 这使得自定义视图看起来像是在顶部被切断。 如果您知道一种模糊导航栏的方法,或者尝试将视图的顶部锚点向下推以使其看起来不那么糟糕,我们将不胜感激。

我试过用

self.navigationItem.bottomAnchor

我试图在视图中添加一个带有常量的顶部锚点,但我上面的配置是我能找到的让视图每次都完美显示的最佳方式。 非常感谢

presentInfoView 函数删除 infoView.addView()

     override init(frame: CGRect) {
                super.init(frame: frame)
                NotificationCenter.default.addObserver(self, selector: #selector(toggleConstraints), name: UIDevice.orientationDidChangeNotification, object: nil)
                addView()
}

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