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如何在具有一致不透明度的画布中绘制?

[英]how do i draw in a canvas with consistent opacity?

我想在我的绘画程序/应用程序中为画笔添加不透明度,所以我通过ctx.globalAlpha降低了不透明度,顺便说一句,我正在使用路径进行绘制。 我得到了这样的东西:

片段(无绘图功能);

 //context c = document.getElementById('c').getContext("2d"); //set opacity/alpha c.globalAlpha = 0.5 //draw lines c.beginPath(); c.lineWidth = 20; c.lineCap = 'round'; c.moveTo(20,20); c.lineTo(60,20); c.stroke(); c.beginPath(); c.moveTo(60,20); c.lineTo(70,50); c.stroke();
 <canvas id='c'></canvas> <style> canvas { border: 1px solid black; } </style>

这是照片

如您所见,它不是纯透明的颜色,您可以看到黑点(不好)。 那么我该如何解决呢?

透明度是一致的,但是这个地方你应用了两次,所以它会累积。 如果你只在一个路径有问题,你应该重复调用 moveTo/lineTo 并且只在最后抚摸。

不过我想你想要的不止这些。 解决方案是在屏幕外画布上绘制。 像这样初始化:

// your main canvas
var canvas = document.getElementById('c');
var c = canvas.getContext("2d");

// create an offscreen canvas: this canvas is not shown on screen
var offscreenCanvas = document.createElement('canvas');
offscreenCanvas.width = canvas.width;
offscreenCanvas.height = canvas.height;
var oc = offscreenCanvas.getContext("2d");

然后像这样绘制/更新:

// you are drawing to the offscreen canvas
oc.beginPath();
oc.lineWidth = 20;
oc.lineCap = 'round';
oc.moveTo(20,20);
oc.lineTo(60,20);
oc.stroke();
oc.beginPath();
oc.moveTo(60,20);
oc.lineTo(70,50);
oc.stroke();

// and then copy the offscreen canvas onto your main canvas with opacity
c.globalAlpha = 0.5;
c.drawImage(offscreenCanvas, 0, 0);

当您完成用户操作时(例如,在中风后或您需要的任何操作后),您可以清除oc并开始新的操作。

这也是将同一图形的多个实例绘制到一个画布上的推荐方法:在屏幕外画布上绘制一次,然后多次复制到主画布。

更新:由于您要求“具有绘图功能”,因此我使用另一个屏幕外画布创建了一个工作绘图示例来存储用户操作之间的状态:

 var canvas = document.getElementById('c'); var c = canvas.getContext("2d"); // create an offscreen canvas: this canvas is not shown on screen var offscreenCanvas = document.createElement('canvas'); offscreenCanvas.width = canvas.width; offscreenCanvas.height = canvas.height; var oc = offscreenCanvas.getContext("2d"); // create another offscreen "freeze canvas" var freezeCanvas = document.createElement('canvas'); freezeCanvas.width = canvas.width; freezeCanvas.height = canvas.height; var fc = freezeCanvas.getContext("2d"); // for visualisation purposes you can also show these canvases //canvas.parentNode.appendChild(offscreenCanvas); //canvas.parentNode.appendChild(freezeCanvas); var w = 10; var le = null; canvas.addEventListener("mousedown", e => { le = e; sw = w; // at the start of a stroke clear the offscreen canvas oc.clearRect(0, 0, canvas.width, canvas.height); }, false); canvas.addEventListener("mousemove", e => { if (!le) return; // some primitive dynamic stroke width calculation var dx = e.offsetX - le.offsetX; var dy = e.offsetY - le.offsetY; var d = Math.max(1, Math.sqrt(dx*dx+dy*dy)); sw = sw * 0.9 + (w * 4 / d) * 0.1; // add to your stroke image oc.beginPath(); oc.lineWidth = sw; oc.lineCap = 'round'; oc.moveTo(le.offsetX, le.offsetY); oc.lineTo(e.offsetX, e.offsetY); oc.stroke(); le = e; // and then combine the frozen contents with the stroke c.clearRect(0, 0, canvas.width, canvas.height); c.globalAlpha = 1; c.drawImage(freezeCanvas, 0, 0); c.globalAlpha = 0.5; c.drawImage(offscreenCanvas, 0, 0); }, false); canvas.addEventListener("mouseup", e => { le = null; // and freeze the main canvas fc.clearRect(0, 0, canvas.width, canvas.height); fc.drawImage(canvas, 0, 0); }, false);
 <canvas id='c'></canvas> <style>canvas { border: 1px solid black; }</style>

每次移动后不要抚摸,这是一个工作示例: https : //codesandbox.io/s/nameless-shadow-rql9q

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