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在继续执行之前,如何在单独的类中等待两个方法?

[英]How do I have two methods in separate classes wait before continuing execution?

我有两个班, BlackJackBlackJackPaneBlackJack有一个方法叫dealCards()这给了一个名为类PlayerCard通过从第一循环Player到最后一个Player在大酒杯的一个真正的游戏,每个玩家发一张牌两次像一次。

BlackJackPane是一个包含 JButton 和 JLabel 的 JFrame。 单击时 JButton deal有一个.actionCommand("deal")和一个ActionListener和一个带有 Lambda 表达式的ActionListener ,它调用BlackJackPane的实例变量blackjack来发牌, blackjack.dealCards() ActionListener还确定从常规 52 张纸牌中发给Player的卡片类型,以显示Player拥有的正确Card

我希望在将Card传递给Player以在 JFrame 中创建和显示 JLabel 后,让BlackJackdealCards()方法等待,但是,我不知道如何跨类进行这项工作。 我愿意接受其他有关如何改进代码的创意选项或提示。

我试图将类封装起来,并将 I/O 限制在BlackJackPane

这是我的班级BlackJack

public class BlackJack
{

   private final Deck deck;
   private final ArrayList<Player> player;
   private final int numOfPlayers;

   public BlackJack(int players)
   {
       this.numOfPlayers = players + 1; // +1 for dealer, dealer is always first in arrayList
       this.deck = new Deck(Deck.TYPE[0]);
       this.player = new ArrayList();
       for (int i = 0; i < players + 1; i++)
       {
           this.player.add(new Player((i == 0))); //i == 0 is to say true to Player constructor that it is the dealer or cpu
       }
   }

   public void DealCards()
   {
       deck.shuffle();

       for (int i = 0; i < 2; i++)
       {
           for (int j = 0; j < player.size(); j++)
           {
               player.get(j).getHand().add(deck.getCard(0));
               deck.remove(0);
           }
       }
   }
}

这是BlackJackPane

    public class BlackJackPane extends JFrame
    {

       private BlackJack blackjack;
       private JLabel pokerTable;
       private JButton hit, stay, split, deal, hiddenCard;

       public BlackJackPane(BlackJack blackjack) throws IOException
       {
          this.blackjack = blackjack;
          display();
       }

       private void display() throws IOException
       {


        deal.addActionListener((event) ->
        {
            if (event.getActionCommand().equals("deal"))
            {
                blackjack.DealCards();

                for (int i = 0; i < 2; i++)
                {
                    for (int j = 0; j < blackjack.getNumOfPlayers(); j++)
                    {
                        if (blackjack.getPlayer(j).isCpu() && i != 1) //One card dealer has is face down
                        {

                        } else
                        {
                            if (blackjack.getPlayer(j).getHand().get(i).getFace() == 0) // face = 2
                            {
                                if (blackjack.getPlayer(j).getHand().get(i).getSuit() == 0) //clubs
                                {
                                   //Code to make and display the JLabel within the JFrame
                                } else if (blackjack.getPlayer(j).getHand().get(i).getSuit() == 1) //diamonds
                                {

                                } else if (blackjack.getPlayer(j).getHand().get(i).getSuit() == 2) //hearts
                                {

                                } else //spades
                                {

                                }
                            } else if() //and so on for 52 cards
                        }
                    }
                }
             }
        });
    }
}

您可以重新定义dealCards方法,以便在每张牌发完后调用一些回调。

public void dealCards(BiConsumer<Player, Card> onDealtCallback) {
    for (Player player : players) {
        Card dealt = this.getNextCardToDeal();
        onDealtCallback.accept(player, dealt);
    }
}

然后使用以下内容调用它:

public void callIt() {
    this.blackJack.dealCards(this::drawLabel);
}

public void drawLabel(Player player, Card card) {
    // TODO
}

我不能说这是最面向对象的方法,它没有很好地分离状态和 UI。 但它应该做你想做的事。

(注意:这不是代码审查的地方,所以我拒绝提供关于“如何改进代码”的进一步建议的冲动。)

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