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Window 调整大小不影响内容

[英]Window resize doesn't effect contents

我在 LWJGL3 和 GLFW 上调整 window 的大小时遇到问题。 我可以调整 window 的大小,但是渲染到它的大小与它无关,很可能是坐标问题。 我列出了我的 Display 和 Main 类。

public static void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if ( !glfwInit() )
        throw new IllegalStateException("Unable to initialize GLFW");

    // Configure GLFW
    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable

    // Create the window
    window = glfwCreateWindow(800, 500, "Game Indev", NULL, NULL);
    if ( window == NULL )
        throw new RuntimeException("Failed to create the GLFW window");

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
        if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
    });

    // Get the thread stack and push a new frame
    try ( MemoryStack stack = stackPush() ) {
        IntBuffer pWidth = stack.mallocInt(1); // int*
        IntBuffer pHeight = stack.mallocInt(1); // int*

        // Get the window size passed to glfwCreateWindow
        glfwGetWindowSize(window, pWidth, pHeight);

        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());

        // Center the window
        glfwSetWindowPos(
                window,
                (vidmode.width() - pWidth.get(0)) / 2,
                (vidmode.height() - pHeight.get(0)) / 2
        );
    } // the stack frame is popped automatically

    // Make the OpenGL context current
    glfwMakeContextCurrent(window);
    // Enable v-sync
    glfwSwapInterval(1);

    // Make the window visible
    glfwShowWindow(window);
}

而我的主要 class 在这里:

// The window handle

public static void main(String[] args) {
    System.out.println(Version.getVersion());

    Display.init();

    Loader loader = new Loader();
    Renderer renderer = new Renderer();
    // This line checks the context and capabilities
    GL.createCapabilities();
    float[] vertices = {

            -0.5f, 0.5f, 0f,
            -0.5f, -0.5f, 0f,
            0.5f, -0.5f, 0f,
            0.5f, -0.5f, 0f,
            0.5f, 0.5f, 0f,
            -0.5f, 0.5f, 0f
    };
    RawModel model = loader.loadToVao(vertices);

    // Set the clear color initially
    glClearColor(1.0f, 0.0f, 0.0f, 0.0f);

    /*
    THIS
    IS
    THE
    MAIN
    GAME
    LOGIC
    ---------------------------------------------------------------------------------
     */
    while ( !glfwWindowShouldClose(Display.window) ) {
        GL11.glClearColor(GameState.stateR, GameState.stateG, GameState.stateB, GameState.stateA);
        GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);

        renderer.renderModel(model);

        glfwSwapBuffers(Display.window); // swap the color buffers


        GameState.getStateInput();
        GameState.renderGameState(loader, renderer);
        glfwPollEvents();

    }

    //End of main loop -----------------------------------------------------------------

    // Free the window callbacks and destroy the window
    glfwFreeCallbacks(Display.window);
    glfwDestroyWindow(Display.window);

    // Terminate GLFW and free the error callback
    glfwTerminate();
    glfwSetErrorCallback(null).free();
}
// --------------------------------------------------------------------------------------------

我也有我在说什么的图像。

调整大小之前 调整大小之后显然,我希望四边形与屏幕一起调整大小,使全屏模式在中间有一个大四边形,而不是在左下角坐标中的大小相同。 我该怎么做?

为了使 window 的内容正确调整大小,您需要响应 window 的调整大小:

glfwSetWindowSizeCallback(window, new GLFWWindowSizeCallback() {
        @Override
        public void invoke(long window, int argWidth, int argHeight) {
            resizeWindow(argWidth, argHeight);
        }
});

在 resizeWindow(argWidth, argHeight) 中,您需要设置视口并重新计算投影矩阵(仅当您使用一个时)。

private void resizeWindow(int argWidth, int argHeight) {
    glViewport(0, 0, argWidth,argHeight);

    adjustProjectionMatrix(width, height); // recalculating projection matrix (only if you are using one)
}

编辑:

如果您使用的是 LWJGL 2:

if (Display.wasResized()) {
    GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight());

    adjustProjectionMatrix(Display.getWidth(), Display.getHeight()); // only if you are using one
}

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