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如何更改 flutter 中的默认 ScrollPhysics?

[英]How can you change the default ScrollPhysics in flutter?

我需要将应用程序中几乎每个可滚动小部件的ScrollPhysics更改为BouncingScrollPhysics() 我试图找到一种方法来做到这一点,而无需在任何地方添加physics属性,但我还没有找到好的方法。 一种解决方案是使用flutter_platform_widgets并将initialPlatform设置为 iOS,但这也会改变很多其他事情。

有谁知道这是否可能,在那种情况下如何?

您可以在下面复制粘贴运行完整代码
您可以扩展ScrollBehavior并放入MaterialAppbuilder
在演示代码中, iOS, macOS, android将使用BouncingScrollPhysics
代码片段

class ScrollBehaviorModified extends ScrollBehavior {
  const ScrollBehaviorModified();
  @override
  ScrollPhysics getScrollPhysics(BuildContext context) {
    switch (getPlatform(context)) {
      case TargetPlatform.iOS:
      case TargetPlatform.macOS:
      case TargetPlatform.android:
        return const BouncingScrollPhysics();
      case TargetPlatform.fuchsia:
      case TargetPlatform.linux:
      case TargetPlatform.windows:
        return const ClampingScrollPhysics();
    }
    return null;
  }
}
...
builder: (context, widget) {
        return ScrollConfiguration(
            behavior: ScrollBehaviorModified(), child: widget);
      },

工作演示

在此处输入图像描述

完整代码

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class ScrollBehaviorModified extends ScrollBehavior {
  const ScrollBehaviorModified();
  @override
  ScrollPhysics getScrollPhysics(BuildContext context) {
    switch (getPlatform(context)) {
      case TargetPlatform.iOS:
      case TargetPlatform.macOS:
      case TargetPlatform.android:
        return const BouncingScrollPhysics();
      case TargetPlatform.fuchsia:
      case TargetPlatform.linux:
      case TargetPlatform.windows:
        return const ClampingScrollPhysics();
    }
    return null;
  }
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      builder: (context, widget) {
        return ScrollConfiguration(
            behavior: ScrollBehaviorModified(), child: widget);
      },
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Expanded(
              child: ListView.separated(
                itemBuilder: (BuildContext context, int index) {
                  return Text('Item$index');
                },
                separatorBuilder: (BuildContext context, int index) {
                  return Divider();
                },
                itemCount: 50,
              ),
            ),
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}

针对您的特定问题的简单解决方案是 => 在 ThemeData 内部

platform: TargetPlatform.iOS,

主题代码的快照

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