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[英]How can i draw a bottom curve of the uiview using uibezierpath?
[英]How to draw a curve like this in UIBezierPath Swift?
我正在尝试开发一个背景如下所示的屏幕:
在这里,我正在尝试开发灰色弯曲背景,它也填充了屏幕的下部。 我对UIBezierPath
很陌生,我试过这个:
class CurvedView: UIView {
//MARK:- Data Types
//MARK:- View Setup
override func draw(_ rect: CGRect) {
let fillColor: UIColor = .blue
let path = UIBezierPath()
let y:CGFloat = 0
print(rect.height)
print(rect.width)
path.move(to: CGPoint(x: .zero, y: 100))
path.addLine(to: CGPoint(x: 60, y: 100))
path.addCurve(to: .init(x: 100, y: 0), controlPoint1: .init(x: 125, y: 80), controlPoint2: .init(x: 50, y: 80))
path.close()
fillColor.setFill()
path.fill()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = .init(hex: "#dfe1e3")
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.backgroundColor = .init(hex: "#dfe1e3")
}
}
这段代码给了我这个:
我遵循了很多教程,但我没有得到确切的理解。 我知道对于这条曲线,我必须移动到(0,100)
,然后添加一条线,然后添加一条曲线,十延长线添加一条曲线,然后直线下曲线,然后直线并关闭。 但是,当我开始时,你可以看到蓝线没有覆盖上部。 谁能帮帮我吗?
这是我创建的一些示例,您可以更改值以使其更类似于您想要的
这是曲线中控制点如何工作的指南
注意:我在 viewDidload 中调用了这段代码
let path = UIBezierPath()
let fillColor = UIColor.blue
let y: CGFloat = UIScreen.main.bounds.size.height
let x: CGFloat = UIScreen.main.bounds.size.width
let height: CGFloat = 200
path.move(to: CGPoint(x: 0, y: y)) // bottom left
path.addLine(to: CGPoint(x: 0, y: y - 20)) // top left
path.addCurve(to: CGPoint(x: x, y: y - height), controlPoint1: CGPoint(x: x * 2 / 3, y: y), controlPoint2: CGPoint(x: x * 5 / 6, y: y - height * 6 / 5)) // curve to top right
path.addLine(to: CGPoint(x: x, y: y)) // bottom right
path.close() // close the path from bottom right to bottom left
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = fillColor.cgColor
view.layer.addSublayer(shapeLayer)
class CurvedView: UIView {
//MARK:- Data Types
//MARK:- View Setup
override func draw(_ rect: CGRect) {
let path = UIBezierPath()
let fillColor = UIColor.blue
let y: CGFloat = UIScreen.main.bounds.size.height
let x: CGFloat = UIScreen.main.bounds.size.width
let height: CGFloat = 200
path.move(to: CGPoint(x: 0, y: y)) // bottom left
path.addLine(to: CGPoint(x: 0, y: y - 20)) // top left
path.addCurve(to: CGPoint(x: x, y: y - height), controlPoint1: CGPoint(x: x * 2 / 3, y: y), controlPoint2: CGPoint(x: x * 5 / 6, y: y - height * 6 / 5)) // curve to top right
path.addLine(to: CGPoint(x: x, y: y)) // bottom right
path.close() // close the path from bottom right to bottom left
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = fillColor.cgColor
path.close()
fillColor.setFill()
path.fill()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = .red
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.backgroundColor = .yellow
}
}
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