[英]refactoring: How can I improve this as a clean code
我目前正在自己学习JS。
并制作我观看的课程项目的猪游戏。
我总是很好奇如何改进我的代码,但我不知道从哪里开始。
有什么原则可以改进任何代码吗?
如果有办法,能告诉我吗?
谢谢!
https://github.com/wonkooklee/pig-game
结果: https://wonkooklee.github.io/pig-game/
以下是主要功能
document.querySelector('.btn-roll').addEventListener('click', function() {
if (gamePlaying) {
dice = Math.floor(Math.random() * 6) + 1;
diceDOM.style.display = 'block';
diceDOM.src = `dice-${dice}.png`;
if (dice === 6 && lastDice === 6) {
// Player looses score
scores[activePlayer] = 0;
document.getElementById(`score-${activePlayer}`).textContent = '0';
nextPlayer();
} else if (dice !== 1 && dice !== 6) {
roundScore += dice;
document.getElementById(`current-${activePlayer}`).textContent = roundScore;
lastDice = 0;
} else if (dice === 6) {
roundScore += dice;
document.getElementById(`current-${activePlayer}`).textContent = roundScore;
lastDice = dice;
} else {
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) {
scores[activePlayer] += roundScore;
document.getElementById(`score-${activePlayer}`).textContent = scores[activePlayer];
let input = document.getElementById('scoreSet').value;
let winningScore;
if (isNaN(input) === false) {
winningScore = input;
} else {
document.getElementById('scoreSet').value = '100';
}
if (scores[activePlayer] >= winningScore) {
document.getElementById(`name-${activePlayer}`).textContent = 'WINNER!';
document.querySelector(`.player-${activePlayer}-panel`).classList.add('winner');
document.querySelector(`.player-${activePlayer}-panel`).classList.remove('active');
diceDOM.style.display = 'none';
gamePlaying = false;
} else {
nextPlayer();
}
}
});
Martin Fowler 写了一本很棒的书《重构》 。 此外,Fowler 有一个很棒的博客Refactoring.com ,您可以在其中找到很多关于重构的信息以及 Javascript 中的示例。 我不擅长 Javascript,但可以给你一些关于你的代码的建议。
1.简化条件逻辑
例如像这样:
if (dice === 6 && lastDice === 6) {
// Player looses score
scores[activePlayer] = 0;
document.getElementById(`score-${activePlayer}`).textContent = '0';
nextPlayer();
return;
}
if (dice !== 1 && dice !== 6) {
roundScore += dice;
document.getElementById(`current-${activePlayer}`).textContent = roundScore;
lastDice = 0;
return;
}
if (dice === 6) {
roundScore += dice;
document.getElementById(`current-${activePlayer}`).textContent = roundScore;
lastDice = dice;
return;
}
nextPlayer();
2.删除重复代码并提取function
例如
function someFunctionName(diffRoundScore, lastDiceValue){
roundScore += diffRoundScore;
document.getElementById(`current-${activePlayer}`).textContent = roundScore;
lastDice = lastDiceValue;
}
if (dice !== 1 && dice !== 6) {
someFunctionName(dice, 0);
return;
}
if (dice === 6) {
someFunctionName(dice, dice);
return;
}
3.将检查“骰子6”更改为function
function isDiceEqualsSix { return dice === 6};
if (isDiceEqualsSix && lastDice === 6) {
// Player looses score
scores[activePlayer] = 0;
document.getElementById(`score-${activePlayer}`).textContent = '0';
nextPlayer();
return;
}
if (dice !== 1 && !isDiceEqualsSix) {
someFunctionName(dice, 0);
return;
}
if (isDiceEqualsSix) {
someFunctionName(dice, dice);
return;
}
4.将“6”改为常量变量或function
const LIMIT_SCORE = 6;
function isDiceEqualsSix { return dice === LIMIT_SCORE};
if (isDiceEqualsSix && lastDice === LIMIT_SCORE) {
// Player looses score
scores[activePlayer] = 0;
document.getElementById(`score-${activePlayer}`).textContent = '0';
nextPlayer();
return;
}
我希望我对你有所帮助。
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